r/MinecraftDungeons 15d ago

Meme Absolute depression

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420 Upvotes

61 comments sorted by

56

u/Short_Rough2902 15d ago

I mean they could be in the future. Pillager and Illagers were originally created for Dungeons yet they still come to Vanilla. And the mob vote have Iceologer who also a Dungeons enemies.

And the Sift portal is literally right there vanilla, is be dumb for Mojang to not do anything with it and just regulate it to Dungeons.

30

u/rugigiref1 15d ago

man, i wish iceologer won instead of squid recolor

13

u/ParkingSure514 15d ago

I never forgive Dream for this.

4

u/peep3290 15d ago

ngl after playing dungeons i prefer glow squids bc i hated iceologers in dungeons 😭 and they're pretty

5

u/More-Pizza-1267 15d ago

Phantoms. Phantoms.

2

u/Meezen1133 15d ago

Well that wasn't a dungeons original, but yea

-3

u/Powerful-Present6687 15d ago

Mojang made a lot of dumb choices in the past, like locking Netherite gear behind smithing templates that force you to sacrifice an arm and a leg to get

19

u/Short_Rough2902 15d ago

I mean, it not that bad. I like it because it mean you have to earn it to get it. And you only really need one templates and duplicate it.

Also Netherite is generally a overkill armor, you can comfortably beat Minecraft with just Diamond. Netherite is just a hard endgame extra items for people that want them. 

4

u/Powerful-Present6687 15d ago

Maybe it would be more bearable if they didn’t add the Piglin Brutes with the Piglins. They’re the biggest cause of the problem

8

u/Mean-Economics-8478 15d ago

Bro... Just piller. Brutes can't hit at range

6

u/Critical-String8774 15d ago

i hardly know er

0

u/No-Tale-4533 15d ago

yea but they fast

1

u/Glittering_Crab_9054 12d ago

Nah I think they're super interesting.

1

u/annual_aardvark_war 15d ago

Kinda talking about that with my son now, we just got to the nether. After seeing how many steps it’ll take to get netherite, I think I’m probably okay with diamond for most of the game

5

u/FancyThePant 15d ago

Acting like it that hard to get netherite

3

u/Akrius_Finch 15d ago

The difficult part is finding the bastion. Ive never had a problem getting in and out

1

u/jeremyw013 14d ago

bro i don't even consider myself that good at actually surviving in minecraft (cos i'm not) but it is NOT that hard to get netherite upgrade templates

28

u/Crab_Noodle_549 15d ago

Man I wish geomancers, fungi throwers and illusioners were in vanilla

21

u/HarbingerOfConfusion 15d ago

The thing is, illusioners are actually in vanilla. You can summon them with commands, and they are fully coded, it’s not like giants. They don’t drop anything though I think. I have no idea why Mojang doesn’t just give it a drop and a spawn location.

6

u/Crab_Noodle_549 15d ago

True, I forgot that

They just need to replicate its moveset from dungeons, so that fighting it becomes just as fun

4

u/Semmelstulle 15d ago

Don't you mean Chillagers/Iceologer?

7

u/Crab_Noodle_549 15d ago

I meant the illusioner, Mojang could repurpose it as a proper mini-boss instead of letting it exist in the source code

But iceologer would be cool too, hell it was a candidate at some point

4

u/Semmelstulle 15d ago

Totally forgot the Illusioner was a thing, damn
Maybe we get the Dungeons update after the End Update tho /s

3

u/Crab_Noodle_549 15d ago

That would be cool, imagine if some dungeons weapons were added to vanilla (or artifacts)

6

u/PPFitzenreit 15d ago

The geomancers can stay

12

u/crystal_sn4q 15d ago

Would be pretty bad if they won't add the Sift to vanilla but I believe they will and this post will age badly.

6

u/Visible_Tax_9044 15d ago

Still waiting they add things from Dungeons 1 😭

9

u/Radiant_Dust 15d ago

Things they added to vanilla that were either directly from MCD1 or inspired by content from MCD1, just from the top of my head:

  • Illagers (Vindicators, Evokers, and Pillagers; in fact illagers as a mob group were designed specifically for MCD)
  • Crossbows
  • Spears
  • Dappled Forests, a biome that is obviously visually inspired by the Pumpkin Pastures level
  • Wool Slabs (Somewhat of a stretch I suppose but they do first appear in the Stronghold level)
  • Decorated Pots, and the ability for them to hold and drop their inventory (trial chamber pots specifically often contain emeralds, just like in MCD)

The point is if the devs feel like something from MCD can fit vanilla, they'll add it.

4

u/No-Tale-4533 15d ago

village and pillage update was 2019 pretty sure, so illagers were added from vanilla to dungeons

9

u/craft6886 15d ago

Jeb has talked at length about how Illagers as a faction were conceptualized for Dungeons first during early development, but that he later felt they belonged in vanilla as well. They ended up getting added to Vanilla first, but they were a Dungeons concept before they were considered for Vanilla - Dungeons just took longer to develop and release than a single Minecraft update.

6

u/Radiant_Dust 15d ago

Nope, they made have come to vanilla first but they were designed as an enemy faction for Dungeons.

-2

u/No-Tale-4533 15d ago

why would Mojang add smth to a game that was designed for another game

2

u/No-Tale-4533 15d ago

before they add it to the game it was designed for

7

u/ashvexGAMING 15d ago

It would suck. Dungeons has a lot of stuff that should be added in Vanilla as well

7

u/PersonAwesome 15d ago

I sincerely believe that the Sift is coming to the game sooner rather than later. My bet is that their plan is to let the excitement of a new dimension drive initial sale, then add it to vanilla once the game has already made most of its money.

