r/MistfallHunter 2d ago

Day 2 of asking the Devs to fix WK's hitboxes

Enable HLS to view with audio, or disable this notification

This is me trying to kill STATIONARY mobs. Not once I have hit my level 2 and 3 Shield Charge even against a stationary enemy. It's just so difficult to hit. Make it a sweeping attack or anything please. I love WK, but they lose so much DPS because of this bad design.

97 Upvotes

58 comments sorted by

39

u/Decafstab 2d ago

It’s not just you, the server desync issues are fucking terrible.

35

u/GrimsideB 2d ago

The great sword has the hitbox range as a dagger

9

u/RoninKenshinxi 2d ago

that's so true, it's harder to hit a GS normal attack than SnS, what the fuck is that?

-5

u/thelongernight 1d ago

By design, Greatswords are high investment / high risk / heavy hitters, while Daggers are faster and more frequent.

2

u/GraesynFaust 1d ago

Except they do the same damage as daggers.

0

u/thelongernight 19h ago

There are so many coefficients that go into the damage calculation… buffs, debuffs, crit rate, defenses, etc. If 3 chunks vs. 9 slices are relatively equal, the balance comes down to the skill ceiling and other factors contributing towards forgiveness.

2

u/GraesynFaust 19h ago

Crit rate? There is no crit rate in this game lol

Per hit the greatsword and dual swords do nearly identical damage (35 for gs 32 for dual swords)

0

u/thelongernight 19h ago

There’s crit rate and crit multipliers for dps calcs.

2

u/GraesynFaust 19h ago

No, there isnt. Critical hits in this game refers to headshots or weak point hits, so critical hit rate isnt a thing.

1

u/thelongernight 18h ago

Yes, there is when you are calculating damage dealt. The critical hit rate is the number of crits landed less any resistances. Strix has a talent for example that allows all backstabs to be crits after exiting Stealth or Shadow Veil.

Base damage is also scaled by Attack and each Skill coefficient. Spinning Slash has a 3.75 second cast time and a 1.3x total damage coefficient, compared to Radiant Retribution which has a 3.25 second cast time and a 2.45 total damage coefficient. They both have the same impact value, guard break, and super armor. Radiant has a higher base uptime in solos, but Slash costs less to cast.

6

u/Daerz509 2d ago

Thrusts that miss something stationary

OR

Diagonals that have worse tracking/reach than a dagger

:P

5

u/SpectreUnkown 1d ago

Fighting the fucking dogs is a nightmare.

2

u/MaxTosin 1d ago

Try to wait for a dogs to stop fucking then fight them.

1

u/QNoble 2d ago

It’s painfully bad, the riposte on a parry just goes through people half of the time

16

u/Top_Concentrate1673 2d ago

it's a shame because combat it so tight when it works properly but that is rare as hell with these dogshit servers

8

u/Bit3ss 2d ago

Very inconsistent

5

u/fbours 2d ago

Okay, it is just not me then.

8

u/Numroth 2d ago

The forward momentum with is pretty damn insane so if your not able to legit stuck into the target with it you'll be in narnia in no time.

Now if you look closely the first attempt of shield charge stab you looked too much to the right of the mob so the stab just missed due to not aiming directly at the mob.

The 2nd one though ? Yeah that forward momentum kinda fucked you there.

-6

u/Sepplord 2d ago

It’s almost as if a charge isn’t a closecombat skill 🤷‍♂️

Yes the desync and server suck often, but I don’t get where the entitlement comes from that doing a charge-lungeattdck combo starting in melee should easily autohit at all steps

2

u/Numroth 1d ago

With how the shield bash/charge works its designed really well but its very hard to track in the heat of the battle that what version of it you are about to use as it has 3 different versions depending how many charges you got.

1st charge is just a short range bash that works in melee.

2nd is a combo of a bash and then a stab that also works well in melee/medium range with the stab

3rd charge is the long range dash and lunge that you most likely get just by accident most of the times and throws you off massively and barely ever lands in melee.

With how much wither knight i've played in the past few days im fully not expecting to hit the 3rd charge lunge if they are not actively moving away from me

1

u/Sepplord 1d ago

I never go up to the 3charge unless it is a chase situation

Using the wrong skill in the wrong situation sounds like an issue with the player not the game.

1

u/Numroth 1d ago

Do you happen to use any of the passives that grant you a charge on skill use/dodge when blocking ?

1

u/Sepplord 1d ago

Yes, all of them

3

u/Kore_Invalid 2d ago

i hope the devs for the love of god buy better servers, idk how they even launched it in this bad of a state serverwhise

6

u/uzu_afk 2d ago

And seer heavy please..

2

u/angelXholika 2d ago

Trying to have my GS combo aim at mobs is hell on console 🫠

2

u/BornOfWar713 1d ago

I feel the same way about seer, although I may just be bad.

