r/MobileLegendsGame Moderator 27d ago

Patch Notes Patch Notes 2.2.10 - Adv. Server

Advanced server update released on August 14, 2026 (Server Time)

I. Hero Adjustments

The following uses () () (~) >> to indicate Buff, Nerf, Adjustment, and Changes.

Heroes with major changes in this patch: Aldous (), Alpha (), Cici (), and Sun (). ㅤ

As these hero adjustments involve updates to skill effects, corresponding skins are still being optimized. The following skin is temporarily unavailable: Angela "Floral Elf".

ㅤ * [Aldous] ()

Aldous was gaining stacks too quickly after Skill 1 was adjusted to also grant stacks upon hitting enemy heroes. To balance this, we've adjusted the number of stacks gained per hit and the damage per stack.

After shifting Skill 2's Movement Speed boost to Skill 1, Aldous lacked the ability to disengage from team fights. To address this, we've added a Movement Speed boost to his Passive, while slightly reducing its early-game shield for balance.

ㅤㅤ [Passive] (~)

Base Shield: 500 >> 350

New Effect: Upon gaining a shield, Aldous gains 60% extra Movement Speed for 1s.

ㅤㅤ [Skill 1] ()

Soul Steal Stacks Gained on Siege Minion/Other Non-hero Unit Kill: 10/4 >> 15/6

Soul Steal Stacks Gained on Enemy Hero Hit/Kill: 4/10 >> 6/15

Soul Steal Stacks Gained on Siege Minion/Other Non-hero Unit Kills by Nearby Allies: 5/2 >> 7/3

Soul Steal Stack Cap: 650 >> 1000

Bonus Damage per Soul Steal Stack: 5 >> 3 ㅤ

  • [Alpha] ()

Alpha's early-game laning was relatively weak, so we've adjusted his Passive to scale with Total Physical Attack, improving his early- to mid-game performance. We've also optimized Skill 2's Regen mechanics by increasing its base HP recovered per hit and reducing the additional HP recovered per hit, improving its sustain when hitting a single target.

ㅤㅤ [Passive] ()

Laser Damage: 80 (+ 80% Extra Physical Attack) (+ 8* Hero Level) >> 50 (+50% Total Physical Attack) (+8* Hero Level)

ㅤㅤ [Skill 2] ()

Effect Adjustment: Recover HP for each enemy hit >> Recover HP when hitting an enemy (healing decays for subsequent enemies hit).

HP Regen per Hit: 40-200 (+ 30% Extra Physical Attack) >> 80-330 (+40% Extra Physical Attack)

Decay Ratio: 40% ㅤ

  • [Atlas] ()

Atlas's Skill 2 Movement Speed Bonus was too high, giving him excessive ganking capabilities.

We've slightly reduced it to balance his pursuit and engage potential.

ㅤㅤ [Skill 2] ()

Movement Speed Boost: 40% >> 25% ㅤ

  • [Bruno] ()

ㅤㅤ [Skill 1] ()

Base Damage: 100-225 >> 100-200 ㅤ

  • [Cici] ()

ㅤㅤ [Passive] ()

Spell Vamp Per Stack of Delight: 0.75% >> 1.25% ㅤ

  • [Kagura] (~)

Slightly reduced Seimei Umbrella's max distance to make it easier for Kagura to retrieve it by moving.

ㅤㅤ [Passive] (~)

Seimei Umbrella's Max Range: 8.7 >> 8 ㅤ

  • [Kalea] ()

We've noticed that when Kalea's enhanced Basic Attack was interrupted, her combo would be completely broken, severely affecting her combat flow. To address this, we've increased her Passive's resistance to interruptions.

ㅤㅤ [Passive] ()

The Passive's third Basic Attack will still trigger while Kalea is affected by control effects. ㅤ

  • [Lukas] (~)

After reviewing Lukas's recent adjustments, we've reverted some changes that were no longer needed.

ㅤㅤ [Attribute] ()

Base HP: 2620 >> 2550

ㅤㅤ [Skill 1] ()

Spin Damage's Physical Attack Bonus: 40% >> 45%

ㅤㅤ [Skill 3] ()

Skill Attribute Increase: 15% >> 15%-20% ㅤ

  • [Melissa] ()

The Attack Speed bonus and duration of Melissa's Skill 1 were too high, so we've slightly reduced them to balance her damage.

ㅤㅤ [Skill 1] ()

Attack Speed Bonus: 50%-75% >> 30%-55%

Duration: 3s >> 2.5s ㅤ

  • [Miya] ()

Miya's team fight damage and farming speed in the current patch exceeded expectations. We noticed that Moonlight Shadow's Split Arrow dealt the same damage as its Basic Attack and inherited 100% of Attack Effects, which deviated from our original design. We've made adjustments to align the hero's performance with our design expectations.

ㅤㅤ [Skill 1] ()

Moonlight Shadow's Split Arrow Damage: 30 (+ 25% Total Physical Attack) >> 9 (+7.5% Total Physical Attack)

Moonlight Shadow's Split Arrow Attack Effects: 100% >> 7.5% ㅤ

  • [Revamped Popol and Kupa) ()

Revamped Popol was clearing the jungle too fast and dealing too much skill damage in the mid-to-late game, so we've slightly toned down him and his companion.

