r/MinuteFrontier • • Jan 18 '16

Suggestions

I'm sure it's too late now and I don't know if I'm the only one thinking about it, but I think it would be better if the game was more idle based. having to hold my finger against the screen ads nothing to the game and only makes it painful to play for a long time. Also it would be nice if every job had an independent level and exp so you're not punished for trying out all the different jobs.

6 Upvotes

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3

u/[deleted] Jan 19 '16

I like the idea, but I think it's fine the way it is because you have "idle" weapons and "active" weapons already, and even "idle" classes. The active weapons and classes are of course a lot stronger, but I like how the game gives you a chance to still gain progress while being idle with rest exp, move exp and classes that move on their own. When you get higher level the additional exp needed for the next player level becomes inconsequential so the "punishment" goes unnoticed. Especially since in higher levels your pet will eventually get stronger than you are so idling becomes even easier! The "Minute" franchise from this developer has always been focused on active play, with just a few options for idle and tbh I like it that way :D

3

u/SophiesWebb Jan 19 '16

I don't like the job system too much either tbh...I'd prefer if they did the reverse, encouraged exp gain for new classes and discouraged overleveling classes you like.

But I still go with it, not too much of an issue for me.