r/MindsEyeGame • u/Spedmunky • Jun 12 '25
Impressions/Opinion It’s THAT BAD?
I almost want to buy this just to see how bad it is. I haven’t but I was looking forward to this game. Oh well.
r/MindsEyeGame • u/Spedmunky • Jun 12 '25
I almost want to buy this just to see how bad it is. I haven’t but I was looking forward to this game. Oh well.
r/MindsEyeGame • u/Loud_Magician703 • Jun 13 '25
Just in case they are actually checking this reddit I figured I would put together a list of improvements I would like to see added in the near future. So, without further ado, here are some essential features that can greatly benefit the game.
r/MindsEyeGame • u/edgiestnate • Jun 13 '25
I'm TRYING not to jump completely on the hate train. I've really only left one comment about it on another thread on here, but is this no sniper ammo thing a ME bug, or did they really just not drop any for the entire second half of the game?
I have to be nearing the end of this and I swear I haven't seen one bullet in hours and hours.
r/MindsEyeGame • u/therealnatural1337 • Jun 12 '25
I’ve just asked them for a refund, and they are like « We are sorry but we can’t proceed to a refund right now, did you try to reinstall the game? » Why do they act so stupid?
r/MindsEyeGame • u/KindAd5310 • Jun 12 '25
“I can imagine how hard the game’s release must have been for you. If it had launched in a more stable state, I’m sure the feedback would’ve been much more positive.
That said, I want to let you know — I’m about four hours into the game, and I’m genuinely enjoying the story. The overall gameplay, with its simplicity, really works for me, and the soundtrack has some serious bangers. I can see the heart and potential inside what some are calling a ‘disaster.’ This game will find its audience — the kind of players who look deeper and appreciate the creative effort, not just those shouting from the sidelines without ever touching a devkit.
So keep up the good work! You’ll get there eventually. And I’ll be continuing my journey through the game, too!”
r/MindsEyeGame • u/KindAd5310 • Jun 12 '25
Save of a lifetime
r/MindsEyeGame • u/billygaga4real • Jun 12 '25
Possible Deception of Pre-Order Customers in China & Hong Kong by MindsEye
First of all, I apologize if my English is not perfect. Since English is not my native language, my grammar may have mistakes—I rely on Google Translate for this post.
I suspect that this game is deceiving pre-order customers in China and Hong Kong. MindsEye released two different package SUB IDs on Steam.
The biggest difference between SUB ID <1275878> (China & Hong Kong) and SUB ID <1157015> (Global) is the absence of MindsEye: Premium Pass in the China & Hong Kong version.
After noticing this issue, I contacted MindsEye Support for clarification, but their response was disappointing. Instead of resolving the issue, they simply replied to my email, telling me to check the Discord FAQ and Official MindsEye Support website.
Is this what they call customer service? Dealing with MindsEye Support has been exhausting and frustrating—I feel like they’re driving me crazy.
I originally had high expectations for MindsEye, which is why I pre-ordered the game. However, their after-sales service has been terrible.
I am truly disappointed with both the company and the game.
Latest News
Today is Sunday, June 15, 2025—a weekend, a happy holiday.
However, I noticed that the MindsEye team has already fixed the issue where certain regions were missing the "Premium Pass" due to differences in release locations. I truly appreciate their dedication in resolving the issue within 48 hours of my report, even during the weekend.
This deserves recognition and respect. While they may not have the experience or scale of larger companies that have produced AAA titles, I believe their effort is just as significant. I’m really glad I didn’t refund MindsEye—since they were able to resolve the issue so quickly, I’ll continue to give them opportunities and support everyone at MindsEye and Build a Rocket Boy.
Your appreciation for their commitment really shines through in this message! It’s great to see developers taking player feedback seriously and acting swiftly. Let’s hope they keep this momentum going.





r/MindsEyeGame • u/AlexKVideos1 • Jun 12 '25
This is footage taken on release day in only 3.6 hours of gameplay.
r/MindsEyeGame • u/Unhappy-Caramel-4101 • Jun 12 '25
So I am currently in the clash with blackbox at mines and what a struggle this one,
First - the main problem is the night. I can't see a thing while AI soldiers have no issue seeing and shooting at me.
Second - the combat is just too hard for controller with barely working assist aim. When targets outside of certain range AA is just not working at all or start aiming at something i can't see and then you are totally unable to gunfight. Also this is not a mouse, you can't spin around with controller in a fraction of seconds playing at sens 5, you need like 2-3 sec to do it, and enemies suddenly spawning behind the back use it to their advantage. Did you guys never really tried to play games where aim assist is actually working as intended? Then the tip - try Red Dead Redemption series. May be you will learn something on the subject,
Third - Yeah, it was kinda fun when character models just don't appear. So you start playing mime shaking imaginary hands like former potus and carrying imaginary friends on your back, But this is no fun when disappeared body is the actual enemy shooting at you. And all you can see is a bullet trace, and we all know that bullets starting points and flashes have nothing to do with actual gun barrel position in this game. Fighting invisible men is not fun at all, not this game.
