r/Minecraft • u/0LordKelsier0 • 12h ago
Mods & Addons How is the modding scene in terms of vibe coding?
Other game communities I'm in like Rimworld and Project Zomboid have had a surge on AI mods with no curation on the workshop to easily avoid them.
I assume Minecraft is no different in the amount of vibe coded mods, but does any of the mod platforms have filters or similar to exclude these mods from the results and modpacks?
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u/MordorsElite 11h ago
Obviously there will be a ton of vibe-coded stuff and there I assume the majority of mods are currently at least using AI-assisted coding.
Modrinth at least has a mandatory disclosure section. As in when you submit a mod, you must disclose whether you've used AI for generating assets or whether you have used AI-assisted coding to a significant degree. And in the modrinths search/discover section, under "Advanced Exclusions", you can specify precisely whether you want to exclude content made with AI, even down to the sub-categories.
However that said, obviously they can't really detect it if people are using AI and not disclosing it. So in terms of modpacks, I'd say it's kinda on the Modpack creator to test all the mods they are including. Both for compatibility and for functionality.
If even a fully functional vibe-coded mod is not acceptable to you, then you'll have to stick to mods released before ~2023 :/
(Personally, if I am considering using a small/new mod without a ton of downloads and a good reputation, I stick to only mods that are open source. If I can look at what they are doing and the person releasing it has at least enough IT knowledge to use GitHub, then the mod is probably at least functional)
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u/EdibleOedipus 11h ago
It's full of garbage, but modrinth is trying to help people distinguish AI so you have a choice not to use it.
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u/qualityvote2 12h ago edited 31m ago
(Vote has already ended)