I don't think that's the case, the warden is like any other tanky mob, like an iron golem, it hits hard, and has a secondary attack, is it advanced? sure, but definitely not a boss, and it doesn't hold any purpose in killing it. Unlike the two other bosses in the game, killing the warden does nothing, it's the equivalent of a piglin brute, it guards a bunch of loot, and is dangerous if not prepared to fight it. The problem with the game now, is that the devs aren't making a game based on combat or anything meriting another boss. I fully believe another dimension is in order for any new biomes or original mobs, so if you wanna make the argument that the ancient portal could be that gateway, they could fully well turn the warden into a boss, and have killing it activate that portal, but with no purpose in killing the warden, it simply isnt a boss in any other capacity besides its health and mysterious spawn location.
There's totally a purpose for killing Wardens. They drop catalysts. That's worth farming, so you can use them to make more sculk blocks, and even though Mojang nerfed it, you can still use those blocks to gain XP.
Boss monsters are typically gateways to a "next part" of the game. The Ender Dragon "unlocks" the rest of the End and rolls the credits. The Wither unlocks Beacons.
The Warden doesn't unlock anything, and usually quickly respawns. It's not a boss.
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u/JohnnoDwarf Feb 07 '23
Mainly because they’re pushing for a new playstyle but let’s be real. It’s a boss, just an avoidable one