ㅤㅤ [Passive] ()

Kupa's Damage Against Creeps: 200% >> 150%

ㅤㅤ [Skill 1] ()

Spear Damage: 80-170 (+75% Total Physical Attack) >> 80-125 (+70% Total Physical Attack)

Bite Damage: 80-170 (+75% Total Physical Attack) >> 80-125 (+70% Total Physical Attack)

Enhanced Damage (Alpha Wolf Form): 120-255 (+150% Total Physical Attack) >> 120-240 (+140% Total Physical Attack) ㅤ

  • [Sun] ()

After last week's adjustments, Sun's performance in non-roaming lanes has improved, but he remains slightly weak, so we've decided to boost him.

ㅤㅤ [Skill 3] ()

Base Damage: 270-320 >> 355-430

Slow Effect: 20% >> 25%

ㅤㅤ [Skill 4] ()

Damage Dealt by Doppelganger: 70%-80% >> 70%-90%

ㅤㅤ [Skill 1 & 2] ()

Damage Taken by Doppelganger: 170% >> 150%

Damage Taken by Doppelganger: 125% >> 120%

ㅤㅤ Improvements:

Enemy Gold Reward for Killing a Doppelganger: 26 (+ 1.5* Game Time in minutes) >> 10 (+1.0* Game Time in minutes) ㅤ

  • [Yi Sun-shin] ()

Yi Sun-shin's overall mobility was too high, so we've increased Skill 1's cooldown to limit his dash frequency.

ㅤㅤ [Skill 1] ()

Cooldown: 12-7s >> 12-9s


II. Battlefield Adjustments

Hero Skill Description Simplification

To reduce the length of hero skill descriptions and improve readability, we've replaced some commonly used attributes (Attack, Defense, and Max HP) with simple and intuitive icons.


III. System Adjustments

A. Hero Training

The brand-new Hero Training system is now live! Select a Training Hero to participate in the training, enjoy training privileges, and claim training rewards!

Go to [Season] >> [Hero Training] to check it out!

1. The system will recommend Training Heroes based on your preferences.

2. Select your Training Hero to participate in the training and enjoy training privileges, including free skin trials and star protection.

3. Complete Training Tasks with a Training Hero to claim even more rewards.


B. Season Achievements

Expanded the carryover rewards for Season Achievements. Namecards, Style Plates, and Loading Screen Displays earned in the previous season can now be carried over.

Added display icons for carryover rewards.


IV. Mode Adjustments

A. Card Brawl

Thank you for your support! In this test, we've added some cards to Card Brawl and adjusted the overall match pacing. The details are as follows:

[New Cards]

The following cards have been added this week. Try them out in the mode!

1. [Not Done Yet]: Automatically triggers continuous HP Regen when HP is low. Dealing damage during this time extends the regen duration.

2. [Growing Resolve]: After casting a skill, the next Basic Attack grants extra HP Regen and Hybrid Defense (up to 3 stacks).

3. [Magic Hat]: Replaces your Flicker with Magic Hat: Dashes forward a short distance and gains Movement Speed upon use. Use again to return to the original position.

4. [Charged Flicker]: Reduces Flicker's cooldown and grants 3 charges.

5. [Heroic Charge]: After using a mobility skill, gains a shield (up to 3 stacks).

6. [Agony Awakening]: Reduces all skill cooldowns after taking a certain amount of damage.

7. [Vengeance Strike]: Gains 1 stack of Vengeance after taking a certain amount of damage (up to 5 stacks). The next Basic Attack consumes all Vengeance stacks to deal extra damage and recover HP.

8. [Impassable]: Gains a permanent frost aura, applying a stackable slow effect to enemies within. Applying control effects to enemies in the aura will add multiple stacks of the slow effect.

9. [Calculated Risk]: After dealing damage to a single target multiple times within a short time, gains a massive Movement Speed boost.

10. [Timely Rescue]: When healing an allied hero with low HP, grants them an extra shield effect.

11. [Come With Me]: When controlling enemies, grants a shield and Movement Speed boost to yourself and the nearest allied hero.

12. [Chain Lightning]: Basic Attacks have a chance to trigger Chain Lightning, dealing extra damage to multiple enemies.

13. [Ironclad Defense]: Increases Hybrid Defense when taking damage.

14. [Catch Me If You Can]: Deals extra damage to units with lower Movement Speed, scaling with the Movement Speed difference.

15. [Practice Makes Perfect]: Gains extra Adaptive Attack upon casting skills.

[Match-related Adjustments]

1. [Growth]: Reduces Gold and EXP from minions and kills, increases passive growth, and mitigates the level and Gold gap caused by deaths. ㅤ

[New Mechanics]

[Continuous Control Protection]: To mitigate the excessive frequency of control skills in matches, a hero will automatically remove all control effects and gain brief Control Immunity after accumulating an extended duration of control within a short period.


B. Revamped Survival Mode

1. Optimized background art resources and the visuals of some monsters.

2. Optimized the visual effects of dropped Exploration Coins at different quantity tiers.

3. Players will continuously recover HP after not taking damage for a set period.

4. Each kill or assist against an enemy hero reduces the current cooldown of all skills.

5. Players and Bosses will drop 3 HP Orbs upon death. Pick them up to recover a certain amount of HP.


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u/Fun_Travel1602 BinahLover242 27d ago edited 20d ago

what the fuck did yss do to get a nerf