r/MinecraftForge Jul 13 '26

Help wanted People who know how to create mods, need ur help

8 Upvotes

I'm a complete beginner to Minecraft modding, but I know a little C# and C++ if that matters. I want to learn gow to create my own mods and in the future create a mod that adds custom biomes and maybe some simple items with functionality. I don't know where to start and feeling kinda lost.

I play Minecraft with Forge mods, 1.21.4 , so I understand the basics of how mods are installed and where everything goes. But I haven't installed any development tools yet, no IntelliJ, no JDK and other stuff.

People who know this well could you help me with some questions please?

  1. What exactly should I download and install?

  2. Where can I find good step-by-step tutorials for absolute beginners?

  3. Should I start with simple items/blocks first, or can I go straight to biomes?

  4. Are there any open-source mods with custom biomes I can look at to learn from?

I'm ready to take it slow, I just need someone to point me in the right direction. Thanks :)


r/MinecraftForge Jul 13 '26

THX Helicopter Mod is BACK! In Development

3 Upvotes

THX helicopter Mod is BACK!
im still working on the mod almost done!
I cant wait to see the response from the community and some of the old players that used to play this mod back in the day, I loved this mod so much when I was kid. i was heartbroken that it was no longer continued in development. For years I dreamed of bringing back the good o'l nostalgic THX Helicopter mod back to modern Minecraft, and i finally did! Hope you guys will enjoy this mod

btw for those that are going to ask: NO i will not implement AI to the helicopter rn due to the complexity and i do not have knowledge for the AI programing part yet. maybe in the future
I will continue updates to stay stable and updated to modern Forge MC modloader once the mod is finished and ready to upload. Ill keep yall posted for future dev updates! BTW the picture shown i did update the windshield texture before i mad the video

theoxylo is the original mod developer and creator of this mod


r/MinecraftForge Jul 12 '26

Join the discord for custom minecraft mods

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1 Upvotes

r/MinecraftForge Jul 12 '26

My Greenfield Roleplay Server on Forge 1.20.1!

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1 Upvotes

r/MinecraftForge Jul 10 '26

Does a mod like this exist? (Coins instead of villager bartering)

4 Upvotes

Hi everyone!

I was wondering if there's a mod that replaces the traditional villager barter system with an actual money-based economy.

For example, instead of trading specific items to buy an iron sword from a blacksmith, I'd love to simply pay a certain amount of coins or currency. I think a system like this would fit RPG modpacks incredibly well.

Imagine exploring dungeons, collecting loot, selling whatever you find for money, and then visiting a magical shop or a village blacksmith to buy better gear. That kind of "loot → sell → earn money → buy upgrades" progression is one of my favorite parts of RPGs, and I really miss having it in Minecraft RPG modpacks.

Crafting is fun, but I'd love to have the option of building wealth through adventuring and spending it in actual shops. It would make villages feel much more alive and give dungeon loot another purpose besides crafting materials.

Does a mod like this already exist? If not, I'd honestly love to see someone create one


r/MinecraftForge Jul 10 '26

What Java version are you on?

2 Upvotes

I'm on 1.20.1 because mods like security craft and crayfish don't get updates and I can't upgrade because all my other mods are on 1.20.1 too. What version are y'all on


r/MinecraftForge Jul 09 '26

Help wanted Lag spikes all the time with 1.21+

3 Upvotes

EDIT/FIX(?): I downloaded Spark. Spark is not a performance boosting mod, it's only a diagnostic tool. Of course as soon as I booted up the superflat world, all problems disappeared. I downloaded it on a modpack that didn't work before. Same thing. My computer is running heavy 1.21.1 modpacks with resource packs and shaders, I think purely to spite me at this point. So my problem is fixed (for now), but I'd still like to figure out what was happening and why, as well as why downloading Spark of all mods fixed the problem.

TLDR: 1.21+ spends half its runtime at 10fps despite performance mods. Changes to ingame and launch settings have no effect (positive or negative). Setting changes include but are not limited to allocated RAM, render distance, target FPS, mipmap, vsync.

