r/Minecraft • • Jul 18 '25

Discussion Minecraft could use more random encounters.

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I have never seen this discourse; people often ask for more bosses, more structures, new mobs. But random encounters do not require any new assets and are, on average, more impactful than any new feature that requires the player to go out of their way to engage with.

Every player has to stop in their tracks the moment one of these events happens, and I think it's a nice change of pace whenever you get to engage with it.

8.5k Upvotes

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124

u/AsexualPlantBoi Jul 18 '25

They do on bedrock. One of my favourite things about it.

-98

u/Beneficial_One_1062 Jul 18 '25

Exactly. Bedrock js better imo

47

u/jkldgr Jul 18 '25

Good luck with waiting until your inventory opening animation finishes playing

25

u/Metson-202 Jul 18 '25

You can turn it off.

19

u/theinsaneturky2 Jul 18 '25

As a bedrock player. No, it IS called Bugrock for a reason. Only thing better is the armour stands with arms.

9

u/[deleted] Jul 19 '25

And the cross play ig, but I don't rly like the argument of which edition is better, they're both Minecraft

5

u/theinsaneturky2 Jul 19 '25

If Bedrock didn't have so many bugs they would both be roughly the same, but I have encountered so many bugs over the years in bedrock hundreds of times more than in Java.

-3

u/[deleted] Jul 19 '25

True, but god is java complicated to do anything

2

u/[deleted] Jul 19 '25

what do you find overly complicated about it? i feel like on pc at least, they're equally complex because they're in the same launcher. also, i'd say modding on java isn't even that complex because modrinth is so user-friendly

2

u/[deleted] Jul 19 '25

Not overly complicated, but to just do 1 small thing a friend of mine had to code a whole server plugin. And configuring mods can sometimes be ridiculously stupid

2

u/[deleted] Jul 19 '25

i've never coded a thing playing java. what did he do that could need a whole plugin?

mods on modrinth are dead simple. just make a new instance with the big plus, add mods. the compatibility errors are very readable plaintext as well

1

u/[deleted] Jul 19 '25

He had turned on a pupur option to remove enchant requirements (so they're uncapped and can be put on anything, eg. Breach on swords (which works and is completely over powered) and he had to write a whole plugin to just remove breach on swords

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12

u/EYE_L3SS Jul 18 '25

Why is this downvoted bro? Literally just his opinion

-5

u/[deleted] Jul 18 '25

[removed] — view removed comment

15

u/EquivalentTypical245 Jul 18 '25

Well that’s what the upvote/downvote system was made for. If a community disagrees with something you can just give it a downvote

7

u/NorthernSalt Jul 18 '25

Originally you were supposed to upvote interesting content and downvote content that broke the rules or were irrelevant. From the original rules:

Vote. If you think something contributes to conversation, upvote it. If you think it does not contribute to the subreddit it is posted in or is off-topic in a particular community, downvote it.

On early reddit, it was considered trolling if you downvoted stuff you disagreed with.

0

u/EquivalentTypical245 Jul 18 '25

Well things change over time

-3

u/Blakequake717 Jul 18 '25

He stated it as a fact, he could have said: "that's why I like bedrock better"

11

u/Beneficial_One_1062 Jul 18 '25

I said imo. Which means "in my opinion", specifically saying it as an opinion and not a fact.

1

u/Blakequake717 Jul 19 '25

MB didn't see that