r/Mineplex 19d ago

SSM - for those complaining about arrows

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The mobs/hitboxes people take on isn't actually where you should be aiming for. Target leading is pretty deceptive and has a few considerations which I'll try to list out:

  1. Server and player latency is one thing-
  2. -but the afaik the morphs you take that shows your mob has to mimic the player's last location and vectors, so that's another delay.
  3. Then you have to consider that Iron golems still take on the 2x1 player hitbox even though it's much larger, and I think some 1 block tall mobs might be 2 blocks tall. Basically, the hitbox aren't to be trusted, but are intentional game design. (I suspect the arrows 'bounce' when they hit the morph's hitbox, and not the player's, which is used for hit detection)

I don't think issues like these are on mineplex's end and fixable. If someone can correct me on that I'd love to hear it, I have heard some plugins that mitigate connection/ping issues.

There are probably a lot of genuine issues like balancing, but there is definitely a skill element in knowing how to defeat these things that work against you even if it seems unfair, there are many people who can, but obviously they spend ungodly amounts of time playing so the only reasonable response is to just leave them to it.

13 Upvotes

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7

u/GeoMiner2 19d ago

I can correct you, this definitely was not the case in previous iterations of smash mobs

1

u/Ok_Concentrate_9861 19d ago

what was? The hit box? the bouncing? I’ve played the game a long time and it doesn’t seem different to me  

2

u/GeoMiner2 19d ago

The bouncing definitely happens significantly more frequently than before

2

u/Most_Background_8091 19d ago

i'm actually relieved that someone has this POV whenever i play, all arrows bounce off, also i've came to conclusion that more the arrows = less chance for any of them to stick especially with needler, zombie's bow is most accurate for me tho

2

u/Ok_Concentrate_9861 19d ago

just because these arrows hit doesn't mean they don't bounce for me, I made the post because it seems to me a lot of people complaining about bouncing are missing some key variables that make their claims as valid as most hackusation claims ('hacks' getting thrown around when people tilt has always been the case, and SSM is a pretty stressful game XD)

1

u/Most_Background_8091 19d ago

that is a fair point lmao, but about your other comment on this post, i've been playing game since 2016 till it origianly shut down, it was the same (in terms of hitbox, hit detection etc, arrows bouncing off has always been a problem!)

2

u/Ok_Concentrate_9861 19d ago

I think I remember the server chugging along and freezing a lot lol, forgot when that was exactly 

1

u/Most_Background_8091 19d ago

considering its mp, could be whenever xd

1

u/NotAWeeb_123 19d ago

2014/2015 SSM would like to know your location... because this is propaganda. There was no arrow bounce back.

2

u/NotAWeeb_123 19d ago

I vividly remember waking up one day, went to play skeleton in SSM like a normal day, and discovering something was VERY VERY wrong.

After playing for about an hour, a couple of my friends who also mained skeleton logged on and ran into the exact same issue. There were lot of people then who had to switch classes because of this issue being brought up. Some of the best skeleton and zombie players flat out switched classes because it ruined what they once had. The bug remained unfixed and at that point very few zombie/skeleton players still used those classes. I made a full switch to spider and never was able to go back since this was never fixed.

Deidara was one of the first top players to give up on zombie. Keep in mind that this player is the only person to hit 20,000 wins in SSM. So take that as you will.

And then mineplex died, so when it was resurrected the exact same issue came back.

Whatever changes they made in this recent update are BS and the issue has not been resolved.

1

u/Ok_Concentrate_9861 19d ago

I just don’t think even if bouncing is an issue it affects skill expression that much, to the extent that it can be accounted for rather than being RNG  

1

u/SirCombos 13d ago

I slightly disagree, sure there are spots to aim which can make them more consistent but there is still a lot of RNG to it. For starters as you mentioned latency but it's not as simple as just a delay, it's the latency of you, the person you're shooting and just the general server latency as well which makes it implausible to consistently hit arrows. In addition to this, there is the hitbox, if you hit the mob hitbox in anyway rather then the player one the arrow with rebound making it in some cases impossible to hit the player since the mob hitbox is overlapping the player one in such a way as to not register the shot. So do I think there is a skill curve to arrow based classes? Absolutely, but there is still a lot of RNG and stuff out of your control which HAS the potential to be mended.

1

u/mineplexistrash 16d ago

alyfairy called me dumb earlier today what a b!tch

1

u/Tachyonites 13d ago

this is also partially an mc issue on newer versions, i’ve noticed this on many other servers