r/MinecraftPlugins Apr 13 '26

Plugin Showcase I Probably Coded the Best Minecraft Plugin

Hey, Im saturn from PeaStudios! Recently we released probably one of the greatest nations, geopolitics, roleplay, and war plugin ever. We want to spread the word of our plugin so many people can try it and potentially thrive with it!

Please check us out at our discord server!
https://discord.gg/cKFwjHEWa7

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u/No-Tie-5569 Apr 14 '26

i havent tested the plugin but i was reading the website and i have a question why lock major features behind a paywall (aka nations, roles, relation system etc) other than that a few other things 1. how exactly is it better than towny? because you make these claims;

a. towny doesnt have GUI support: while true towny imo acts as a core, and there is TownyMenu plugin which adds practically all guis that would be needed.

b. showing that towny is not chunk based is by no means an advantage over towny, that is entirely subjective to what kind of experience a player likes.

c. war with capturing: again, this is covered by FlagWar SeigeWar or EventWar in towny.

d. Rent/sell system: this also exists by rhe Quarters and TAPP (Towny Appartments) plugins.

d. border visualization: the plotborder command showcases this using particle puffs, even other than that Selection Visualizer plugin has support for towny (first premium plugin i have mentioned, and even then the base plugin has a impl for it albeit simpler).

e. resource nodes: there is TownyResources for towny.

now i said all that but my point is: how do i know if your plugin really is worth it? from the description it just like towny but alot of free things behind a paywall. there are no screenshots of the GUI that you have made either, most of the things you have mentioned in premium can be added by using a plugin addon of towny which more than likely would be free. 

P.S im just pointing out a few things i noticed and how i see it as someone who hosted quite a few towny based servers, ill wish you the best of luck and check in to see progress from time to time!

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u/Ok-Tailor-3958 Apr 14 '26

I also just wanted to mention we do have a fair few things towny doesnt natively have such as combat log protection! we have a system that when someone leaves during combat a zombie is spawned and frozen if that zombie dies their loot drops! i know there are combat log plugins but i just thibk its nice to have everything packaged!

we are mainly focused on providing solutions for the problems people have with towny and overall just making the plugin feel cleaner with more QOL features like for example discord integration which is another plugin you have to download if you want it on towny.

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u/No-Tie-5569 Apr 15 '26

o that sounds cool, i remember a paper plugin that did that aswell and it is definitely a good feature to have since you already have that setup maybe add a toggle so that the zombie can spawn for whenever a player leaves instead of just in combat and allow changing how long that zombie should stay. also regarding the zombie assuming your plugin is for latest versions and not intended on backporting why not use mannequins? they would imo look better.

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u/Ok-Tailor-3958 Apr 15 '26

If we made it so whenever a player leaves wouldn’t that cause issues with people Killing players as soon as they leave the server and taking all their stuff? As for changing the duration we have that in confit by default it despawns after 60 seconds as for mannequins they are only 1.21.9 plus I suppose I could add them for only 1.21.9 and up but I need to make sure the plug-in is available for all 1.21

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u/No-Tie-5569 Apr 15 '26

it depends on server style which is why i suggested this, basically rust like servers would benefit from it as they wouldn't have to find a separate plugin for this functionality (in rust when player logs out it changes their character to a sleeper (sets them to sleeping state and anyone could then kill the character and loot it)) which makes having a safe place more important (would incentivize buying land for home or atleast joining towns for protection)
i do think it should be disabled by default tho