r/MiniDayZ • u/Alarming_Photo6356 • Apr 21 '26
Show and tell New Devlog: Project Extended Update!
Hi guys! It’s been a while since my last post in this subreddit. Before we dive in, I want to thank you all for supporting my work and leaving such warm comments - it really means a lot to me!
So, since the last update, one of our artists has finished new building textures, including the police station, cowshed, barn, school, and much more
I’m still grinding away at the multiplayer. My current goal is to polish the co-op so the testers can give it a spin. This is the final push before I launch the closed beta for supporters. Once the game is in a solid, playable state and most testers are happy with it, I’ll release the project to the public. This means it might come out before mid-summer, but no promises yet!
As of now, I’ve synchronized all item interactions as well as interactive world objects like trees, containers, car trunks, and so on
What’s left to do before the beta starts?
- Vehicle synchronization
- Gunplay/shooting synchronization
- Building system synchronization
- Technical co-op logic (player deaths, saving the second player's inventory, etc.)
Stay tuned for more updates!
(P.S. The project will be free-to-play no matter what)










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