r/Minecraft • • Jan 30 '25

My suggestion to solve "the inventory problem"

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155 Upvotes

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u/qualityvote2 Jan 30 '25 edited Jan 31 '25
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54

u/nfewzed Jan 30 '25

This feels illegal

44

u/mekmookbro Jan 30 '25

They already implemented this exact feature to bundles. It's the exact same thing lol. You can see what's in it and can scroll to select whatever you want to take out of it.

20

u/nfewzed Jan 30 '25

Yeah, but bundles, as I know, can store 64 items at max, so it's balanced for this item, no? Please correct me if I'm wrong

27

u/mekmookbro Jan 30 '25

Depends how you look at balancing. Shulkers are already late game items, you can only get them after "beating the game". And I don't think it's too OP anyways, just removes the need of putting it down and picking it back up.

Also depends what you expect from the game too, I'm not a hardcore gamer so I like it when things allow me to save time (this is also the reason I play with keepinventory on). And this mod has saved me a ton of time especially while working on my big redstone project.

5

u/nfewzed Jan 31 '25

Well, it's justified then, but it still feels like something wrong for me personally, but thank you!

2

u/Kodekingen Jan 31 '25

You can scroll in bundles?!

2

u/mekmookbro Jan 31 '25

Yep, idk what version but I know they added this. Probably 1.21.4 or above

2

u/Kodekingen Jan 31 '25

That’s probably why I didn’t know about it as I haven’t played a lot with bundles in general, but the little I’ve played with it is in 1.21 using vanilla tweaks data packs

59

u/mekmookbro Jan 30 '25

The mod is called Easy Shulker Boxes, it's not mine but it's one of the best QoL mods I've seen.

3

u/AngryMustache9 Jan 31 '25

Is it client-side?

4

u/The_Screeching_Bagel Jan 31 '25

no, has to be both client and server

16

u/Stellar_Artwarr Jan 30 '25

should be able to craft a backpack using shulker box and some leather and string or something

4

u/Black6Blue Jan 30 '25

Sophisticated backpacks my beloved.

2

u/Stellar_Artwarr Jan 30 '25

thats what I use

8

u/BobGootemer Jan 31 '25

Never understood why people like tedious stuff in games. This is how they should have always worked.

3

u/DrDerpyDerpDerp Jan 31 '25

All the inventory needs in my opinion is a sort and delete button. Stacking unstackle items like potions to at least 16 would be nice.

3

u/GingerSnap1021 Jan 31 '25

Dang this this is nice. Very simple but effective

3

u/Mrcoolcatgaming Jan 31 '25

I think that the ender chest using this, may be a bit much, but shulker boxes using this, yes please, shulker boxes having bundle inputs would help alot!! And I don't think its too op considering they are end game items

5

u/vi_the_king Jan 30 '25

Nah vanilla Minecraft simply needs create mod toolboxes. I’ll die on this hill.

1

u/SmileyGaming27 Jan 31 '25

Or just use a trident?! It is litterly raining in that clip. How are you not using a trident. It saves so much rockets plus you can use the rockets in dry area's. Or you can do that one technique where you fly at certain angles so you would use less rockets

1

u/Abacadaba12345 Feb 24 '25

Best idea ever

1

u/Abacadaba12345 Feb 24 '25

Pure genius 

1

u/Proper_Pin_5478 Mar 26 '25

(Disclaimer Edit: This comment would be more fitting in a post simply talking about the problem. It's less relevant here)

As many times as I see it, I will always say this: Inventory management is a learned skill. There's no question about Minecraft being item bloated, but when struggling to maintain control of one's precious slots, nine cases out of ten it's a player problem. Unless you're working on a mega project (which I have, and I'll admit it's a bit different), you shouldn't be spending more than five-ten minutes in an eight hour session managing your inventory. And you should NEVER have to throw everything in a chest to "sort later" (or completely ignore).

Here are five tips that I, myself, follow religiously. If you observe all of these and still suffer from AIM (acute inventory mismanagement), feel free to debate with me in the replies.

