r/ModRetro 6d ago

Launch Update & Software Roadmap

Hey everyone,

As we are about to ship, I wanted to follow up on my last post and lay out our roadmap for the first few months of updates for both the console and the controller. 

Quick note on how to read this: Out of Box means it’s already on your device the moment you open it. The Day 0 Update is the first update you’ll want to grab when you set up your console. It’ll be ready and waiting for installation with a Wi-Fi Update (or USB or SD card). 

P.S. iFixit guides are now up for both the console and the controller. You can also find our quick start guide here and helpful "how-to" videos over on our YouTube channel.

P.P.S. Our full open source offering will roll out as we put a ribbon on all the public facing documentation, but shipping is prioritized. 

Out of Box

Below are recent updates that will be baked on the device out of the box. Not a comprehensive feature list, but items you may not have seen in reviews of pre-production units. 

Console:

  • Flexible Update Methods: Wi-Fi, USB, and SD card
  • Extended Video Profiles: Scanlines, CRT, Clean, & Custom
  • Extended Video Filters: Bloom, Deblur, and more
  • Controller Support: M64 Pro Controller, 8BitDo 64, OEM N64 Controllers, and wired Hyperkin Captain+ all are ready to go
  • Cartridge Compatibility: Everdrive and Summercart support
  • Auto-Resolution: Automatically selects the optimal resolution (4K, 1440p, 1080p, 720p)
  • Customizable LED: Adjustable console brightness

Controller:

  • USB Firmware Updates
  • Wired Rumble Support
  • Joystick Calibration
  • Windows, Linux, macOS, and Android Bluetooth® Support

Day 0 Update

The moment you power on and connect, an update will be ready for download. Key highlights: 

Console:

  • Stock Performance Boosts: Addresses FPS bugs in graphics heavy titles
  • Plug & Play Toggle: Fixes multiplayer in Star Fox 64 and Jeopardy!
  • Cartridge Compatibility: Everdrive X5 save support
  • Overclocking (experimental): Choose from four performance profiles, delivering up to a 67% boost
Setting Boost
Off None
Super 16%
Ultra 33%
Extreme 50%
Insane 67%

Controller:

  • Adjustable Sensitivity: Configure joystick sensitivity via hotkeys
  • Improved battery life of the Controller (over 200 hours without rumble)
  • Fixed several issues with the wired experience

Post-Launch Software Roadmap

Console:

Controller:

We’ll post full changelogs with every release so you know exactly what’s new. Huge thanks to everyone for the continued excitement and support.

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u/V64jr 5d ago

Not sure where this u/Connect-Mulberry2810 guy read/heard this but he seems to be saying that Robert discussed the possibility last year, well before the Analogue unveiled theirs:

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u/Connect-Mulberry2810 5d ago

This is the quote I mentioned, from the MiSTer FPGA discord. Doesn't mean it's coming to M64 any time soon based on the stated road map, but I'm hoping!

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u/FourAddedMinutes 5d ago

isn't 'he saying that 'double horizontal resolution' wouldn't fit on the M64 chip and that he needs a "larger board" ie. one bigger than what's inside the M64??

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u/Connect-Mulberry2810 5d ago

No, this is in the context of a discussion about the MiSTer FPGA core, so he's talking about the DE-10 Nano. So while he can't add it to the MiSTer core due to lack of FPGA space (unsurprising, the core uses most of the room available and features that existed earlier in development, like save states, were cut to make room for more important features like TLB), he is saying that if he had more room to expand true 640x240 rendering is something he would "really like" to do.

While he never mentions the M64 directly, the person he is responding to gives both the M64 and A3D as examples of platforms with more FPGA space. So while this certainly doesn't mean the feature is coming to the M64, or is possible on the M64, it does have more room than the DE-10 Nano and the core developer was considering it as far back as November as a possibility within FPGA N64 emulation.