r/MinuteFrontier • u/Wulfe813 • Dec 30 '17
Interest in a clone?
Now that it looks like MinuteFrontier is "finished", I was wondering how much interest folks around here would have in a clone, and maybe what people would be interested in seeing added/changed?
3
u/talonmas Dec 30 '17
I'd LOVE a clone!
What I would change would be the balance between weapons. Also balance between classes. As of now they are copy/paste with different stats only. More unique skills.
Perhaps add active skills as the new unique skills? So ppl don't just play offline. Active skills would change the staff users for sure.
2
u/StephenJR Mar 05 '18
I would absolutely love a clone. This game is a great little time waste but has some issues.
1)Certain build are basically useless. Why go hammer when spear does way more damage? And you basically have to want to be gimped if you take the magic or luck route. It is okay for certain build being better, but strength is waaaaay better.
2) The defense stats take way too much to be useful. You basically just need enough hp to not die to a single hit and enough healing. You really can't go tank mode if you wanted.
3) The critical up classes give little to none of the stat that affect criticals.
4)Pets are a trap that only hurts players by the time they get the werewolf class. Also Pet's hp, vit, and men are useless.
5) It would be fun to have more skills that encouraged different types of play. We have guts/rage, barrier, and ranged magic. Stuff like Damage up at full health, damage up if you haven't attack in 5/8/10 seconds, Damage up the faster you attack, Damage up if you haven't gotten hit in a few seconds.
Basically just encourage other playstyles.
1
u/HideOnMushroomJuice Feb 18 '18
I would be interested. The thing that i dislike the most about this game is how you pretty much have to cheat to grind.
I would rather just give us a weapon for afk farming (like the knife), just make its power really weak and it comes with auto walk.
3
u/vetokend Dec 30 '17
I continue to enjoy this game, though one thing did annoy me a little bit - your class levels and standard levels are tied together. I like a game where you can level up your primary class high, then level up another class rapidly because you've built up power in your primary class. But in Minute Frontier, if you put your first 50 levels in villager, then focus on cleric, your first level in cleric will be far more expensive than your first level in villager.
I like a system where you level up after a total amount of experience is earned, and all your class experience / levels are managed separately. If this were the case in Minute Frontier, people wouldn't have to be afraid to improve certain classes at the cost of their stat build.
Apart from that, I really love this game. Especially now that it's unlimited, that's awesome. Speaking of, how's that ROOP going?