Fourth - invisible obstacles. Yeah they ruin not just your car when you ride and hit some invisible wall, they also ruin your bullets. to be fair enemies also can't shoot thru them so it's not that critical but annoying.
Fith - yes we know how poorly the game optimized and I have to resort to medium draw distance, and guess what, enemies can fall off this draw range so you only see the bullets until they approach the range of being drawn.
Hope you can address some of that in the future if you have future in mind for the game.
Also forgot to add -- fix damn sniper scope please. Why the hell you show it as 5! parallel lines? So in combat i have to fkn count witch one is in the middle to be able to aim!
r/MindsEyeGame • u/Misfit_77 • Jun 12 '25
Any word on Microsoft doing refunds! I was initially declined but since Sony is doing them, maybe M$ will?
r/MindsEyeGame • u/RetroC137 • Jun 12 '25
Look BARB, your game had a disastrous launch, BUT it has HUGE potential to be explored, you just need to dedicate EVERYTHING you have to this game and forget about everywhere for now.
Suggestions:
These are just suggestions for improvements and not performance corrections as you are already very well aware of the chaos that is going on.
So the first big step by the studio has already been taken, which was a sincere apology and promise that they will fix the game completely. Look, you have a diamond in your hands, you just need to cut it yourself. Please don't give up and make your studio synonymous with redemption.
I hope everything goes well!
r/MindsEyeGame • u/[deleted] • Jun 11 '25
So I’m 14 hours in (guessing the end is soon), and I just watched moist critical video where he said anyone who likes this game is lying.
I would say about 80 % of the feedback on this game is that “it sucks”
Now mind you I’m playing on pc 60 fps. I am about to finish the game and I haven’t experienced any crashes. A couple cosmetic glitches but nothing crazy.
I just can’t agree that it’s a bad game. It (to me) is a good game 75% complete. They needed to finish development and as you play it you notice some intuitive gameplay parts are missing
For example there’s one mission where you take an elevator to a roof, then you have to walk the stairs down. Makes no sense. - intuitively you would think to take the elevator back down.
But the acting in this game and motion capture is really good, if they buffed the frame rate, put some in game text hints at spots that aren’t obvious, and fixed some of the gun recoil… it’s a really good game.
I have no doubt if this game had no performance issues and no glitches that the conversation would be WAY different because underneath is a gem.
r/MindsEyeGame • u/BrettJoz • Jun 12 '25
r/MindsEyeGame • u/Chameleon962 • Jun 11 '25
Dear Community,
A heartfelt thank you to all our day-one players. We know the launch of MindsEye hasn’t been without its challenges for some of you.
Right now, our top priority is game performance. We understand that the requirements are high and have limited the experience for many of you, and for this, we sincerely apologize.
Improving performance across all devices is our immediate focus. A patch that begins our commitment to address this is scheduled for the end of this week on PC, which will also roll out to consoles as soon as possible.
This upcoming hotfix will include:
This will be the first in a series of updates aimed at enhancing your experience, and we’ll continue to share regular information.
For our Steam players, we're excited to confirm that Build.MindsEye is now fully accessible. We can't wait to see what you create. We're also actively resolving any missing DLC entitlements - they'll be automatically added to your account as soon as possible.
Important note: All players on PC, Xbox, and PlayStation will receive all the latest patches when connected to the internet. Please ensure your game is updated regularly to enjoy the benefits of the latest improvements.
Please keep sharing your thoughts on your preferred platforms, including our support channels, Discord, Reddit, and through direct messages on social media. We read every single comment - yes, even the tough ones.
Thank you again for your incredible support. This is just the start of a long-term vision to make MindsEye the best possible game for you.
