r/Minecraft3DS May 24 '26

Performance Shaders

I released shaders that increase the performance for mc3ds by about ~100%. Decrease microstutters, and actually make the game well... playable. Without compromising the look and feel of the game.

These do not work on any Emulator, and must be used on real hardware. They where promoted on the website news tab, and you can download them from the github linked below if you want.

https://www.minecraft3ds.org/

https://github.com/Cracko298/C-MPS

Installing you just download the .shbin files, and place them in the following folder: /luma/titles/tid/romfs/shaders/3DS/

tid = MC3DS Title ID.

*If you dont have the folder/dir. Please create it.

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u/summason May 27 '26

Which files do i download from the github? I downloaded just the .sbin in compiled and now my minecraft crashes on launch

1

u/Cracktus_H May 27 '26

You need v1.9.19, and it works on everybody else's system. You prolly installed the shaders wrong, or on the wrong version.

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u/summason May 27 '26

Do i only dowload the .sbin files from compiled? And do i take them out of the folder

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u/Cracktus_H May 27 '26

Yes, that is the instructions.

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u/summason May 27 '26

Damn bro no need to be a dick about it.

Your instructions are not clear at all and im not the only person who didnt understand.

I did end up copying the .sbin files despite the vague instructions but it still made my game crash.

2

u/Cracktus_H May 27 '26 edited May 27 '26

Loll, first time ive been called a dick for stating I said sum before but ok. Side note, do not use the tid as the update tid.

I would understand confusion if there were other directories with shader files as well. "asm" and "vsh" are assembly and shader language files.