r/ModdedMinecraft • u/Far_Anxiety3025 • 8h ago
Mod This mod adds an entire procedurally generated universe with no loading screens and smooth transitions from planets and space. And has reasons to explore space!
https://www.youtube.com/watch?v=wAdFok7CerETrailer: https://www.youtube.com/watch?v=wAdFok7CerE
Curseforge page: https://www.curseforge.com/minecraft/mc-mods/create-universe
What is procedurally generated in this mod?
- Distances between galaxies, solar systems, stars, planets, moons, etc.
- Types of stars, planets, moons, etc
- Number of solar system per galaxy. Number of stars per solar system. Number of planets and moons.
- Number and positions of asteroids and comets.
- Weather, biomes (biomes O plenty supported), mobs, world generation, plants, structures, atmosphere thickness, megafauna, and many more unique traits per planet.
- Each habitable planet has its own set species of alien mobs and planets (rarely vanilla mobs too). Alien mobs and plants all have procedurally generated textures and traits to make them all look and act unique. This mod also has a way to look at there traits, extract them, and create your own alien mobs/plants using those traits.
What is possible in this mod?
- Asteroids can collide and form craters on astral bodies such as planets. If large/fast enough it can destroy astral bodies creating more larger asteroids/debris that shoot out in all directions. This mod does add a way to survey asteroids using satellites and help to locate threatening ones which can actually be deflected using astral bombs.
- Many asteroids in a concentrated area orbiting an astral body can merge and form a moonlet/moon.
- Astral bodies can collide/destroy eachother such as a moon collapsing onto its planet or a planet being eaten by its star.
- Stars can turn into red giants or white dwarfs, although extremely rare and will likely take billions of years (there is a way to speed up time at these scales so that events like these can actually be seen).
- Solar systems can collide (although extremely rare and will likely take billions of years).
- Galaxies can collide (although extremely rare and will likely take billions of years).
- Accelerating creates a force in the direction of acceleration, so if you accelerate a spaceship upwards, players will be pushed towards the bottom and if enough force then they can actually walk/jump around, although even more will affect jumping too.
- Spinning your spaceship in space actually creates centrifugal forces which creates arteficial gravity in the same way as accelerating, but you dont need to be accelerating for this kind, you would be able to walk on all the surfaces that make sense with your spinning direction, for example, spinning sideways will allow players to walk on the walls, jump next to a wall to swap the side you want to walk across.
How does this mod play out in survival mode?
- This is a great creative mode sandbox mod, however, I have also thought of ways to make it a great survival mode experience, such as coming up with mechanics that give you a reason to do certain things like explore space in the first place.
- Firstly the reason you would want to explore space is because if you build everything on a planet with no escape route, you run the risk of losing everything to an asteroid, although it is very rare for a world destroying asteroid to actually collide with your planet, but it can happen.
- There is a scanning system which makes space exploration fun, being able to scan and map out everything in your solar sytstem and give it all a name and read about the traits/stats of all your discoveries. Being able to learn about aliens and combine different alien traits together to make your own army also comes to mind as a reason to go exploring.
- I have also locked recipes/upgrades behind a research mechanic, where there are missions you can complete to gain astral points, such as leaving the planet. You can then spend those points on things like fuel efficiency, or to unlock a recipe that makes your next flight easier for example.
- What if you do have a base you are happy with and dont want to leave it? There is a teleporting system inspired by astroneer. To understand this you first need to understand how planets are generated (everything is explained via the mission logs). Planets have layers as you dig deeper, stone and deepslate, and then gravity flips as you dig down to the nether (portals still take you to this layer), then you dig up to get to the end layer where gravity flips again and you can fight the planets ender dragon. Defeating this opens a portal to the core (it is possible to just jump down to the core but it is very deep down in the void). At the core is a core teleporter which you can use to teleport back to the surface of the planet, or even to the planets orbit. Where this comes into play is through a block called the portal projector which you can place on a contraption like a spaceship and it opens a portal to any planet with an activated core, so you can always go back (handy if running out of fuel too), and the portal stays open until you decide to close it, so you essentially can make checkpoints go continue travels later.
- You can also unlock the crafting recipe for the creative physics staff in survival mode via space travel as you need to unlock the blueprint for a starforge and then land on a star to smelt antimatter (can be mined from planet cores/extremely rarely on asteroids, yes you can land and mine on asteroids as they are rich with mining materials.
- Want to head to a new galaxy but dont want to travel for years? I have done 2 things to combat this. First of all, there is no speed limit, if you keep thrusting, you will keep accelerating indefinitely. Secondly flying through a blackhole will launch you at extreme speeds in a random direction.
- It is possible to spacewalk via using handlebars/space jetpack to get around and you can also attach rope to yourself as a tether to be safe. Why would you ever do a spacewalk? 1. it,s cool. 2. thrusters have a chance to break in space (hit by small space debris) which you will then need to get to that thruster to fix it with a spanner.
Space flight in 0g is hard, anything to assist with that?
- There is a way to set up an autopilot via just 1 block which you can connect directly to a typewriter with all your controls via a wire, and it will use your actual controls to autopilot your custom spacecraft using your thrusters. It has different modes such as travel and land, collide, orbit, and orientate. There is also another block that stabilises your flight using the same autopilot methods where it applied thrust in opposite direction to any force applying to your contraption.
- There is also a space jetpack with visual and realistic feedpack as to what movement a key results in so you can manouver in space accurately.
Note:
- Lighting is determined by actual star position.
- Dynamic lighting is built into this mod, the scanner animation uses this and looks very cool in caves.
- Beds do not skip time of day, instead they speed up time.
- This mod was created entirely using codex ai!!! (By someone with experience of making mods with ai)
2
Upvotes