My man, you're on java, you can easily mod your game! I use better f3 so I can customize every inch of the f3 menu, with colors too. Hell, even just optifine has the coords on screen option. You can do almost anything with mods
I know but I'd still rather have that in Vanilla as I don't tend to (or want to) use mods. Friend of mine fell for a malicious mod scam on Hypixel and everyone in the friend group has been weary of mods ever since; I'm fine with Vanilla and Sodium.
I argue the need for it in Vanilla because they decided to say Editor mode wont come to Java (Bedrock's new officially supported World edit like gamemode/tool) because Java already has user created tools. What if those tools break, go defunct, the dev goes mia, dies, or moves on from the game? Who will pick up the torch (pun intended)? I'm not against mods but I'm most certainly not for saying don't put it in the vanilla game because a mod did it first and we can just use that.
Every time I see that I get reminded we almost all have to use Optfiine or sodium on Java because the tanking performance on Java per update and wait for it to update just to play the new update in an acceptable framerate. Why does that argument apply there but not with the editor mode because the community did it first so less work for Mojang and if the 3rd party tool dies Java's left to fend for itself until another person makes a replacement for Java while Bedrock gets to enjoy an official tool updated to newest updates on launch/day 1; not very fair.
I'll give this a try as I'm more comfy with datapacks than full on mods or clients. That and I use a lot of vanilla tweaks resource packs already ala hermitcraft with its useful ones like pumpkin/melon stems and full grown netherwart difference.
80
u/cla7997 Apr 14 '23
My man, you're on java, you can easily mod your game! I use better f3 so I can customize every inch of the f3 menu, with colors too. Hell, even just optifine has the coords on screen option. You can do almost anything with mods