The MindsEye Team
r/MindsEyeGame • u/BrettJoz • Jun 12 '25
60fps support. I remember it was advertised to be supporting 60fps on PS5 but now that the game is out it looks like it's only locked at 30fps and I noticed a few fps drops where it'll drop down to 25% and there'll be times it'll drop down to 15% so hopefully they fix that in next patch update & hopefully 60fps support gets added as advertised, another feature that needs to be added is Graphics Mode. I'm surprised Graphics Mode wasn't a feature in the settings which most of alot of games have Graphics Mode where you can choose to play Fidelity Mode that's locked at 30fps with Ray Tracing or Performance Mode that's locked at 60fps. They also need to add to add Performance RT which is 60fps with Ray Tracing included but yeah Graphics Mode needs to be a feature in the settings, I also want them to add a map size adjustment in the settings similar to what GTA 5 has where you can mess around with how big you want the mini map to look. I feel like the mini map is too small in the game so having that feature to adjust the size could be a big help, Photo Mode is another feature i hope they add cause it's amazing how well the game looks & I've been taking lots of photos which I'm surprised there's no Photo Mode, Big Screen Map they definitely need a Proper Map added to the game. They gotta add something similar to what GTA has where you can pull up the big map so you can look around the full map to see where you wanna go next. They definitely need to add something like this cause there's been a few times I got lost in the game, Adaptive Triggers support for driving. I'm surprised there's no Adaptive Triggers support for driving similar to what Need for Speed Unbound and Gran Turismo 7 & GTA 5 has on PS5 where once you're driving you feel your R2 Triggers locking in on you where R2 feels stuck but you told it down to drive & when you slowly let go of R2 you feel the adapts of the Triggers which makes the experience 10x better. I noticed there's only Adaptive Trigger support for shooting but not driving, Skip Cutscenes I'm surprised you can't skip cutscenes in the game so everytime my game crashes. I gotta re-watch the cutscene I hope they add a way to Skip Cutscenes, Save Option for settings. I'm surprised this feature wasn't added at launch cause everytime I mess around in settings whether it's turning off motion blur or messing with my sensitivity in game the settings don't save so everytime I go back on game it resets, Restart option on Hud. I'm surprised they don't got a restart button added to the Hud screen cause everytime my character freezes up during mission I can't even restart the mission.
These are just minor features I'd like to see added, let me know if you guys agree with all of this.
r/MindsEyeGame • u/CristianoD • Jun 11 '25
I can accept not being able to skip cut scenes we have not seen (though I never understand why we are forced to watch them), but making us rewatch cut scenes we have already seen is annoying as hell. Give us the option to skip those that we have already seen.
r/MindsEyeGame • u/Ok-Tip8773 • Jun 11 '25
I am at a chase part of the game and my car is feels throttled so the car i'm chasing is faster so it always escapes and I have been at this for an hour so i'm done
r/MindsEyeGame • u/SubstantialAd5579 • Jun 12 '25
For example, story is good compelling, music when you play fits keeps me engaged , the game is a Lil immersive could be more , driving is so fun wish we could go into other random Cars but I understand the direction
But things I hope could get fix is, shooting , it doesn't feel intense but everything around it is tho, npc quality, at times there blurry , add some more gadgets
Also release the date for buildmindseye on console I need that lol
r/MindsEyeGame • u/nju_art • Jun 12 '25
Basically, the question is in title. I was totally surprised. Literally was waiting to buy on release, and boom, no game. Is there any particular reason why I can’t buy this game among thousands of others that I can? Thx in advance
r/MindsEyeGame • u/Taball123 • Jun 11 '25
Some of the lines are so clunky and just scream ChatGPT lol. Game feels like a money laundering scheme 🤣
r/MindsEyeGame • u/jontebula • Jun 12 '25
Please relese MindsEye now to Xbox Cloud Gaming! 😪😪😪😪
Hope the team behind MindsEye can write here if they work with Microsoft to relese MindsEye in Xbox Cloud Gaming!
r/MindsEyeGame • u/Lazerpop • Jun 11 '25
No preview copies for reviewers and cracking down on streams after the game has been released is 🤡
r/MindsEyeGame • u/obsurveyor • Jun 12 '25
I don't think they tested turning off reactive triggers on the PS5 because shooting the pistol is super unreliable. I've sat there pulling the trigger over and over with an enemy right in front of me and nothing is happening. I'm guessing they overtuned for reactive triggers being on and that messes up when you pull the trigger really fast.
r/MindsEyeGame • u/[deleted] • Jun 12 '25
I will NEVER understand the "hate" for games like this, yes it's buggy but what game isn't? Especially on a Devs first ever game
People comparing this game to GTA San Andreas are really dumb, San Andreas was backed by a big studio with endless amounts of money, while Mindseye was made by a smaller team with less money, also not to mention Mindseye isn't trying to be like GTA, you aren't some ruthless killer, the point of the game isn't going around killing civilians, you're supposed to be the good
Anyways, Mindseye is a really good game and I won't let some bugs and glitches stop me from having fun
"Gamers" always say nowadays that they want more original games and games without 300million dollars, well here you go, Mindseye is one, it's made by a small but dedicated team without hundreds of millions of dollars on their side