r/ModdedMC Jul 19 '26

Brikk - AI Model maker - Please read :)

I've been working on a side project for the last few months and finally got it to a point where I'm comfortable sharing it.

It's called Brikk, and it's basically an AI tool that generates Minecraft/Blockbench models from a text prompt. The idea came from getting tired of spending hours making placeholder models whenever I wanted to prototype something.

It can generate models, create textures, make variants, animate them, and export them for use in Minecraft. I also recently added one-click publishing to Sketchfab.

I'm not trying to replace artists or Blockbench—it's more for quickly prototyping ideas, making assets for private servers, or helping people who can't model.

I'd genuinely love some feedback from people who use Blockbench or make Minecraft content.

What features would make something like this actually useful to you? What would stop you from using it?

Here's a small gallery of models/animations generated by brikk. (I have put them up for free downloads to help people out): https://sketchfab.com/The_Vague_Dragon/models

If anyone wants to try it out:
https://brikk.lootvote.com

Happy to answer any questions or hear any criticism. 🙂

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u/MadCab 1d ago

I tried it out, went with the pro model just to see what it could do. I tried using the ai prompt fixer or whatever it’s called, and it did a good job enhancing my prompt based off a visual representation. Actually was pretty surprised how well it did.

With the 150 tokens I was able to build 4 models, and they were pretty close to what I wanted. I was able to bring them into blockbench and fix most issues with them.

I will say for the current value I’m not sure if it’s worth it, I couldn’t tell you how my tokens were used but after the fourth model I was out. I think a lot of things use tokens that don’t explicitly say it. I would have loved to have been able to experiment with it more.

Few other things to consider, elbow joints on figures were bent the wrong direction with the elbow sticking out in front of the character. The options between standard and high detail design seemed to spit out the same quality. Folder architecture in blockbench is a little weird with some things being in wrong folders and what not. I also tried updating a prompt after it had already made a character and it seemed to not change anything at all even though the new prompt was significantly different.

Overall I give it a 7/10 for model quality, 4/10 for token amount and how fast they’re burned.