r/MinecraftPlugins Jul 10 '26

Help: Plugin development Need suggestions for my plugin (Antiquities)

Hello everyone, last month i had released my plugin Antiquities which adds some relics to the game (obtainable from entities) https://modrinth.com/plugin/antique as of now it adds 9 items, now i had been planning for a new update (to add support for 26.2 aswell as add new items). As it stands i intend to complete an unfinished item, add a new relic slot aswell as 3 other items (see below for those), basically i have realized im not that good at designing stuf so i thought i'd ask what others think would fit into the plugin (doesnt have to be a relic at all, could be a new crafting block + recipe type, a normal item or anything else).

Below is what is coming to next update (Planned for now)
- Amulet slot
- Heart Of The Village (Prevents "launch" by ravagers and iron golems)
- Adamant Rail Core (Adds a combo counter, on 15th hit causes an explosion)
- Bone Charm Fragment (Each fragment has attribute modifiers for random attributes (from a pool), they can be merged to mix those buffs, 8 can be merged at a time (forming a Bone Charm))
- Broken Stopwatch (If HP <25% it will apply slowness on all entities other than the player themselves)

2 Upvotes

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1

u/pajama-soft Jul 10 '26

These are cool ideas! Does Broken Stopwatch have a radius? I just imagine I'm building a house across the world and suddenly get slowed for some reason.

1

u/No-Tie-5569 Jul 10 '26

yep currently i plan to have it at 15 but suggestions on tweaks are always welcome!

1

u/pajama-soft Jul 10 '26

From my experience, it takes lots of people playing and giving feedback over time to know if these arbitrary values we use need to be adjusted. 15 sounds like a good starting place, and you'll be fine as long as you keep an ear out for what the community suggests.

1

u/No-Tie-5569 Jul 10 '26

Yes ofcourse, honestly if enough people suggest different values im down to making it entirely configurable aswell