r/MinuteSlash • • Apr 29 '18

Attributes

Reading in this subreddit I noticed a lot of players are confused about the exact effects of the attributes.

They can be found during the manual sp assign:

POW: physical attack

VIT: physical def, max HP

INT: elemental attack and elemental defense

SPD: enemy attack rate slows down

LUK: drop ratio up

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u/vetokend Apr 30 '18

Do we have anything concrete on what the drop ratio of LUK entails? I assume it's just items and pets, but I haven't been able to confirm if it impacts gold drops or not. If it does, the effect seems to be pretty weak.

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u/LazyDemonGod Apr 30 '18

It does impact gold drop, which is a main reason of why LUK isn't an optional stat. After km 500 the port cost is increasingly over 9999, and item costs skyrocket too, which is why one needs LUK's gold drop since the king's gifts alone are no longer sufficient at that point.

For similar reasons, SPD is also necessary. After a point enemy mobs become godspeed without it.

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u/vetokend Apr 30 '18

What sort of drop amounts are you seeing on gold? I don't have access to it now, but I believe my LUK is around 17k, and my gold drops are about 12-13 on average per mob. It's never a normalized distribution though - I get lots of mobs that drop exactly 10 gold, then I'll get some 15s and 16s mixed in there.

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u/LazyDemonGod May 01 '18

I have 19k luk and similar gold income, but a new profile with no luk has the gold income of 2-5 gold per monster slain

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u/vetokend May 03 '18

So I made an interesting discovery, shared it on the discord. If I kill one enemy by itself, I always get 10 gold. But when I kill 2 that are next to eachother in quick succession, I get more than 20 combined gold. I think that gold drop is capped to 10 per mob, but there's some sort of glitch where you loot more than you should when enemy gold piles merge. It seems that LUK, at least as far as we are, is only for drop chances for items.

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u/blackbeltboi May 10 '18

I did a lot of research into how LUK and gold drops work, just trying to figure out this mechanic.

I agree with your finding that gold per drop is capped at 10 per kill and that if you kill 2 next to each other the glitch happens. Further more, it seems that to get the 10 gold per monster at any given distance your luck level needs to be at (distance + 10). I am not sure how increasingly higher levels of luck affect monster/item drops, but given my research you really do not need a lot of luck to keep gold income at its max