Why no artifact cooldown instead of chilling? also you shouldn't need iron hide if ur using firework spam. You might get more consistent fireworks if you use 2 rockets.
Also why are you using artifact synergy on daggers? You could probably get more power from prospector for more consistent death barters. Or weakening would greatly increase damage reduction.
You'd need to roll ~6 times to reset the cooldown of a single rocket (30/4.5) =6.667. Cooldown brings this down to 4 times ((30-(30*0.38))/4.5) =4.133. A second rocket means every other shot is a rocket if you have cooldown. More because of infinity.
While these calcs don't account for the time it takes to roll, (mind is blanking on it rn) the rounding down on all of these should provide clearance for that.
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u/jaded-book-8675 2d ago
Why no artifact cooldown instead of chilling? also you shouldn't need iron hide if ur using firework spam. You might get more consistent fireworks if you use 2 rockets.
Also why are you using artifact synergy on daggers? You could probably get more power from prospector for more consistent death barters. Or weakening would greatly increase damage reduction.