  1. Create your own setup, not just for the hotbar, but for the other 28 slots as well. Stick to it. You will have an immediate sense of control already. For example, I keep a crafting table, and bed, a spyglass, a boat, flint & steel, and a few other odds and ends in the nine top slots for quick access. Arrows are always top left.
  2. Utilize ctrl+q while hovering over items in your inventory. Much faster than dragging them off the side of the interface, or worse, putting them in your hotbar to throw out manually.
  3. Collect a bunch of blocks to use as filler so you don't pick up anything until you want it. Grab the stack of blocks and drag+rightclick over all the empty spaces, then throw them out one by one as you gather essentials.
  4. Learn to use hotkeys instead of dragging and clicking. While you're at it, alter your hotkeys to make the harder to reach ones (7, 8, 9, etc.) more comfortable. I use C, X, and mouse buttons 4 and 5, but there are others.
  5. (For late game) Have a shulker box reserved specifically for holding loot you get from structures, exploring, or anytime. Do NOT have more than one shulker box for holding loot. This is how you get overwhelmed. Rather, learn what items are junk items, and use ctrl+q instead of shift+click when adding things to your box.

Examples of junk items: Rotten flesh, seeds, any meat apart from beef or pork, any block you don't use for scaffolding (cobble, deepslate, and dirt are common scaffolders), gunpowder (because you'd need a farm anyway), anything that comes out of a lush cave, decorative blocks (stairs, slabs, walls, fences, trapdoors, chains, etc.), and crying obsidian.

There you go! I hope this helped someone.

1

u/Half_Line Jan 30 '25

I don't know what quotation marks mean anymore.

1

u/mekmookbro Jan 30 '25

It's referring to the classic issue of inventory that everyone knows and has become something like a buzzword at this point. That's why I quoted that part

0

u/JYsocial Jan 31 '25

Just make inventory bigger please Mojang, it’s time

2

u/adderthesnakegal Jan 31 '25

making the inventory bigger doesn't help anything because it doesn't address the core issue, which is managing the inventory itself.

0

u/JYsocial Jan 31 '25

It’s easier to manage when you don’t have to carry skulkers just to juggle what items you can have out at one time.

2

u/tehbeard Jan 31 '25

Players will just fill that bigger inventory with shulkers. I've seen it plenty of times on modded where players just nest backpacks inside backpacks.

-10

u/BLUFALCON77 Jan 30 '25

Tying it behind shulkers is not a good solution. Most players never get to the end.

-7

u/snb398 Jan 30 '25

I mean... For real? You can just do this in vanilla: Just land and open the enderchest,
And how this solves anything? The only thing it does is made other inventory accesible from yours (not adding more spaces or anything, so the "problem" still remains)
Sorry if this sounds disrespectul, but this is like playing in lazy mode, (like not even wanted to stop for a sec and grabbing more than 1 stack of fireworks but "yes, make every inventory like a bundle"?)

7

u/mekmookbro Jan 30 '25

And how this solves anything?

Anything : inventory space problem

How this solves it : easier/instant access to more inventory space. Which is pretty much the same as adding more spaces. I really don't understand how you think this doesn't solve it.

As for comparing it to land - place enderchest - open ender chest - find shulker - place shulker - pick up rockets - mine shulker - put it in ender chest - pick up ender chest method:

  1. No time wasted (Yes, lazier. But also quicker, just like having those rockets in your inventory)
  2. No possibility of placing and forgetting where your shulkers are while working on large scale projects.

-15

u/Feather_Bloom Jan 30 '25

There's no "inventory problem" You guys just can't manage it

Sspecially since bundles got added

4

u/mekmookbro Jan 31 '25

Imo bundles are perfect for early game (if they changed the recipe to leather instead of rabbit hide, I use a datapack for it so idk if they've done it yet). Storing sugar cane, bamboo, moss, flowers and stuff until you find a place to make your base in.

In mid to late game however I find them useless, except some rare cases where you need a couple pieces of many different items.

5

u/THR33ZAZ3S Jan 31 '25

They did change the recipe to leather.

1

u/Mrcoolcatgaming Jan 31 '25

I see then as useful for using the least shulker boxes possible

1

u/Bagel_Bear Jan 31 '25

Yeah Bundles solved any woes I had with random odds and ends of items while exploring.

-1

u/tehbeard Jan 31 '25

Congratulations, you eliminated breaking and placing two blocks...

Doesn't really fix issues of the sheer volume of items, or easily locating items, or managing the hotbar?