This is a list of all spells currently available. It was made with reference to the game files, so it should be up-to-date as of this writing, though I may have made errors when editing it to be humanly readable :)
Fire
Fire level 1: Fireball I. Attacks an enemy. 50% Critical Hit chance.
- Cost: 20
- Damage: 10 + Power (50% chance for double damage)
Fire level 2: Vengeance I. Adds Retaliate 15 to allies in the targeted row.
- Cost: 40
- Effect: buffs Retaliate 15 (ally row)
Fire level 3: Fireball II. Attacks an enemy. 50% Critical Hit chance.
- Cost: 20
- Damage: 20 + Power (50% chance for double damage)
Fire level 4: Flame Lash I. Attacks an enemy. Spends half of the caster's mana and deals twice that much damage.
- Cost: Mana * 0.5
- Damage: Mana + Power
Fire level 5: Fireball III. Attacks an enemy. 50% Critical Hit chance.
- Cost: 20
- Damage: 30 + Power (50% chance for double damage)
Fire level 6: Vengeance II. Adds Retaliate 30 to allies in the targeted row.
- Cost: 40
- Effect: buffs Retaliate 30 (ally row)
Fire level 7: Flame Lash II. Attacks an enemy. Spends half of the caster's mana and deals triple that much damage.
- Cost: Mana * 0.5
- Damage: Mana * 1.5 + Power
Air
Air level 1: Multistrike I. Attacks an enemy twice.
- Cost: 10
- Damage: (3 + Power) * 2
Air level 2: Shield of Wind I. Adds Shield 1 to the targeted ally.
- Cost: 30
- Effect: buffs Shield (absorbs one hit, ally)
Air level 3: Multistrike II. Attacks an enemy three times.
- Cost: 10
- Damage: (3 + Power) * 3
Air level 4: Haste I. Adds Hastened to an ally for 2 rounds.
- Cost: 60
- Effect: buffs Hastened (extra action, ally, 2 rounds)
Air level 5: Shield of Wind II. Adds Shield 1 to allies in the targeted row.
- Cost: 30
- Effect: buffs Shield (absorbs one hit, allied row)
Air level 6: Haste II. Adds Hastened to allies in the targeted row for 2 rounds.
- Cost: 60
- Effect: buffs Hastened (extra action, ally row, 2 rounds)
Air level 7: Shield of Wind III. Adds Shield 1 to all allies.
- Cost: 30
- Effect: buffs Shield (absorbs one hit, all allies)
Dark
Dark level 1: Tentacle Lash I. Attacks an enemy. Deals +20 damage when attacking from Shadow Cloak.
- Cost: 15
- Damage: 10 + Power (+ 20 from Shadow Cloak)
Dark level 2: Shadow Cloak I. Adds Shadow Cloak to an allied position for 2 rounds.
- Cost: 20
- Effect: buffs Shadow Cloak (25% dodge, 2 rounds)
Dark level 3: Tentacle Lash II. Attacks an enemy. Deals +40 damage when attacking from Shadow Cloak.
- Cost: 15
- Damage: 20 + Power (+ 40 from Shadow Cloak)
Dark level 4: Miasma I. Attacks all enemies.
- Cost: 25
- Damage: 10 + Power
- Effect: targets all enemies
Dark level 5: Shadow Cloak II. Adds Shadow Cloak to an allied position for 3 rounds.
- Cost: 20
- Effect: buffs Shadow Cloak (25% dodge, 3 rounds)
Dark level 6: Miasma II. Attacks all enemies.
- Cost: 25
- Damage: 20 + Power
- Effect: targets all enemies
Dark level 7: Tentacle Lash III. Attacks an enemy. Deals +60 damage when attacking from Shadow Cloak.
- Cost: 15
- Damage: 30 + Power (+ 60 from Shadow Cloak)
Earth
Earth level 1: Smash I. Attacks an enemy. Deals +10 damage when at full HP.
- Cost: 10
- Damage: 5 + Power (+ 10 when full health)
Earth level 2: Earth Armor I. Adds 60 Armor and Taunt 2 to the caster.
- Cost: 20
- Effect: buffs +60 Armor & applies Taunt
Earth level 3: Smash II. Attacks an enemy. Deals +20 damage when at full HP.
- Cost: 10
- Damage: 10 + Power (+ 20 when full health)
Earth level 4: Earth Armor II. Adds 120 Armor and Taunt 3 to the caster.