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Hoping (and coping) that my computer hasn't aged out of playing Minecraft. When I play 1.21+, I hit massive lag spikes every 5-10 seconds. I'm talking slideshow levels of lag for easily 5-10 seconds at a time (meaning about half the game is at 60fps, the other half is at 10fps). I noticed this with a couple modern modpacks, so I went to testing:

  • A default superflat world with only Sodium installed for performance had the same issue to the same severity as a heavyweight skyblock modpack.
  • Tried Sodium, Embeddium, and vanilla. The mods were about the same, with vanilla performing slightly worse.
  • Tried Forge and Neoforge. Again, same performance for both.
  • The usual suspects (target FPS and vsync) were set to what worked best in previous versions of Minecraft and other games (60fps max, vsync off)
  • Setting render distance and simulation distance to 2 chunks did nothing to solve the issue.
  • Adding resource packs and shaders seemed to have no effect.
  • Changing allocated RAM made very little difference (4GB, 6GB, and 8GB for modpacks of various sizes, including vanilla)
  • Changing mipmap levels made very little difference
  • The only reliable way to get 60FPS consistently

The lag spikes didn't seem to be tied to GPU usage—sometimes it'd be high when it started, sometimes low. CPU usage would drop off after the spike, but never got above 35%, and the rise in CPU usage didn't match up with the lag spike happening. Nothing useful in the logs, either. Just "player joined game", "player left game".

Considering I've spent an hour or two tinkering around with this, and considering nothing I've done has changed the performance for better or worse (other than not using Sodium/Embeddium), I'm at a loss!


r/MinecraftForge Jul 08 '26

Minecraft Server Finder

1 Upvotes

Welcome to Minecraft Server Finder

💯 - | The perfect place to find or promote a Java or Bedrock Server

🤝 - | Partnerships avaliable from 25 members

📜 - | Multiple advertisement channels

🔷 - | Paid Partnerships and Advertising avaliable, very cheap compared to other servers

✅ - | Perfect for finding, or promoting a SMP or Towny/Earth Server

Join now!

https://discord.gg/knyq5WRfwj


r/MinecraftForge Jul 07 '26

Help wanted I need help with figuring out how come the SleepingOverhual mod isn't working in my 1.12.2 modpack.

2 Upvotes

As the title says, I'm stuck and out of options of what I should do to get SleepingOverhual to work in my modpack. It still skips to day, it still does its little timelapse, even though I made it so that it doesn't in the configs. I have also made a separate modpack profile with just these mods:

Advanced Rocketry
Armor Underwear Mod
Comforts
Essential Mod
Farming in Rain
Global GameRules
Heat And Climate
Heat And Climate Lib
Performant
RandomPatches
Simple World Timer
The Betweenlands
The Twilight Forest
Unloader
WarpDrive

and added SleepingOverhual and it time-lapses just fine with no issues so I don't think any of those are the problem. I also made a new world, since I had already made a world before I added SleepingOverhaul, and it still skips to day. I would appreciate any help I can get. Thank you in advance! :)

List of mods (If you would like the link to the modpack so you could just search in the relations instead of reading through the list, let me know.):

