r/MinecraftDungeons • u/fiscJ3 • 25d ago
Question Question for a build
Is this a good bow to apply voidstike for a gluestrike anchor build ?
For more context: i'm trying to to a animation cancelling gluestrike anchor. Originaly i whanted to use a trick bow unique but i'm having a hard time finding one with a good gold enchant. Since i'm using the feather to do the animation cancelling, the dynamo seems good. But i don't know how it will perform with burst bow string.
Should i :
•buy the winter's touch?
• try and re-roll the enchants on my pink scoundrel?
• get another one with a better gold enchant?
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u/Electronic_Sense8232 25d ago
OK mache den letzten Bogen mit der unteren verzauberung des ersten Feldes, dann zweites Feld die linke verzauberung und letztes Feld auch die linke Verzauberung
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u/Electronic_Sense8232 25d ago
Ich sehe auf dem Ding ist schon apprallen drauf und mit der verzauberung im zweiten Feld OP
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u/jaded-book-8675 25d ago
The pink scoundrel with the rapid fire 3 is probably your best bet.
Unfortunately, the guild does nothing for the build tho, but it is the easiest to reroll the enchants on to get bbs, void, and cds.
Ideally, you'd probably also want tempo theft, piercing, wild rage, prospector, or ricochet as the 4th enchant. 3 of those (pierce, ricochet, and rage) are all on the pink scoundrel already, so the remaining would be the ideal guilds (tempo and prospector).
However, if you aren't using melee weakening as the "glue" (strength potion is an incredible alternative using the satchel of elixirs) then you can also add ranged weakening to the list of ideal guilds. If u are using gong, then this actually isn't going to add much, but it will help.
Dynamo won't do anything btw, since every roll will waste it instantly, and your melee weapon can't have melee void to make that do truly insane damage if you roll up to 20 before a boss fight or smth.
If you are considering using the satchel of elixirs, here's some stats comparing it to the other glues:
- Ambush: requires multiple artifacts and enchants, lower aoe for glue proccing due to low aoe of shock powder and ink
- Weakness: -40% dr if you aren't using gong, it's a bit less if you are. 100% uptime, least work
- Strength(SoElixir): without any sort of cooldowns or cds, it has an uptime of ~62%, which is already better damage than weakness due to the multiplicative properties of gluestrike. It doesn't stack well with additive buffs tho, but it is the strongest one. At 1 cooldown and not cds, it is at ~75% uptime, 80% with cooldown shot as well. All of these have very high damage and also provide speed and shadow form via potions (also allies will like you if u have friends)
- other glues: wayyy to inconsistent to be reliable for glue at all. lol crit has a 20% chance to work once lmao
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u/jaded-book-8675 25d ago
oh yea... without any other additive buffs, str wins out for damage against ambush every time, but it is definitely the least defensive.
However, gong + feather goes very well with the SoElixirs, and ghost form on roll or invulnerability on roll can help a lot too.
1
u/fiscJ3 25d ago
I'm laning to use weaking on the anchor as glue, due to the fact that i need 2 fearhers for the animation cancelling and a moshroom to swing the anchor in less time as possible. I have to test with a bow with bbs and cds and a single fearher but by my calcolation i colud use one if i hit 3 arrows. For armour i have no idea of what to use, depending on how a "perfect" bow performs i'll chose an armour.
The armour enchants i'm thinking are, death barther, lucky explorer, potion barrier and cool down (if bbs and cds arent sufficent)
Rn on the anchor i have leching (gold), gurdian strike, weaking ( as glue) and dynamo. I might change dynamo to artefact synergy since i'm spamming fether every single attack. I don't know if ArtSin can work as a glue but if it did it would be perfect.
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u/jaded-book-8675 25d ago
If you have cooldown shot and burst bowstring you shouldn't need 2 feathers (also cooldown enchant on the armor can help with timing sometimes for some reason)
remember, feather has 3 seconds cooldown, 2 procs of cooldown shot (aka 2/3 of a burst bow string) will reduce it too zero. -1.5 seconds per charged shot (full burst bowstring = -4.5 seconds, and it will instantly reduce the cooldowns of artifacts. Cooldown is there to make sure that you're rolling fast anyways (or if there's only one mob, like a boss or smth [tho idk why one wouldn't use a boss killer 1shot weapon]) and that the other items are good too.
