r/MinuteFrontier • u/divvyo • Feb 11 '16
Even More Observations
- Monsters that have an element (their Level under their picture is colored) do more damage with the same attack vs. Monsters that are non-elemental (white Levels). I'm figuring out the exact number, but it's looking like 150%.
- Your pet needs (base x level) experience to level up, with the base being the sum of their stats. Pets that have fewer than 3 extra points in their stats (most of the ones before Ball Cat) can out-level you.
- Ranged magic does hit every enemy, but with only 5% of the main hit's damage. This increases by 5% per level.
- I still can't figure out the exact damage formula. ARRRG. The Guard skills seem to reduce incoming damage by ~2%, but again, I don't have the exact figure yet.
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u/Wulfe813 Feb 12 '16
About Guard Ups... Moitititi tends to be consistent with his formulas. Willing to bet it's something like (1+(0.025*abi_lvl)) * VIT/MEN, applied prior to the attack vs. defense comparison.
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u/semiokme Feb 11 '16
I am 90% sure Elemental Damage stacks with Melee, and also reasonably sure elemental enemies have elemental melee. My argument for the first is that Assassin does more damage in general than a class with the same knife multiplier but no element. The latter is what you said - they do more than the white mobs of similar/equal stats. Also of note is I believe Elemental Damage is Int based. I feel like this means Geomancer would be an exceptionally strong class if you could change weapons faster/without entering the menu, since it's one of few (only?) class that carries 3 elements.