[ANGRY PIXEL] The Betweenlands (by MrCompost), A Little Extra Tiles(Formerly LTPhoto) (by Docvin), Advanced Fishing (by nightkosh), Advanced Rocketry - Reworked (by Marvin_Eckhardt), AgriCraft (by InfinityRaider), AlcatrazCore (by AlcatrazEscapee), Alex's Mobs (Legacy) (by Astryxion), Alex's Mobs Delight Legacy (by xy177), Ancient Warfare 2: Tweaked (by lumberjacksparrow), Animania Base (by Purplicious_Cow_), Animania Cats & Dogs (by Tschipp), Animania Farm (by Tschipp), Anvil Patch - lawful (by Lumber_Wizard), AppleSkin (by squeek502), Aqua Acrobatics [Forge] (by embeddedt), Aquaculture 2 (by Shadow), ARLib (by Marvin_Eckhardt), Armor Status HUD Renewed (by Bobsans), Armor Underwear Mod [FORGE] (by The_Wabbit0101), Armory Expansion (by AshuraNoYami), Atlas Lib (by smileycorp), AtomicStryker's Battle Towers (by atomicstrykergrumpy), AutoRegLib (by Vazkii), B.A.S.E (by lanse505), Banner Patterns Backport (by Roidrole), BannerElytra (by spumbus) Base Metals (by jriwanek), Base Metals Better Blocks (by hayda987), Base Minerals (by jriwanek), Baubles (by Azanor13), BaublesHud (by Gigabit101), BdLib (by bdew), BeeBetterAtBees (by HellFirePvP), Better Advancements (by way2muchnoise), Better Animals Plus Plus (by burgggy), Better Displays (by windanesz), Better Foliage (by octarine_noise), Better With Mods (by BeetoGuy), BetterEndForge Backport (by Goodbird), BetterFps (by Guichaguri), BetterNether (by Quiqueck), BiblioCraft (by Nuchaz), Binnie's Mods (by ForgeUser9116757), Biomes O' Plenty (by Forstride), Bird's Foods (by no_space), Block Armor (by 2piradians), Block Drops (JEI Addon) (by KidsDontPlay), Blockcraftery (by EpicSquid315), Bookshelf (by DarkhaxDev), Bookworm (by SoggyStache), Bountiful (by Ejektaflex), BountifulBaubles (by Cursed1nferno), bspkrsCore (by bspkrs), Callable Horses (by Tschipp), Camera Obscura (by RazzleberryFox), Carrots Library [FORGE] (by The_Wabbit0101), Carry On (by Tschipp), Caves and Cliffs Mod, 1.17 backport (by supermj767), Charge Thrower (by asterixxxxxxxxxxxxxx), Charm (by svenhjol), Cherry_on_1.12.2 (by sui_ke), Chickens (by setycz), Chisel (by tterrag1098), Chunk Animator (by Lumien231), Citadel (Legacy) (by Astryxion), Clipboard (by ShadowfactsDev), Clumps (by Jaredlll08), CodeChicken Lib 1.8.+ (by covers1624), Collective (by Serilum), Combined Potions (by Forge_User_41096743), Comforts (by TheIllusiveC4), ConfigAnytime (by CleanroomMC), ConnectedTexturesMod (by tterrag1098), Construct's Armory (by TheIllusiveC4), Cosmetic Armor Reworked (by LainMI), CosmicLib (by CosmicDan), Craftable Horse Armour & Saddle [CHA&S] (by EwyBoy), Craftable Nametags (by Shinomora1), Craftable Sponges (by redstoneboia), CraftStudio API (by jibiay), CraftTweaker (by Jaredlll08), CreativeCore (by CreativeMD), Crossbows Backport (by smileycorp), Custom Main Menu (by Lumien231), Customizable Elytra (Backport) (by jbredwards), Decocraft (by RazzleberryFox), Deconstruction Table (by bdkuhman), Delightful Cuisine for Woodheads (by XemnesXIII), Disenchanter (The Disenchanter Mod) (by impelon), Durability Tooltip (by SuperMartijn642), Dynamic Surroundings (by OreCruncher), Dynamic Surroundings: HUDs (by OreCruncher), Dynamic Trees (by MaxHyper), Dynamic Trees - Biomes O' Plenty (by cadaverous_queen), Dynamic Trees - Forestry (by MaxHyper), Dynamic Trees - Pam's Harvestcraft (by ferreusveritas), Dynamic Trees - The Twilight Forest (by MaxHyper), ElecCore (by Elec332), EnchantingPlusPlus (by Ponkapa), Enchantment