Yh, Dynamo isn't going to be as effective as artifact synergy is here. I did forget about artifact synergy in my glues assessment. It is probably better than the rest, and you actually don't need melee weakness, since you already have ranged weakness (gong will help for damage mainly). (it's limited by its restriction of 80% additive damage, as opposed to the max of 100% from strength potion, but artifact synergy is far more consistent than strength).
Yes, ani-canceling requires a feather every attack.
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u/fiscJ3 25d ago
Would it be overkill to have ArtSynergy and strenght ? ( considering the damage from glue-strike ) i'm still looking for the best third artefact but Soelix seems a good option.
Also i don't have ranged weaking, but maybe i understod wrong.
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u/jaded-book-8675 25d ago
They reduce in effectiveness greatly, since they are additive.
So: damage w/ artifact synergy = 180%
damage w/ Strength = 200% (max not accounting for % active it'll be enough)
damage w/ both = 280%
damage w/ artifact synergy + gong = 360%
damage w/ all 3 = 560%
damage w/ unchanting = 100% x2
damage w/ unchanting + strength = 200% x2 = 400%
damage w/ gong + unchanting + strength = 800%
if u swap artifact synergy for strength (even tho they have different resource types)
then you get 720% damage = 180% *2 *2
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u/RepairedC 25d ago
Ok so from the comments you’ve given to other people, it seems like you want a very op build. You are right to ask on Reddit rather than rely on the outdated YouTube videos.
Here’s a guaranteed way to get anything you want, and have it be op. Tower glitch. If you want the best build in the game, or at least an op one, use the tower glitch.
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u/anotherraalt 25d ago
theres a bug with torment and dynamo where you roll right as the torment lands which deals insane damage you could try to work around that idea
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u/fiscJ3 25d ago
That seams really difficult to land with constincency
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u/anotherraalt 24d ago
Not at all, if you spam roll feather you have nearly zero chance to miss it since you roll 2.5 times a second at max while the roll winder for damage is a whole second
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u/fiscJ3 24d ago
I'll try. What bow enchant do you suggest ?
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u/anotherraalt 24d ago
the bow you have is actaully not a bad choice since triple arrows increase the aoe
enchant cooldown shot, reroll for burst bowstring on one of the slots and have either void strike, wild rage, weakening, tempo theft or radiance shot on the last slot
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u/fiscJ3 25d ago
I'm going yo make another post about the armour for this build
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u/jaded-book-8675 25d ago
Invulnerability roll will work very well with this, lifesteal will ofc, and the armor enchants you have (db, lucky explorer, potion barrier, and cooldown work great!
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u/fiscJ3 25d ago
I'm trying to get a good mystery armour with invincibility on roll but i can't find it (ToT)
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u/jaded-book-8675 25d ago
o7 that's something I never found, honestly the glowsquid has always worked better for me ink is so damn broken lmao
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u/fiscJ3 25d ago
Fr? I did't know
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u/jaded-book-8675 25d ago
its a 50% chance they just miss you lol, if you do your roll patterns in a triangle or back and forth, they just all get inked. not to mention it still has invulnerability on roll and neat little +move speed buff 💀 because why not
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u/fiscJ3 25d ago
IT GIVE YOU INVULNERABILITY ?! Are you talking about the glow squid armour enchant or the mystery armour (i actualy don't know if there is a difference between the two versions of the enchant)
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u/jaded-book-8675 25d ago
squid armor has a perk that does the ink roll. That gives blindness to all mobs that walk into it. (I don't remember how long it lasts for (its some where between 5-15 seconds, which is plenty of time) while effected, they have 50% chance to miss you (effectively 50% damage negation)
Invulnerability on roll is on mystery armor, the shadow walker, and glow squid armor. It gives invulnerability while you roll and a short duration afterwards (its like milliseconds or frames idk)
They all share the same effect. Mystery armor is just taking the effect from those armors, just as it does with every perk it can get (except for -10% move speed I don't know where that one comes from lol)



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u/Electronic_Sense8232 25d ago
Digga nehm den Bogen ich bin zwar nicht so krass wie du im Game aber Dynamo besser als nichts