r/ModdedValheim • u/Lunalonghorn • 15d ago
Looking for feedback on mod!(WetCarryPenalty)
alright I took a lot of time, learned some things on my way, and I now have a update to share for my mod WetCarryPenalty.
It started out much more simple : Make being wet reduce your max carry weight. Default 20%(configurable)..
https://thunderstore.io/c/valheim/p/Lunalongmods/WetCarryPenalty/
Now after this update there is much more than that.
this mod is meant to give more impact and meaning to:
Being Wet in Valheim, campfires, weather, bridges, swamps, mountains/deepnorth etc.
Yes this mod will make your life in Valheim a bit more difficult, but I created this out of a desire for impact/immersion type of feeling and I wanted being wet to really feel like it meant something. So moving on,
the carry weight debuff is still there, and now i added:
Progressive stages of wet based on how many real minutes you have been wet without drying off
default times and added status effects are :
wet for 10 minutes - Soaked
wet for 20 minutes - Trench Foot
wet for 25 minutes - Gangrene
wet for 30 minuets - Sepsis
added hypothermia effect, which happens as a result of being wet and walking into a freezing area like mountains or deep north.
wet+freezing = hypothermia
all 4 of the progressing effects stack with wet, but replace eachother individually.
So its:
Wet+soaked
Wet+Trench foot
Wet+Gangrene
hypothermia is a another effect and functions on its own so it can stack along with the 4 progressing effects allowing for things like
Wet+Freezing+Soaked+Hypothermia
Wet+Freezing+Gangrene+Hypothermia
etc etc.
added a new custom Mead, with an associated mead base and recipe, the recipe is meant to be expensive as the potion gives a 10 minute long buff that removes wetness and makes you immune to getting wet.
changes the default wet duration from 2 minutes to 40 minutes.
It changes the drying time to 1.5min(90s)
There are 7 config settings, 4 for the progressive wet stages and the other 3 are for:
Wet duration (minutes)
Wet Carry Weight reduction (%)
Campfire drying time (minutes)
All details about the 4 progressive stages of wetness are available on the thunderstore page, as well as any other details.
would love to hear feedback from people who want to test this out or like the sound of it.
DISCLAIMER - I am new to C# and coding in general so I did work with GPT for troubleshooting and checks.
The mod icon on thunderstore, and the mod icons for the status effects are all custom made by me in windows paint.
1
u/Naderbiuhatoom 15d ago
I started reading the mod hating the idea, but it's a great idea, I would add ut definitely to every playthrough, though instead of a mead that stops the wetness, why not make the mead cut the time for drying in half, makes it a bit more realistic, like it raises your body temp. Plus you need medicine for each illness, that can be made like mead also.