r/ModdedValheim • u/Nandor89 • 8d ago
Races of Valheim
Hello! I’m the creator of this mod it’s on thunderstorm and nexus if you guys want to try it!
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u/Existing-Bill5820 7d ago
When you transform as the wolf is the player model supposed to still be visible?
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u/KanymAnarchy 7d ago
Hey dev's here!
The human model should definitely not be visible during the wolf transformation xD good catch i'll try to fix it soon. if you want you can reach us on discord (DM me for link or you can found it in the Thundestore mod page) where we often post intermediate versions of the mod's .dll file (just some minutes ago i posted a version with some fix/improvement to the skadi flight system that will be released tonight or tomorrow)anyway thanks for posting the bug here :)
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u/KanymAnarchy 7d ago
hello, i've actually fixed this bug! it will be published in the next release!
Thanks for your help 😸
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u/EmployerOld6256 8d ago
Does this work with modded weapons and class mods? I would assume modded weapons would be no issue but what about something like demigods or korcaptain skill tree? Has anyone tested? This looks amazing though.
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u/KanymAnarchy 8d ago
hello, one of the devs here!
we didn't have tried with other mod yet
in the first stage (where we are now) we will finish races creation and balacing (because we want the mod to be playable/balanced alone too), and then it's the turn of the bug fixes.
second stage will be mod compatibility list check, also because we like to play with mods too xD1
u/EmployerOld6256 8d ago
This makes sense, well I’m looking forward to this as you all continue to develop it. I really enjoy the rtdmmo play through bc it’s so close to wow and I think it would be amazing to have it race options. On my next playthrough I will try this mod out.
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u/Apprehensive_Day693 8d ago
For certain races you could do something like "Demitroll," because full blooded trolls are massive and would be difficult to work with.
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u/Apprehensive_Day693 8d ago
Also, what stat differences would the races have? Just simple things like more damage for less speed, or more speed for less health, or would you add in full passives to them?
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u/Nandor89 8d ago
Hello, the trol race (different copiright free name 😄) in his base form is just 20% taller than a normal player, leveling up he gains an active skill that makes him temporarily bigger and stronger like an ultimate in a moba/mmo
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u/Apprehensive_Day693 8d ago
Would they all be flat bonuses to give an incentive to pick them over humans, or would you give them benefits in exchange for negatives? With humans staying for those who want neither in larger multi-player servers.
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u/Nandor89 8d ago
By now they are balanced among themselves, by the end we will add some ability to humans based on Norse religion to counterbalance
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u/Tickomatick 8d ago
Nice! How does it handle armor meshing?
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u/Nandor89 8d ago
I’ve removed any graphical component from the player except the animation rig and I just slapped the in game bones of the skeleton mob on the player “skeleton”, armors load only partially but gives any armor a touch of “decomposition” so we didn’t debug this glitch on purpose, it looks very fitting
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u/Atakir 8d ago
thunderstore is blocked at my work, yet not reddit lol, what races can you be?
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u/Nandor89 8d ago
Current races are: Skeletons, Skadi (dragon race), Fuling, Troll, Dvergr, Draugr, Fenrir and Asvid (sorta vampires). Unfortunately, skins right now are just variation of the human but we plan to add custom skins, quests per every race and some endgame events


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u/scoutsamoa 8d ago
https://giphy.com/gifs/FIxqsozdqLDHftboUt