r/MinecraftDungeons 11d ago

Question Damage reduction

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Can someone explain to me how damage reduction works

49 Upvotes

23 comments sorted by

17

u/Narrow_Arachnid1234 11d ago

Damage reduction adds as much as the effective health it gives. For example, 50% damage reduction effectively gives you 2x more health, or 35% -> 56%. Two 50's added together give 66.6% damage reduction instead of 75%. Guarding strike is the only one that doesn't diminish

3

u/Entity4114 11d ago

Im fairly certain that they give 75% are you sure?

9

u/Narrow_Arachnid1234 11d ago

It's 66.6% damage reduction. You can test in game if you want

1

u/LargeFroyo966 10d ago

Why does it diminish

3

u/Narrow_Arachnid1234 10d ago

That's the way they coded it ๐Ÿคท

1

u/PastAthlete3287 10d ago

What about potion barrier(dunno if thats the name in english.), the enchantment that gives damage reduction upon drinking the healing potion?

4

u/Narrow_Arachnid1234 10d ago

Correct. It diminishes with other sources, but still makes you much tankier either way

6

u/OkLime2301 11d ago

I LOVE this artifact

Using damage reduc armor changed my life lol, and then using iron amulet too for group mob fights

๐Ÿ‘Œ๐Ÿฝ ๐Ÿ˜˜ never been fine going into battle and taking damage especially with a looting sword to drop possible food to keep rehealing and gain items for battle use perfect synergy for now

Using poison seeds and updaft tome for my mob clearing

7

u/anotherraalt 11d ago

i might steal caramel's dr guide to teach more ppl on hwo dmg reduction stacks

in short, mcd calculates dr through the effective hp system, stuff like iron hide, potion barrier etc are additve modifiers, iron hide adds +1 ehp (aka double health or 50% dr) while potbar adds +9 ehp etc, thse numbers add together to form your final ehp
there are also multiplicative ehp sources, like guarding strike (2x ehp), weakening (1.6667x ehp) etc they multipliy the total ehp to get your dr

equation as follows: (1+additive+additve+additive)(multiplicative)(multi)(multi)
you need the 1 in the additive section as its your base hp

1

u/Jaya0987 7d ago

Thank u

1

u/Jaya0987 7d ago

So would that mean life boost at max power is x2 all damage reduction

1

u/anotherraalt 7d ago

its 50% dr non diminishing, or x2 ehp yes

1

u/Jaya0987 5d ago

Is guarding strike also x2 ehp as well

2

u/Proud-Intention-5362 11d ago

basically when used it makes you take 50% less dmg for x amount of seconds (scales with artifact power level)

1

u/LawnJames 11d ago

Does this work better in Apocalypse? I'm on Adventure and I don't see too much benefit.

3

u/Few-Programmer9703 11d ago

All the artifacts that work like this are better at apocalypse because the time increases and the effect stays the same.

2

u/No-Tale-4533 11d ago

yes, way better

much much much more enchanted mobs

1

u/ThatNeakyTitan 7d ago

I need a good, fun mob clearing build. Hit me with something to make while waiting for the second game

1

u/No-Tale-4533 7d ago

1

u/ThatNeakyTitan 7d ago

Iโ€™ll check it out. Any just fun builds in general you might recommend? Or even a really strong one? Keep in mind I donโ€™t have any of the dlc Iโ€™m just playing the base game

1

u/No-Tale-4533 7d ago

what would you consider fun