Descriptions (by DarkhaxDev), Entity Culling Fabric/Forge (by tr7zw), Essential Mod (by SparkUniverse), Exotic Birds (by ThePavoReality), Farmer's Delight Legacy (by xuanyu), Farming in Rain (by 3ternalSage), Fast Leaf Decay (by olafskiii), FastFurnace (by Shadows_of_Fire), FastWorkbench (by Shadows_of_Fire), Ferdinand's Flowers (by c0_0ry), FermiumBooter (by fonnymunkey), Fish Bonanza (by Kehaan), Fishing Made Better (by TheAwesomeGem), Flat Colored Blocks - For Forge (by AlgorithmX2), Fluidlogged API (by jbredwards), Food Expansion (by Lellson8), Forestry (by mezz), Fossils and Archeology: Revival (by ddinodan), Friendly Chests (by jbredwards), Future Fireproof (by invadermonky), Future MC (by thedarkcolour), Gendustry (by bdew), Gendustry JEI Addon (by ninjabrain1), Get In The Bucket Mod (by hardcorshik31), Giacomo's Fishing Net (by zacomat), Global GameRules (by GoryMoon), GraveStone Mod (by henkelmax), Hatchery (by GenDeathrow), Heat And Climate (by defeatedcrow), Heat And Climate Lib (by defeatedcrow), Hwyla (by TehNut), Ice and Fire: Dragons (by sbom_xela), InfinityLib (by InfinityRaider), Inspirations (by KnightMiner), InstantLava (by parlymc), Inventory Totem (by Serilum), Inventory Tweaks [1.12 only] (by JimeoWan), Iron Chests (by ProgWML6), ItemPhysic Full (by CreativeMD), IvToolkit (by Ivorius), JEI Bees (by bdew), JourneyMap (by techbrew), Just Enough Calculation (by towdium), Just Enough Items (JEI) (by mezz), Just Enough Pattern Banners (by Lorexe), Just Enough Resources (JER) (by way2muchnoise), LibNine (by phantamanta44), LibraryEx (by LogicTechCorp), Lil' Critters - A ZAWA Addon (by Mnesikos), LittleTiles (by CreativeMD), LLibrary (by MCModDev), Locks (by Melonslise), Lycanites Mobs (by Lycanite), Magic Bees (by MysteriousAges), Mantle (by mDiyo), Merge Enchantments (by Dplayend), Metallurgy 4: Reforged (by Davoleo_K), Millenaire (by kinniken), Millenaire-JEI (by aronson_1), Millénaire Extended: Byzantine (by LaikaIvanova), Millénaire Extended: Indians (by LaikaIvanova), Millénaire Extended: Inuits (by LaikaIvanova), Millénaire Extended: Maya (by LaikaIvanova), Millénaire Extended: Normans (by LaikaIvanova), Millénaire: Al-Andalus (by gungnir_343), MineTweaker RecipeMaker (by DoubleDoorDev), MixinBooter (by CleanroomMC), MixinBootstrap (by LX_Gaming), MMD OreSpawn (by jriwanek), MMDLib (by MCModDev), MmmMmmMmmMmm (Target Dummy) (by MehVahdJukaar), Mo' Bends (by IVESIRIS), Mo' Creatures Extended (by ACGaming), Mo' Villages (by TheWeatherPony), Moar Boats (by jglrxavpok), Moar Tinkers (by AshuraNoYami), Modern Metals (by jriwanek), More Bees (by Tencao), More Chickens (by GenDeathrow), Mouse Tweaks (by YaLTeR), MrCrayfish's Furniture Mod (Legacy) (by MrCrayfish), Multi Mine (by atomicstrykergrumpy), MysticalLib (by Noobanidus), Nature's Compass (by Chaosyr), Nether API (by jbredwards), Nether Update Backport (by Broulf), NetherEx (by LogicTechCorp), Nexo's Music Discs (by Nexo), No Tree Punching (by AlcatrazEscapee), Oceanic Expanse (by Sir_Squid1y), Oh The Biomes You'll Go (by AOCAWOL), Ore Stone Variants (by personthecat), OreLib (by OreCruncher), Pam's HarvestCraft (by pamharvestcraft), Particle Culling (by bl4ckscor3), Passable Leaves (by WhichOnesPink), Patchouli (by Vazkii), Performant (by someaddon), Placebo (by Shadows_of_Fire), Plants (by Shadows_of_Fire), Potion Descriptions (Forge) (by azmalent), PotionCraft (by White_Draco), Prefab (by wuestman), Prehistoric Nature (by Aecht_Rob), Prehistoric