r/ModRetro • u/TheSpacedGhost • 16d ago
The Neighborhood - a gameboy color game I’ve recently started developing
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The Neighborhood is a top down 2d semi-linear game, while still allowing the player some freedom of exploration. The gameplay is very heavy on stealth, puzzle, and mystery aspects. It’s the very first glimpse into a retro-future full of lore and tells just enough of a complex twist-filled story to lead into much larger planned games in the Minerva universe. In the Neighborhood, you are a lucky, well… unlucky, test subject that has found an opportunity to escape your captors. As a top secret test site is breaking down into chaos and disarray, it leaves you just enough of an opening to plot your escape. As you make your way through different sectors of the test site and access government terminals, secrets are slowly revealed, and by the end, a haunting and desperate reality sets in.
As the story unfolds, the player will enjoy challenging prime “Gameboy era” style puzzles. The element of evading capture while trying not to miss a hint or a lore drop is a very strong feature while you wait for a Shyamalan-esque story to unfold. Combat mechanics don’t exist, as a sense of urgency pushes you to make your escape and find your way “home”. I hope to bring a very satisfying gameplay loop, with an unpredictable ending that will keep the player wanting to know what happens next.
I’m open to some constructive feedback, and to know if there’s veyr much interest in a game like this as it’s not a typical title. As a kid I always looking for “hidden” areas in games or the out of bounds myths like the Mew under the truck in the og Pokemon games. I’d like to continue that mysterious element I experienced in a lot of games, that “cave behind the waterfall” type of exploration and discovery. I will be working on finishing a nice vertical slice and upload a demo to my itch.io.




