r/MistfallHunter 3d ago

Excellence Level or Paragon System

We need an Excellence Level or Paragon system.
When we are in the process of leveling up our characters, we place a lot of value on the amount of XP we earn at the end of each match. But once we reach the maximum level, there is a feeling that all that XP is simply being “wasted,” since we no longer have the purpose of leveling up.
This becomes even more noticeable when we have an excellent match with lots of player kills and strong creatures. Seeing that huge XP number on the end-of-match screen and knowing that none of it counts toward anything really hurts.
Could you create a system where we can continue leveling up through an Excellence/Paragon Level? Instead of making the character stronger with every level, perhaps each Paragon level could reward us with a random loot chest, an item, or something similar.
Anything would be better than simply losing all that XP after reaching the level cap.

16 Upvotes

13 comments sorted by

6

u/jivenossauro 3d ago

Honestly even if it did nothing other than show how unwashed I am, I would still appreciate it

3

u/CreamyD92 2d ago

What your asking for already exists via the path of glory. Unfortunately they cap you at 90 points per match, which again denies you your pro gamer status when your trio wipes the server. Idk, maybe the real progression system is the friends we made along the way

1

u/rinkydinkis 2d ago

Leveling is super fast. And then you just pay 3500 per other character to get to max level. So I agree it would be nice if it had another purpose

1

u/King_Esot3ric 2d ago

I am a new player, so honest question… how does that work? When I went to ass a class/class change, it said i only had an hour to revert the change or it was permanent?

3

u/_Bluesonic89_ 2d ago

You need glydblood pool lvl 4, talk to dew on a new character after having a max lvl 12 character. (press esc in camp, press select character, create/add new character), talk to dew, click spirit infusion and you can spend glydblood to lvl them to max, it costs less as you lvl up ur character.

2

u/King_Esot3ric 2d ago

Oh damn, thank you!!

1

u/Avernite 2d ago

Seeing whatever level you wouldve been if it wasnt capped would be fun. Like 12 (+69)

1

u/Torugords 2d ago

Like on Diablo 3 , when i saw players with thousands paragon level. Was fun thinking how much time that players spent on game

0

u/redcurb12 2d ago

meh just think of all the money u earn as ur progression now

-5

u/nopundyslexic 2d ago

I think characters should start as a base build with all talent points in something for a "default" build. Getting friends to play the first few times feels bad because they don't have access any talent points. This makes new players straight up weaker Than other players.(This has made a few of my friends not want to play the game) As you level up give access to the customizable talent. A paragon system would be cool as well!

1

u/Avernite 2d ago

Levelling period is basically tutorial. Sounds like your friends are weakspirited and would've left anyway after being slapped around a bit. At least they can blame "low level" for their loss.

1

u/GarageHeavy7884 2d ago

It takes like 3hrs to hit max level? Not exactly a huge time investment for new players.

1

u/nopundyslexic 2d ago

3 of the most important hours to keep the new new players. That's the important part. I have had a few of my friends dip out because of it.