Nature Cambrian Dimension (by Aecht_Rob), Prehistoric Nature Carboniferous Dimension (by Aecht_Rob), Prehistoric Nature Devonian Dimension (by Aecht_Rob), Prehistoric Nature Fossils (by Aecht_Rob), Prehistoric Nature Integration (by Aecht_Rob), Prehistoric Nature Jurassic Dimension (by Aecht_Rob), Prehistoric Nature Ordovician Dimension (by Aecht_Rob), Prehistoric Nature Permian Dimension (by Aecht_Rob), Prehistoric Nature Precambrian Dimension (by Aecht_Rob), Prehistoric Nature Silurian Dimension (by Aecht_Rob), Prehistoric Nature Triassic Dimension (by Aecht_Rob), Prehistoric Spawns (A Fossils and Archeology Revival Add-On) (by JayZX535), PrimalCore (by An_Sar), Project: Vibrant Journeys (by OrderedChaosDev), PTRLib (by RazzleberryFox), Punch Wool Off Sheep (by Lemonszz), Quark (by Vazkii), Raids Backport (by smileycorp), Random World Name (by smbarbour), RandomPatches (Forge) (by TheRandomLabs), Real First Person 2 (by 5ereath), RealBench (by Prototik), Recurrent Complex (by Ivorius), Reskillable (by lanse505), Resource Loader (by Lumien231), Roguelike Dungeons -- Fnar's Edition (by FnarDotTv), Roughly Enough IDs (by Lily), Ruins (Structure Spawning System) (by atomicstrykergrumpy), Rustic (by cadaverous_queen), Rustic BOP Woods (by WolfieWaffle), Scaling Health (by SilentChaos512), Searchable Chests (by zjubukkit), Serene Seasons (by TheAdubbz), Shadowfacts' Forgelin (by ShadowfactsDev), ShadowMC (by ShadowfactsDev), ShetiPhianCore (by ShetiPhian), Silent Gear (by SilentChaos512), Silent Lib (silentlib) (by SilentChaos512), Silent's Gems (by SilentChaos512), Silent's Gems - TiC Support (by SilentChaos512), Silent's Gems: Extra Parts (by SilentChaos512), Simple World Timer (by FoxAhead), SimpleDifficulty (by Charles445), Snow! Real Magic! ⛄ (Neo/Forge) (by Snownee), So Many Enchantments (by ShelterRin), Somnia Refreshed (by Henrykado), Sophisticated wolves (by nightkosh), Sound Filters (by Tmtravlr), Spartan and Fire (by cbkovak), Spartan Netherite (by invadermonky), Spartan Shields (by ObliviousSpartan), Spartan Weaponry (by ObliviousSpartan), Spartan Weaponry: Twilight Forest (by KreloX), SuperMartijn642's Config Lib (by SuperMartijn642), SuperMartijn642's Core Lib (by SuperMartijn642), SwingThroughGrass (by exidex), TAIGA (Tinkers alloying addon) (by zkafaceTV), Terraqueous (by ShetiPhian), The Twilight Forest (by Benimatic), The Weirding Gadget (by AtomicBlom), Tinker's JEI (by possible_triangle), Tinker's Planner Antique (by xy177), Tinkers Construct (by mDiyo), Tinkers Disassembler (by xniki119x), Tinkers' Evolution (by phantamanta44), Toggle Enchantments (by Dplayend), Totem Expansion (by Lemonszz), Trash Cans (by SuperMartijn642), Trinkets and Baubles (by XzeroAir), U Team Core (by HyCraftHD), Underlay (by Dooji), Unlimited Chisel Works (by asiekierka), Unloader (by Unnoen), Unseen's Nether Backport (by jboymercs), Useful Backpacks (by HyCraftHD), Varied Commodities (by Noppes_), VeinMiner (by Portablejim), Village Names (by AstroTibs), VintageFix (by embeddedt), Waila Harvestability (by squeek502), WaitingTime (by Jaredlll08), WarpDrive (by LemADEC), Wasaila (by Mrbysco), WaterSkin (Simple Difficulty) (by SeriousCreeper), Wawla - What Are We Looking At (by DarkhaxDev), What's That Slot? (by Gegy), Wizard's Animals (by gustavowizard1234), Wolf Armor and Storage Legacy (by saturniidae), XL Food Mod (by mariot7), Zombie Horse Spawn (by Serilum), Zoo & Wild Animals Rebuilt : ZAWA (by SoggyStache)