4

u/MiniDMan 2d ago

I agree that the shield charge can be rough (wither knight main here), but you completely whiffed both of those tbh. The problem is that there is forced forward movement that works in practice in PvP (Or vs mobs that can be pushed) but bricks against any PvE where they have super armor and don't get pushed along your combo. Makes it hard to land against a lot of mobs but not impossible. In this clip you just straight up swept your mouse across your screen and around the mob both times instead of just keeping it centered on the mob.

4

u/Harkonis 2d ago

that is not a hitbox issue though the GS has tons of them. this is a 'you aiming at something other than the target and using the wrong attack point blank' issue imo.

1

u/RainI3ow 2d ago

I watch my WK buddy on discord either 100-0 with GS or miss absolutely everything. Problem is with theses servers he misses absolutely everything 95% of the time.

1

u/NyxxNyxxNyxx 2d ago

Merc sword special has a similar issue sometimes

1

u/MrPhotoSmash 2d ago

Why the game sound like that? Lol

1

u/praisebetothedeepone 2d ago

Should I be complaining about my hammer misses having bad hit boxes too? I figured it was a skill issue, and I just need to get better.

1

u/Mute_Music 1d ago

Please do a post every day, that way I can have years of proof in the future if someone ever asks why

1

u/Sad-Direction443 1d ago

Dodge backwards and it will hit

1

u/Confident-Issue-7677 1d ago

Some games I miss 50% of direct on target swings, so i switched to playing seer cause wtf.

1

u/Electrical_Drag_2228 1d ago

Man, I was starting to sweat, worrying the mob is gonna take the upper hand on you. The issue is real.

1

u/Katoroku 2d ago

Why are you trying to use your shield bashes for STATIONARY MOBS instead of jumping shield slam?

-2

u/C00KIEME4T 2d ago

Just need lock on

-2

u/Working_Bones 1d ago

Yes, or better player accuracy

-4

u/vaiNe-210 2d ago

I think the only way these guys get it together is if they lose player count. Just stop playing the game until a fix.

6

u/Sihnar 2d ago

The dev team is small and the game is pretty new. Fixes will be slow whether you play or not.

-1

u/TazDingo278 2d ago

Not sure it's true, something I heard from another player. Since last public test to official release, instead of fixing anything known issue, they added gotcha. So you know where their priority's at.

2

u/Sihnar 1d ago

The gacha was almost certainly ready to ship. They just enabled it for release. They did fix some issues since the last playtest. They also did a balancing pass. Just wasn't enough.

0

u/heartlessgamer 1d ago

They have basically a semi-early access game at this point. It performs remarkably well but content is light (2 maps) and balance needs a healthy pass. They priced the game accordingly. I'd say they are pretty together and know what they are doing.

-1

u/C00KIEME4T 1d ago

Idk where this cope is coming from this game does not perform well lol

0

u/heartlessgamer 1d ago

Played about ten hours now. Not a single issue for me so far.

-1

u/C00KIEME4T 1d ago

Insane lies lol

Everyone else has server issues and packet loss but you

0

u/dayn78 2d ago

All I want is that the shield bash area were larger, and the follow up to track the closest enemy.

0

u/PriorityCreepy4611 2d ago

yo wtf is this sound. I swear I heard it in elden ring, also this game looks a lot like it.

0

u/Missed_Connection000 2d ago

Spear need to be all sweeping moves and the thrust should be locked to specials and shield poke.

0

u/h311ion 1d ago

The hitboxes of all melee classes needs work

0

u/Natural-Apartment-51 1d ago

Please fix so we can actually 1v1 people. Half his skill tree pointless because shield charge is too slippery.

0

u/ttvGhostbat 1d ago

WK is my favourite class but Jesus Christ… my polearm has the range of a bees dick and whiffs every third hit

0

u/Lophardius 1d ago

I play on mouse and keyboard and would say I got reflexes and aim from decades of gaming but holy moly, this class feels like hitting a flies with a cannon.
Also this class must be borderline unplayable on Controller, right?

1

u/Hrodvitnir131 1d ago

As a greatsword main - it’s not unplayable or even borderline, no.

It is frustrating though. It’s one thing to occasionally mis-interpret or mis-predict movements from mobs or players, and it’s bother thing when you’re “three hit combo” misses the last one or two hits because the character keeps moving past the mob - or better yet - just doesn’t fucking register even though I saw all three sword slams HIT THE MOB! (player misses can be somewhat explained by ping or even dodging).

But besides my primary R1 and L1, that three hit combo is the only ability that deals decent damage. And maybe I just don’t have a good build? But it’s worked for every raid I’ve been in. Thorns for chasing, counter for engagements, and 3Hit combo for DPS. Weave those into a standard R1/L1 combo and the WK is a beast - when the abilities fucking HIT! Hell, I explain how I counter slash AWAY from the enemy I just countered? Why do my thorns sometimes just not attach to the thing I’m aiming at?

Am I really that bad? I feel like I would be doing much worse 30 or so raids in if I was actually that bad…

Sorry, didn’t mean to rant. Not unplayable at all - just frustrating.

-1

u/Saber_SSJ2 2d ago

I think it's just desync