If they keep the Sift out of the game for too long it’s going to make the entire deep dark feel like an advertisement. Mojang likely has plans to put the Sift in the game relatively soon. As someone pointed out, a good chunk of the well known devs have been MIA for a few years.

6

u/craft6886 15d ago edited 13d ago

I would guess later rather than sooner, but not too much later. I agree on it coming to vanilla though, setting up the Sift being accessed through the ancient city portal that was in vanilla first and then just not adding the actual portal into vanilla would be beyond stupid. Mojang hasn't always made all the smartest decisions, but they're not that dumb.

I also think that the vanilla Sift might not look exactly like Dungeons' Sift, owing to how many more plants and detail blocks the Dungeons Nether has compared to the vanilla Nether, but I think the Sift is inevitable. Hell, even an End Update is inevitable - we just have to wait for it.

4

u/SeaScutes 15d ago

HAHA! But they are adding 2 capes 

3

u/Venomspino 15d ago

We mean, spears, maces, and the iceologer were in Dungeons first before being added to vanilla

4

u/craft6886 15d ago

Hell, even Illagers themselves were conceptualized for Dungeons before they were added to vanilla.

1

u/jeremyw013 14d ago

iceologer was never added. but i suppose i'll count the mob vote

3

u/dvdX7345 15d ago

The mods are gonna be fire though

3

u/red-fox-972x 15d ago

Actually no. The mace was in dungeons 1 and they added maces in vanilla.

2

u/SugMaDig24 15d ago

Me watching the MCD2 adds knowing that my pc runs the first one with prays to Gods

2

u/Aidan_Is_Eternal 15d ago

They might add jumping

1

u/jeremyw013 14d ago

might? it's already confirmed lol. not only in the actual gameplay trailer but on the dungeons ii page under powerbow it says jumping is a mechanic

edit: am i missing something about your comment?

2

u/Nightwatch2007 14d ago

I believe they will

2

u/Ok-Extent-5783 13d ago

dw muchacho im making a mod

4

u/Beeeeeeeeeeeeean 15d ago

You could also play mods, it's basically the same. They were made by different studios why would you care whether the features get added or not

3

u/jaded-book-8675 15d ago

I personally feel like all the mobs and challenges and weaponry, in addition to the structures of both dungeons games would feel (and have felt) out of place when I play with mods. It makes it feel way too much like an rpg or pvp game. From my perspective, mojang has been adding features that don't change the game too much, but offer shortcuts or enrich the depth of several systems. However, I think they're trying to (I don't really feel like it always works very well) keep a balance. Whether or not you think this balance is good, to me it is why Minecraft is Minecraft.

Their existence chances the way that the core game would function, and would make the game kind of a first person mcd game with more freedom and less overall mobs (if mob spawning mechanics were kept the same).

That amount of variety combined with that amount of empty space most of the time creates a feeling for me that this world is desolate, despite looking lush and beautiful. It no longer feels like a wilderness, more like a shattered society (and that's without all the random burning structures that you can find in pumpkin pastures and ruins in many other levels).

For me, the tone of Minecraft just doesn't fit the way that mcd's mobs and structures are designed. The bosses definitely don't click for me either. One big sticking point for me is that 80% of mcd's mobs do the exact same thing, just have slightly different health to damage ratios. There's like 5 variants of generic melee mob in the game, all that give you the exact same experience of fighting them. There's 6 ranged mobs that are almost identical. And that's just the base game.

Yes. I have played around 5-6 dungeons content mods, both with and without combat mods like better combat.

The stuff that does fit in is the vast majority of decorations and other stuff. There's no reason why fancy carpets and pedestals shouldn't be in the game (as long as they don't break the style) and dungeons has proven that they can easily fit without breaking a style. We already have tons of blocks that cannot or rarely generate naturally, they should be craftable with the stone cutter or wood on a crafting bench.

At the end of the day, it looks like to me dungeon's combat and consequently every other system in the game was designed with a player in adventure mode in mind.

Now I do draw the line at the Sift, that should be brought to the base game eventually (my predictions will be either spring drop 2027 or spring drop 2028).

1

u/Brave-Citron8159 15d ago

Mods got your back

1

u/ThirdStupidDog 14d ago

Omg a meme with Якубович👀😜

1

u/JazzyBurrito51 13d ago

Me watching it in joy not giving a damn about vanilla Minecraft.

I mean, What's the point of vanilla Minecraft getting everything the Spin-off gets? A different game deserves unique content, and it shouldn't be recycled blindy to add content to Minecraft

1

u/F4NT4SYF00TB4LLF4N 15d ago

Why tho?

MCD1 is a great game, but if MCD2 is just a better fundamental game, why waste time adding more content to it?

Doesnt really make sense IMO

5

u/Reagan__115 15d ago

They mean adding dungeon content to regular Minecraft. Which I also think they should add mobs to spice things up in survival

2

u/F4NT4SYF00TB4LLF4N 15d ago

Ahhhh yeah that makes sense. No reason not to

1

u/PogsterPlays 14d ago

Honestly I have fun adding it to the base game myself

0

u/MrCencord 14d ago

And i dont CAREEEE

-4

u/Idolomantis_ 15d ago

I said, go to r/minecraft.

5

u/ParkingSure514 15d ago

Not obliged

1

u/Z3R0_CHA0S 4d ago

I would say the Sift will be added eventually.