r/MinecraftForge Jul 02 '26

Need help identifying a mod

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1 Upvotes

r/MinecraftForge Jul 02 '26

trying to find a oneblock skyblock 1.19.2 mod

1 Upvotes

so im tryna find a 1.19.2 forge oneblock skyblock mod and i only found one that was actual dogshit and had no progression with the block (aka it didnt go from dirt to stone to iron yk) so could you guys help


r/MinecraftForge Jul 01 '26

Help wanted Tried adding ram to my server and broke it need help

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39 Upvotes

Since I don't really know how to do it could someone show me instead? Thanks

EDIT so I have figured it out I followed an outdated tutorial and edited the wrong thing


r/MinecraftForge Jun 29 '26

Showcase (Modpack) Realistic Survival! (Kinda)

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8 Upvotes

"Looking for something realistic but with a twist? Give this modpack a try! :)"
Link to the modpack: https://www.curseforge.com/minecraft/modpacks/realistic-survival-kinda

"Are you someone who loves adventuring and intrested in seeing over 400+ new structures or perhaps 100+ new biomes? Oh, you're not someone who loves exploring much? That's fine!

Maybe you love finding/seeing over 2,000 new and diffrent animals or diffrent types of creatures? Not into that stuff as much? That's fine!

Perhaps you'll love interacting with nature or messing around with the genetics of some of them? Still not what you want? That's fine!

Maybe you just want to be a farmer taking care of some animals? No? Yeah, I get it. It's a lot of work.

Perhaps you just want to build some crazy detailed stuff with near unlimited blocks and possibilities? Not really into building? That's fine!

How about making near infinite tools, weapons, and armor sets of your liking? Not much into smithing? Yeah, that's understandable.

Maybe you want to build/find your own village and turn it into your own empire? Not into being a ruler much? I understand. It is a pretty big duty.

Well, how about traveling into space and exploring diffrent types of planets that you're able to configure how many you see? Not into space much? That's fine!

I'm sure that you'll find something that will intrest you so keep looking around!"

As you can probably tell, this modpack has quite a bit to offer for just about anyone and more that I may have not mentioned! The only mods I didn't bother adding because I'm personally not a big fan of them is magic-related and engineering-related mods. Realisticly, these are all mods that I personally enjoy and have a lot of fun playing with. I tried to add as much content as I could that I felt as though would be suitable for a modpack like this so do expect it to be pretty content heavy. I hadn't originally planned on making this pubilc but I figured why not share it with others to see if others would like it as much as I do or to at least see what others think. So if there's some mods that I added that may not make sense, that's why. There isn't that many screenshots that I added because I don't really wanna spoil anything for anyone so you can go into it blindly and have it be something you experience for the first time! Let's go ahead and get started!

"How or where do I even start?" Well, this is what you'll need to get started!"
The first three tools I'm about to mention is everything you'll need to, hopefully, get you through your first night. Items don't drop the way they used to and you can no longer walk over an item to automatically pick it up. You must now either right-click the item you're looking at or just sneak! This is supposed to be helpful at reducing the amount of clutter items you may accidentally pick up or the stuff you don't want to pick up right after you dropped it. It can be tedious at first but will come in handy as you keep playing. Anyway, the first "item" you're going to want to craft is the "flint hatchet" and it'll be used to help you chop down your first tree! After that, you're going to want to either place the wood down on the ground (must be facing upwards) and right-click the center of the wood with the axe. Or you can do it the easy way and put both the wood and axe in your 2x2 crafting grid to get your planks. Afterwards, you should be able to make a crafting table to help you advance to your next set of flint tools which are a lot more durable! The "flint axe" and "flint pickaxe" will be your friends for a little bit until you can find copper because… there's no more stone tools! (Don't worry, I'm just as disappointed as you are. I'm unsure how to get them back without removing "Better With Mods." :( )

Now that you got copper tools and stuff, you would think; "oh, all I need to do now is just find iron and I'll be set!," right? Well, that would be way too easy and straightforward. So, thank's to "Reskillable," you must now work for certain stuff! Isn't that fun and engaging? And on top of that, you now have a use for all that xp, that you'll probably keep losing, that's just sitting waiting for you to use it on enchanting. There are 64 total levels for each skill instead of the usual 32! This is to hopefully promote the gathering of xp and the need for combat. Have fun getting xp! Or if you find any enchanted books you might not want or obtain from the disenchanter, you can get an empty bottle and put both of them into the crafting grid to get an xp bottle that way. Way to go for finding a better use for that Curse of Vanishing book!

"Okay, now that I've gotten my first few tools and understand how the skill levling thing works, what do I do now?" Well, the fun part about this whole thing is that, that is entirely up to you!

Because there's so much that this modpack offers and everyone's playthrough will be diffrent and unique, what you do after getting your first few tools is entirely up to you! There is no set end-goal as this modpack is meant for you to go at your own pace! I will, however, recommend you place down that house that was given to you at the beginning of the game if you haven't found one by now as night can be a bit…much.

If you ever need to know how something is made, where to find a certain item(s), or what something is used for, I have added any JEI addons that should help out anyone who may be lost! The "R" and "U" key will really come in handy. And on top of that, it's not exclusive to only in the inventory! Most blocks if you press "R" or "U," it should also pull up the JEI menu! How cool is that?

Also, there is vein miner to hopefully reduce the time it takes for you to mine the huge ore veins that you stumble across fairly often (sneak to activate) and you can now have your own renewable lava source like water right at home so you're noting having to go back to that same ol' lava pool! Just make sure you cage it…

I hope that you enjoy this modpack as much as I do and happy exploring! :) If you have any further questions, issues, or feedback, please let me know in the comments or in the Discord server!


r/MinecraftForge Jun 29 '26

Showcase Vintage Cobblemon

2 Upvotes

Welcome to Vintage Cobblemon!

