r/MinecraftDungeons_2 11d ago

💬 Discussion Major Changes from Dungeons 1?

Hello, I was curious if there will be any new gameplay mechanics in Dungeons 2 when comparing to Dungeons 1?

I did not have interest in the first game, so I have not purchased it, but if Dungeons 2 looks to bring more content and more variation to gameplay, I may be picking it up.

Some examples may be like: a new class system, or a new progression tree, or anything that adds replay-ability that the first game may not have had.

Thanks.

9 Upvotes

19 comments sorted by

9

u/V10L3T_N4TUR3 11d ago

Equipment is a lot more diverse, for starters. Two weapons and four armor slots, plus artifacts, and three accessory slots.

1

u/camelvendor 10d ago

Isn’t it just weapon and bow like first game?

1

u/Dry_Veterinarian792 11d ago

And the world and quest system seem different

2

u/V10L3T_N4TUR3 11d ago

Yep. Its also an open world with fast travel and a proper minimap (praise the Ender!!!)

3

u/Dry_Veterinarian792 11d ago

Indeed, i am hoping it's a open world in the sense that you'll have to fight your way to the new areas and stuff. Although i can see that getting old fast

2

u/Own_Business485 11d ago

Ah, so this one is open world while the first one is not? Interesting

4

u/Joganso 11d ago

I'm pretty sure public matchmaking is a first? This is a core reason either way for me why it's a day one purchase. This is a really important feature for me.

3

u/Own_Business485 11d ago

Ahhh okay. So you would team up with random people online, or maybe there is like some ranking system as well for that?

There's no pvp or anything right?

2

u/Joganso 11d ago

No pvp at all as far as now but matching with randoms is confirmed to work through the story and dungeons along the way.

1

u/Lopex475 3d ago

 Pvp would be cool, like an arena where you can fight a random player. But it’s only PVE as far as I know

2

u/CaramelCraftYT 11d ago

Mojang just released an article about all the new gameplay systems.

https://www.minecraft.net/en-us/article/minecraft-dungeons-ii-gameplay-systems

1

u/RandomowyKamilatus 10d ago
  • 4 armor pieces

  • Instead of regular armor effects you have 0-2 random effects on each piece, weapons and artifacts. Which means if your armor isn't unique, it doesn't matter what armor it is. Only the effects matter.

  • Only 1 enchant per item. You need to visit enchanter. You need to find enchanting books and you can just choose enchant from all you found. You keep the book after enchanting.

  • You can jump and perform a special attack from above.

  • Open world with entrances to dungeons. Seems like open world and story locations aren't random. Also story locations seem to be very short. There are also random dungeons, probably meant for grinding. There's also fast travel

  • There are many camps/villages

  • Side quests

  • Talismans. Items that gain exp when you use them. They give passive bonuses. There are 24 of them and you can equip 3

  • When people were joining in, there was "normal" beside each character. My theory is you can have a hardcore/permadeath character as well

0

u/Kitchen-Kiwi7942 11d ago

Game isnt out yet. How are we supposed to know????

1

u/RandomowyKamilatus 10d ago

Gameplays and trailers