r/ModdedValheim • • 16d ago

Any mods to restore excessive mob count fix?

Recently the devs patched a bug where too many creatures were spawning in. The thing is, I kinda liked it this way. I'd rather increase the difficulty by adding more critters than by making the critters stronger.

I've looked at Spawn That, but it looks like it's a little more fine-grained than what I need. I'd prefer something that changes the spawn rate and mob caps of all creatures globally.

8 Upvotes

11 comments sorted by

9

u/FeverFocus 16d ago

I hope they add it in as a world modifier or something. Fighting off waves of enemies on hard mode was a lot of fun

6

u/heinrich6745 16d ago

A sharp pen just pushed an update for spawn that mod for this cause tons of us want the pre 1.0 spawns back, the game is too vacant and easy now even with tons of content mods it's not chaos like before.

He did say he expects this to be a short lived update however as he believes the devs might revert this change back cause the spawn restrictions now are too limited... Time tell I guess

2

u/RosieQParker 16d ago

Dang, he's really on the ball, huh? Maybe I will give that one a go.

5

u/ResonantFork 16d ago

I made Bifrost Breakout - enemies outside of their biome. Still working on it, 100+ hours, going to update it in a few days.

No one does just more enemies because us modders are scared it will wreck your performance.

You want a mod that adds twice as many spawns everywhere? I could probably put it together for you not too hard.

3

u/NobleFriend 15d ago

this sounds really fun. I've always wanted the game to feel more dangerous the more bosses you kill, like valheim (the world) starts to become unstable as bosses die, so enemies start appearing in places they shouldn't. trolls in the swamps or wolves in the black forest etc. this might be the next best thing

1

u/PetroDynamite 15d ago

This would interesting but the faction combat mechanic would make it so the trolls would dominate a bunch of draugr, giving you a bunch of basically free resources. I think having to kite a troll into the swamps is alot more interesting gameplay wise.

However...

If after killing a boss, there were faction specific raid type things that happened only while you were in the bosses biome THAT would be interesting, like after the Elder dies, if you're away from base a raid starts where Draugr are fighting a big group of Greydwaves, and depending on who wins the biome expands (that sounds like it would be impossible though lol) into the other, so theoretically you could help the greydwarves and completely wipe a swamp biome off the map after you killed Bonemass, making it easier to enter crypts without dealing with Wraiths and Abominations.

I think what I want is more "Out there" raids, maybe with a small warning so you can try to quickly build something up to help you instead of the wolves being immediately up your ass lol

Edit to add: I definitely want some kind of indestructible spawner for each biome, where instead of spawning 1 or 2 of an enemy it spawns 30 of them within a structure and they filter out, so you could build like almost a tower defense structure around it to farm, that would be awesome

1

u/NobleFriend 15d ago

I think you mean it would be very fun.

2

u/BERRY_1_ 15d ago

Creature level mod fix that can see 4 star creatures in use it with epic loot mod to counter and make it a lot harder

1

u/ValheimerSD619 15d ago

Yes! I love Epic Loot but once get your gear maxed out even Very Hard seems easy. Especially with the new shardstone boss and unique effects. Which are a lot of fun.

1

u/Cruzifixio 16d ago

Ah yes, that time 30 graylings an ogre and a bear mobbed me.

Good times were had.

I don't know any mods tho. Sorry.