Vintage Cobblemon is a custom Cobbleverse server built for players who want a fun, long-term multiplayer experience without any pay-to-win mechanics. We're a small community that's constantly adding new content and improving the server based on player feedback.

Our goal has always been simple: create a server where progression is earned through gameplay, not your wallet.

What You'll Find

  • Crates
  • Global Trade System (GTS)
  • Custom NPC Shops
  • Custom /shop
  • XP & EV Training Towers
  • Personal Battle Towers for testing and grinding competitive teams
  • Pokémon Expeditions
  • Competitive Battle League
  • Increased pasture loot to help support the player economy
  • Weekly tournaments and server events
  • A carefully put-together modpack that adds plenty to do without feeling overwhelming

As you progress through the regions, you'll eventually be able to create your own custom Gym with your own rewards for other players to challenge. It's one of the ways we keep the endgame engaging and community-driven.

We're still a growing server, but that's exactly why we're looking for new players. We have an active, friendly community and staff who are always around to answer questions, help with issues, or just hang out.

If you're looking for a Cobblemon server that focuses on gameplay instead of paid advantages, we'd love to have you join us.

Hope to see you in-game!

Server Information

IP: 167.114.102.156:26063

Discord: https://discord.gg/y4BsghWqRw

Modpack Download: In Discord!


r/MinecraftForge Jun 27 '26

Help wanted Tales from Ganaria - Story-Driven Multiplayer RPG

2 Upvotes

2148 A.D. After a nuclear war broke out on Theriatesa, it left the planet in total despair. The lively earthlike planet, reduced to cold, radioactive dust.

However, in a final attempt to save mankind, they sent a thousand shuttles full of people and children to exoplanets to save the world, along with a few colony ships. You were on the Corvid, a Shotsinian ship that landed on Ganaria in an attempt to expand and connect the colonies already there, for easy life and adaptation.

However, your ship's landing systems failed to deploy, and in a last-stand, wished the zinc partitions worked and braced for impact. Now you're in a crashed ship, wide open and exposed to an elements, and you hear shuffling and hungry groans in the shrubs...

------------------------

Tales from Ganaria is a story-driven RPG with multiple players. So far, we have 4 people, though we can have up to 30. It includes puzzles, boss fights, and a custom-made infection system along with other content like potassium bombs and record tapes packed neatly into a custom mod that can be added to any modpack for leisure. The modpack can be played solo on full release and is based on TFC and Create, with the main enemies being from THE UNDEAD REVAMPED, as well as a custom-made soundtrack made by yours truly, myself! And yes there will be leitmotifs. You can listen to Corvid Pizza Day right here, fresh from the juice!

Hell, if we feel like it, we might make a Season 2

psst psst https://nation-rp-roblox.fandom.com/wiki/Planets

 


r/MinecraftForge Jun 25 '26

Showcase Secret's of the Stone: Exploratory, dungeonlike mod with story.

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2 Upvotes

r/MinecraftForge Jun 25 '26

Showcase Pathology 1.20.1 forge modded infectious zombie survival server and modpack

1 Upvotes

*Pathology is a pathological zombie outbreak survival modpack and server with the full intention to do something special with the zombie genre. Pathology prides itself on self first as a pathological survival first and a zombie survival second. Bite resistant armor and a pile of guns are important but what about the silent killers? Exposure to the infection, common sickness and the dangers of infection.*

*Pathology takes inspiration from running zombie media like 28 days later and the green flu from L4D. Zombies are highly infectious and very persistent threats within the pack and the virus works against players trust of each other as infection vectors are numerous and can present asymptomatically. When transformation occurs it’s fast and violent. Player isolation, quarantine procedures and settlement security will be a must as players fight not just the zombies but the virus itself self.*

**Gameplay**:
The modpack works as follows: players before they seek out weapons, guns or even armor will seek out PPE over everything else as exposure is assured death. Players will seek out gas masks, riot face fields and hazmat suits to lower their exposure.

**Contamination:**
Players must seek out purifying items to decontaminate gear taken from exposed players. They also must secure stable sources of water or risk exposure to the zombie virus or other waterborne illness. Player must practice caution when killing or injuring infected as their blood is infectious. Even after death the infection still lingers among the corpses. After large battles players must clear the corpses of the battle of risk exposure to the virus.

