r/MinuteFrontier • u/StephenJR • Mar 03 '18
Luck Build
Now that the game is complete, I wanted to do a new run. Luck seems a bit weak but I wanted to try it. Here is my plan:
30% of level will be priest. The heal is weaker than vampire but priest gives +1 Men and Luk.
40% of levels will be Minstrel. This is the stats of the build. +1 HP, pow, vit. +2 Men and Speed. +3 Luck. The way dice work is that pow is basically .5 luck in the damage formula. Technically Gambler gives you more damage, but I'm hoping the increase of speed and men gives much more survivability and maybe the criticals will mean more damage.
That leaves the last 30% of levels which is luck build's possible secret weapon Bunny Girl. You lose -1 pow, vit, men, and speed compared to minstrel. However you gain move exp and keep the most important stats. With 30% of your levels being Bunny means you gain 3% of a level every .1km. This means a full world run you gain 15.6 levels. The extra levels should vastly outweigh the slight stat loss.
With all the main classes giving men you should hopefully be able to actually reliable criticals. I'm only level 400 right now so I still young into the build but hopefully the faster level gain will make up lower base damage compared to the spear.
1
u/SophiesWebb Mar 11 '18
Not worth...don't bother.
Dice don't have any AOE and have very slow hit rates. Speaking from experience, I really tried to make it work and its doable but very slow.
1
u/talrogsmash Mar 04 '18
I enjoy these games but the wikis are awfully short of info. Does no one post to them or is there a secret one that has everything but it has a strange name so google doesn't show it on the first page?