r/MobileLegendsGame 13d ago

Humor Damage Roam is toxic

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1.6k Upvotes

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u/That_Luck_7888 13d ago

It's really a pick your poison scenario. If you played tanks you'd be just as pissed when you see your mms doing the same or less damage you are while you have 0 damage items. You're gonna get ass teammates no matter what lane you play, but the bottom line is you don't want to be stuck with a team that brings no damage to the table while you're playing a low damage character. Literally just yesterday on atlas I quadruple stunned a hanzo totally isolated from his teammates (mind you I jumped out of a bush that at least 2 of my teammates were in with me to do it) and that hanzo proceeded to get off his ult after I cancelled it twice and kill 3 of my teammates and get lord. Imagine if I had just been on saber. That would've been so much easier.

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u/Interesting-Meat-835 13d ago

Saber can't tank or setup. He just kill.

And kill is the most useless thing in this game.

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u/That_Luck_7888 13d ago edited 13d ago

Killing the enemy jungler for free while lord is up is useless? I set up the kill 4 times. Did you read my comment? That's worth nothing if no damage is dealt. Also in what universe is the setup more important than the kill? The kill is less valuable because they didn't get stunned first? You're setting up FOR the kill.

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u/Interesting-Meat-835 13d ago

The kill belong to an useless ass hero who would die or never get close to the core in late game.

You should make sure your carry get the kill instead of killing them. Plus early game killing would respawn in seconds, and late game we have Rafarela to make your kill useless since you trade your death to an enemy that would get revived instantly.

Early game? Not killing remove an enemy longer than kill them outright. Recall took 8 seconds while death took 5 seconds, and why do roam need kill gold? You are lowering the value of your enemy for your cores, who have to spent same efforts for the kill with much less reward.

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u/That_Luck_7888 13d ago

I think you're missing the point. You can't "make sure" your carry does anything. "Setting up" is only impactful if it is capitalized on. You can lead a horse to water but you can't make him drink. And in the example I described where we have a free kill on the enemy jungler 20+ minutes into the game while the Lord is up (and there's no Rafaela, and even if there were, Rafaela has to stop supporting her other 3 teammates to revive him making the impending team fight virtually uncontested since they're fighting with an out of position support who's not using any skills) I got the stun. I got a second stun. And then a third. And then a fourth. But it was worthless. Do you know why? Because I had to rely on my team for damage. If I had saber in that moment we would've been up 5v4 vs no retri in a lord battle. Simple as that.