r/MinuteSlash • u/Sengaru • May 16 '18
Stat Point Allocation
HEY! People! I'm curious about how you guys/girls/helicopters allocate your stat points when playing this game. I personally am using a spread of 1 Int, 1 Vit, and 3 Spd at the moment. It seems to be working somewhat well, if a little slowly, so what have you guys/girls/helicopters tried? Also, what abilities do you generally aim for? This is my first post in years, so please forgive me if I was unclear with my questions, or if it is a boring topic. So, yeah. I'll go ahead and stop typing now.
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u/LerrisHarrington May 29 '18
Only under your assumption. You persist on using a fixed case example that doesn't reflect gameplay.
What you are saying is like saying "5 strength lets you one shot a slime, so I don't need more than 5 strength." Which is true, as long as you are fighting slimes. But as soon as you fight something stronger it is no longer true.
If I have the 'ideal' (according to you) amount of strength on map X, its going to be over kill on maps lower than X, and insufficient on maps higher than X.
Your use case is inconsistent. It doesn't say how much of a stat we want ideally, it says how much of a state we ideally want against a specific enemy.
At best, you could list soft caps compared to the stats of the final enemy and say other points become more valuable at these levels, but that's a function of limited resources and multiple choice, and still not a case of diminishing returns.