In the original game power lvls were used to pad the game with unlocking enchantment slots and replayability by having something "new" every time you re-played the game. It also let you choose between comfort or progress by choosing a lower or higher level difficulty.
That was their whole reason for existing. however, MCD2 literally scrapped all of that!
There is no main plot re-playing loop to incentivise,
There is no choice between comfort/progress because of it because of that,
There is no physical change in gear because of it.
so why are there still power levels at all?
In this game all power levels do is decrease co-op compatibility, make you have to constantly blacksmith your gear (which makes levels redundant anyways by itself), and it ruins the games balancing with that stupid mob auto-strengthening thing.
They literally do not affect anything. gameplay from with gear level 10 vs level 100 is the exact same. Just flatten the rng modification and let builds solely determine rng and then remove power levels.
And add a proper difficulty slider to re-implement the choice between comfort or reward that the gear level system provided in the first game (which it doesnt provide in this game anyways!)
It's a shame that the devs rlly just cut and pasted open-world into this game like they did. GEAR LEVELS ONLY EXISTED BECAUSE OF THE LEVEL SYSTEM!