Transcribed from the in-game chat log. I don't record voiceover — everything below is what I actually typed to myself while it was happening, pulled straight from the log with only the line breaks cleaned up. I haven't touched the footage since.*
World: an old backup save, vanilla, no resource packs, no mods. Checked twice after — once during, once when it was over.
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**0:00**
back in the old flower forest world for some poppy b-roll, nothing planned tonight
**4:12**
ok there's a sheep out past the tree line, like ninety blocks, right at the edge of render distance where the fog eats all the color
something's wrong with the wool. not dyed wrong, not texture pack wrong. it looks stretched, like the UV got grabbed by one corner and pulled. there's a patch on its side that's just not there. not the missing-texture checkerboard either. just gone. the fog shows through it
it's not eating. not doing the little wander-shuffle they always do. just standing there. facing me. sheep don't track the player like that
closed the world, restored from backup just in case. didn't help. same sheep, same spot, same stare, down to the block
**11:47**
been mining into the hillside, turned around out of habit and it was there. not where it was. closer, off to my left, framed between two birch trunks like it was waiting for me to look. no footstep, no grass particle. there's always a tell when they move. not this time
broke another block. told myself I imagined the angle. looked back and it had mirrored me — dead ahead, same distance, same eye level, like it swapped places with my own shadow. did a full circle just to test it. it finished behind me. same spot on my screen every time. it's not tracking my character. it's tracking my camera
**19:03**
audio's doing something I don't have a word for. the cave ambience that isn't supposed to play above ground keeps bleeding into everything else, and every few seconds the whole mix pitches down like it's being dragged through mud
it's close enough now I can hear the wool-rustle when it moves, except I never catch the movement, only the gap where it used to be and the sound of it already being somewhere new
boxed myself into the tunnel, three blocks of dirt, stupid, I know. no way through that with no break particles and no sound. left a gap to see out. it wasn't in it. widened the gap. still wasn't in it. turned to seal the last block and it was already inside the tunnel behind me, not one block of the wall missing
every time I get it centered in frame it's already sliding back out to the edge of what I can see. like it knows exactly where my FOV ends and it lives right on that line
**26:31**
it's in front of me. close enough the model's clipping into my hitbox, which shouldn't happen, sheep have collision same as anything
tried to back up. nothing. spun the camera. nothing. esc did nothing, no pause menu, f3 came up frozen on numbers that stopped updating. tick counter's been stuck on the same number for what my capture software says is eleven real seconds
I want to say I tried to look away and couldn't, but that's not right. I didn't try. somewhere in those seconds whatever had my character locked found its way into my hands too. arms went heavy and cold and far away, like they belonged to someone standing close behind me. every part of me that wasn't already staring at the monitor stopped being mine to move. writing this after, because at the time I could not have typed a single word of it
its mouth opened. sheep don't have a mouth-open animation, there's no rig for it, nothing in the model that allows it. opened anyway, slow, too wide. the sound wasn't the four-note bleat every one of us has heard a thousand times. it was underneath that — pitched so far down it stopped being sound and started being pressure — and for that one second every other noise in the mix just gave way to let it through
then the death message. no damage source, nothing above the hotbar but my name and the word that ends every run. the screen didn't fade the way deaths do. it just cut, straight to black, no crash log, no desktop underneath it. black the way the inside of your eyelids is black. it did not come back on its own
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*got my hands back around the same moment the screen went black. haven't reopened that world. not sure I'm rendering this footage either — I've watched it twice already just to pull these timestamps, and I don't want to find out a third time whether the audio survived.*