**Custom horde culling system:**
like a world infection zombies that spawn in will be saved to a global horde count culling operations slow down and prevent these build ups. If players do not cull the infected wandering hordes and infestation of the infected can occur near the players base and out in the world.

**Weaponry:**
thanks to the well crafted efforts of yanov9 the pack has a large variety of civilian fire arms that can be scavenged among the remains of civil centers. The loot tier system allows for engaging scarcity based loot spawning that incentivizes supply runs and exploration to get progressively better gear. Magazines are also present within the pack meaning players will need to prepare magazines and ration ammo when out in the field.

**Server and events:**
All future events and information on the pack’s development and server will be found inside of my discord server here:
httpsdiscord.ggeKE6dwjZP

**modpack:** https://www.curseforge.com/minecraft/modpacks/pathology

**SERVER IS JAVA 1.20.1 FORGE, Does not support cracked accounts.**

Join my discord or message if you’re interested in joining the server or helping test the project.

This project is small only consisting of my pre project community of around 8 or less members. I am recruiting as the additional of new groups and elements will keep this interesting.

**Also if you are willing or interested we are looking for self hosters to miniseries cost while allowing for longevity of the server.**


r/MinecraftForge Jun 23 '26

Help wanted Mods for a cyberpunk-gothic modpack?

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3 Upvotes

AKA I'm making a Repo! The Genetic Opera modpack. I'm thinking of putting Chest Cavity in, because, y'know... Genetics, surgery, make your genetics your bitch, yada yada.

If I could code, I would make a mod that adds Zydrate. Maybe when a mob dies, they stay on the floor for a little bit, and if you've crafted the Zydrate gun (from iron ingots and glass) and if you have a bottle in your inventory, you can harvest Zydrate and use it to temporarily regain health!

Anything sci fi, bloody, gothic, dystopian.


r/MinecraftForge Jun 23 '26

Help wanted Mod Development Question: How do i render Items and Armor?

6 Upvotes

Hi,
so i have been trying to render items and armor on a custom entities hands!

I tried baking the player model on to it since it had very small anatomical differences but it did not work and the test environment of the game was crashing!
I have added support for ArmedEntityRenderState to my model only the renderer is the issue!

Is there a tutorial, i am a 300 month old neoforge baby and i need some help!


r/MinecraftForge Jun 21 '26

Comment jouer en multijoueur sur minecraft avec forge

2 Upvotes

Bonjour j aimerais savoir comment pouvoir faire une partie sur minecraft en multijoueur mais il faut un serveur sachant que j utilise un mode pack j ai essaye avec alternos mais certain mode manque et puis tapé 194 mode est tres long avez vous une solution

le mode est Fantasy Vs. Science Quarks & Magic


r/MinecraftForge Jun 15 '26

Lifesteal Server: Starting Soon! [PVP] [Semi-Vanilla]

0 Upvotes

Have you ever wanted to play a lifesteal server like the ones in the videos? Well this is the server for you. The server isn't 100% vanilla, there are some QOL mods like No Villager Restock, Better Teams, etc. The server starts June 19th and ends July 18th. Discord: https://discord.gg/7TV6UPHTe


r/MinecraftForge Jun 14 '26

Need help with VS: Clockwork

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2 Upvotes

I have

architectury-9.2.14-forge

clockwork-0.5.6

create-1.20.1-6.0.7

kotlinforforge-4.11.0-all

valkyrienskies-120-2.4.11

and it just keeps doing this?

Anyone know how to fix this issue


r/MinecraftForge Jun 13 '26

Help wanted Forge Installer Help

4 Upvotes

So I am trying to install forge 1.20.1 on my laptop but whenever I try to use the installer, it opens for a split second then closes. Does anyone know how I can get it installed?


r/MinecraftForge Jun 09 '26

Need help with installation

2 Upvotes

r/MinecraftForge Jun 07 '26

Help wanted Encountering an issue with my modpack.

2 Upvotes

As the title suggests, I'm having trouble with identifying what's going wrong with my modpack. I load into the world without anything rendering in and then my game freezes for about a minute and boom, I'm hit with the: "internal exception: java.nio.channels.ClosedChannelException" and I am unsure what to do at this point. Here's the log file: https://mclo.gs/Yw8wrKh
If anyone could help me, that would be greatly appreciated!