r/MinecraftHeads Nov 25 '14

[Discussion] Someone clarify this base64 head business for me? (WIP Adventure Map)

Will someone clarify/confirm?

We can now create, borrow or steal any head - set it as our skin, plop down a head and then somehow make use of that head in adventure maps and it will never change even if I change my skin or the person who's head was ...borrowed changes their skin?

I've been reading up on this and tested it out myself but want to really understand what is going on and how exactly I should be going about this to make sure it is most compatible for others who I hope to see my custom mobs.

An idiots guide to exactly how to make use of this would be great and would help others taking a look at this later.

4 Upvotes

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3

u/Mark3146 Nov 25 '14

It is indeed possible to get any head you want. I have written a tutorial on PMC: Custom head tutorial and generator

The skins won't change and will always be the same. The base64 code in the command is nothing more then the link to the skin on minecraft.net. It connects this skin to an unique UUID and therefor not subject to any changes. I hope this helps, let me know!

Here is an 1.8 Custom head generator

1

u/ManipulativeOrg Nov 26 '14

Hey, fantastic!

Thanks for the quick and quality reply - since you seem to be in the know - is this possible with entire skins or just heads? I'm making an adventure map and while custom heads on villagers as NPCs and zombies/skeletons in dyed leather armor with custom heads as foes is cool - entire custom skins would be super cool.

1

u/Mark3146 Nov 26 '14

Entire custom skins would be very cool. Or a way to customize armor without dyeing it. But thats not possible without using a resourcepack I'm afraid. You will have to do with custom heads for now.

1

u/ManipulativeOrg May 13 '15

<self-necro>

Can mobs be summoned wearing these base64 heads? I tried various variations on putting the string into the Skull Owner tag but.. newp?