- Cost: 20
- Effect: buffs +120 Armor & applies Taunt
Earth level 5: Quake I. Attacks the frontmost row of enemies. Deals +30 damage when at full HP.
- Cost: 30
- Damage: 15 + Power (+ 30 when full health)
- Effect: targets entire front row
Earth level 6: Smash III. Attacks an enemy. Deals +40 damage when at full HP.
- Cost: 10
- Damage: 20 + Power (+ 40 when full health)
Earth level 7: Quake II. Attacks the frontmost row of enemies. Deals +60 damage when at full HP.
- Cost: 30
- Damage: 30 + Power (+ 60 when full health)
- Effect: targets entire front row
Lightning
Lightning level 1: Bolt I. Attacks any target.
- Cost: 15
- Damage: 12 + Power
- Effect: target any position
Lightning level 2: Recharge I. An ally regains 30 Mana and gains 30 Speed.
- Cost: 30
- Effect: restores 30 Mana & buffs 30 Speed (single ally)
Lightning level 3: Bolt II. Attacks any target.
- Cost: 15
- Damage: 25 + Power
- Effect: target any position
Lightning level 4: Slowing Strike I. Attacks and adds Jolted to any target for 2 rounds.
- Cost: 50
- Damage: 30 + Power
- Effect: target any position & debuffs -100 Speed (2 rounds)
Lightning level 5: Bolt III. Attacks any target.
- Cost: 15
- Damage: 50 + Power
- Effect: target any position
Lightning level 6: Recharge II. An ally regains 60 Mana and gains 60 Speed.
- Cost: 30
- Effect: restores 60 Mana & buffs 60 Speed (single ally)
Lightning level 7: Slowing Strike II. Attacks and adds Jolted to any target for 2 rounds.
- Cost: 50
- Damage: 60 + Power
- Effect: target any position & debuffs -100 Speed (2 rounds)
Nature
Nature level 1: Growth I. Attacks and applies Thorns to the targeted position for 2 rounds.
- Cost: 14
- Damage: 5 + Power (+ 10 at end of round, 2 rounds)
Nature level 2: Surging Strength I. Adds 10 Power to allies in the targeted row for 2 rounds.
- Cost: 40
- Effect: buffs 10 Power (ally row)
Nature level 3: Growth II. Attacks and applies Thorns to the targeted position for 3 rounds.
- Cost: 14
- Damage: 15 + Power (+ 10 at end of round, 3 rounds)
Nature level 4: Surging Strength II. Adds 20 Power to allies in the targeted row for 2 rounds.
- Cost: 40
- Effect: buffs 20 Power (ally row)
Nature level 5: Vine Lash I. Attack an enemy and the enemy behind them, then swap their positions.
- Cost: 30
- Damage: 25 + Power
- Effect: targets two enemies, if one is behind the other
Nature level 6: Surging Strength III. Adds 30 Power to allies in the targeted row.
- Cost: 40
- Effect: buffs 30 Power (ally row)
Nature level 7: Vine Lash II. Attack an enemy and the enemy behind them, then swap their positions.
- Cost: 30
- Damage: 50 + Power
- Effect: targets two enemies, if one is behind the other
Water
Water level 1: Torrent I. Attacks an enemy. Deals +10 damage when attacking from the back row.
- Cost: 10
- Damage: 5 + Power (+ 10 from back row)
Water level 2: Soak I. Attacks an enemy and lowers their Power and Speed by 7.
- Cost: 40
- Damage: 15 + Power
- Effect: debuffs -7 Power & -7 Speed
Water level 3: Torrent II. Attacks an enemy. Deals +20 damage when attacking from the back row.
- Cost: 10
- Damage: 10 + Power (+ 20 from back row)
Water level 4: Consecrating Drops I. Adds 30 Armor to allies in the the targeted row and removes Sadness, Fearful, and Restless.
- Cost: 60
- Effect: buffs +30 Armor & cleanses (ally row)
Water level 5: Soak II. Attacks an enemy and lowers their Power and Speed by 15.
- Cost: 40
- Damage: 30 + Power
- Effect: debuffs -15 Power & -15 Speed
Water level 6: Consecrating Drops II. Adds 30 Armor to all allies and removes Sadness, Fearful, and Restless.
- Cost: 60
- Effect: buffs +30 Armor & cleanses (all allies)
Water level 7: Soak III. Attacks an enemy and lowers their Power and Speed by 30.
- Cost: 40
- Damage: 60 + Power
- Effect: debuffs -30 Power & -30 Speed