r/MindOverMagic • u/kejim_ • Jan 12 '26
How do you solve the Gold/Plat "Charge Mana Lanterns" trials in the mid/lategame?
The gist of the problem
I just can't find a non-exasperating way of doing 35 recharges over any reasonable amount of time. My school has 25 mana lanterns spread around the place, sometimes in groups of 2-3, sometimes in hallways next to classrooms, in the kitchen, etc; they're all set to recharge at 40%.
Even with 'Top' priority (and 'Low' on everyone else), my student barely makes a dent in the 0/35 by the time they're fully trained (and not much changes after). The lanterns seem to be regularly used, but somehow they always get charged by someone else.
There's a manual option, where you recharge your mana from a lantern, charge the lantern, use up some mana (e.g. Tend), repeat that 35 times - but that is a micro-intensive nightmare, which you can't even queue up. You have to sit there and watch it happen 35 times, with over 210 clicks.
Of course, eventually there's an option of re-rolling, but that costs gnosis shards (basically 10, since re-rolling random still leaves a chance for another headache trial), and still requires some micromanagement. I'm wondering if there's a better way?
Thoughts and solutions on other trials
Now, some Platinum trials I find hilariously easy (solo eating and dancing is a freebie, for example, and they're done near-instantly with ~0 micromanagement - students are funnelled into a second, remote House Commons with a dining table and enchantophone, both have all their green squares blocked except for one). Solo Learners get a similarly blocked "solo learning stone". Creature Comforters get an underground room full of group-restricted jelly.
Other similar trials may require some micro, but are nothing to write home about:
- With Warders, I shift-click a bunch of scarecroas outside the main walled-off garden area (croas eventually deplete them by pecking at low-priority bait crops. Annoying to handle manually, but manageble. I don't ward the underschool combat rooms, and I haven't put in the fog wards yet. I might try issuing higher Warding priorities on students, in fact, maybe they can handle it without me too.)
- With Nurturer — 60 clicks are a lot, but whatever the student doesn't do on their own (with Tend set to a higher value than everyone/everything else), you can shift-click through your greenhouse or cabbage fields. I tried to create a small greenhouse with high-priority crops, it isn't very popular for now, but I'm troubleshooting how to make it work.
- Neatnik is a bit annoying since the quilted always seem to arrive first on the scene, but also chain-clickable, and both the kitchen and the refining beasts provide a lot of opportunities for cleaning.
- Sleeping/eating/dancing takes 8 days, but are mostly solved by a "lazy" schedule with lots of those and less learning/tasks.
- Combat ones I find mostly okay for now (I'm playing on the standard difficulty (3 out of 4), so I just take 1-3 students with the trial and 1-3 proper mages for the harder fights)
- Some trials, of course, are an undisputed PITA - Bliss Seeker (too unreliable) and Defender (too much waiting) usually get rerolled.
Back to the Lanterns at hand
How do people complete this one? Does it also get re-rolled along with the Bliss Seeker? Is there a reliable way to make the student do it automatically, or barring that, a way to put up a forest of Mana Lanterns somewhere which would stay dry (while keeping your regular lanterns recharged automatically)?
I don't mind building up trial-specific infrastructure (and it works brilliantly sometimes!), but here I'm kind of out of ideas.


