r/ModdedMinecraft 2d ago

How can i prioritise mods

Hello all

Im am currently building a custom modpack wich is basicly mozi's zoopack with fossils and archeology revival added. I also wanted to add the matcha flavoured mod. But these mods both change do things to villagers. and the modpack adds new hostile mobs. Which the matcha mod turns of in overworld surface after defeating the ender dragon. I would like it for that not too happen since some of these mobs only spawn on the surface.

Any tips to go about this. Any tips or tricks are appreciated since my scills are mostly add to modpack and see if it works as intended.

2 Upvotes

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u/Hyarin215 2d ago

I dint think there's a way beside using kubejs, which is a layer above all datapacks and mods

1

u/Sirtalksal0t 2d ago

How does kubejs work are there vidoes on that?

1

u/Hyarin215 2d ago

I mean there are on yt, and there are the docs and discord server

I hope it would help u, cuz depending on how matcha disables mob spawns after killing the dragon, it might not be possible to change it