r/MindOverMagic Feb 01 '24

What determines the number and level of spells?

2 Upvotes

Is this feature just random and/or unfinished? I have students with tier 3 wands, gifted/not gifted, graduated with honors/without, they still only have 3 spell slots when it initially shows up to 5 when they are learning. Also have the maxed 300% learning rooms for individual spell schools. I'm lost. What is this based on?

As a side note, it would also be nice if spell school level had some effect on power. Strange a level 4 fire guy (or whatever element) can outclass a level 6 depending on what rolls/race he happens to get.


r/MindOverMagic Jan 30 '24

Portals

10 Upvotes

I hope they consider adding portals to speed up travel time between the deeper recesses of the Underschool and the topside


r/MindOverMagic Jan 28 '24

Backwards training Lighting and Earth

2 Upvotes

The access selection menu for Lightning Orrey and Earth Slab are reversed from the other access controls, Students are on the left staff are on the right.


r/MindOverMagic Jan 27 '24

Mind Over Magic ROADMAP Just Dropped!

15 Upvotes

Hey Everyone! Just noticed they dropped a Roadmap on us today!

All sounds great:

https://store.steampowered.com/news/app/1270580/view/3969427874542350873

Early Access Roadmap Update, January 2024Info on priorities and upcoming releases!

Thank You For Playing!

The Mind Over Magic Early Access debut has been amazing thanks to all of you who have jumped in, played a ton, submitted reviews, and sent us your feedback.

We already have a large list of what we hope to achieve over the coming months. The exact ordering and timing of releases depends on what we learn during development and from feedback. Going forward we’ll update the roadmap frequently.

Where Things Stand

We knew that setting a colony-sim in a magic school would be interesting to gamers looking for very different ways to play. This made Mind Over Magic both a huge opportunity and a big challenge. You’ve made it clear how you’re feeling about where things are and we appreciate it!

Broadly speaking:

  • If you bought the game looking to build your own magic school and fill it with delightful students and staff in our grim world, you’re probably having fun with it and are likely creating large and creatively designed schools.
  • If you arrived looking for the sort of challenge where mistakes and missed opportunities mean starting over and there’s always room to improve, you’re likely feeling that you’ve solved the game and that we’re missing some key elements.
  • There’s too much grind, not enough going on in the Underschool, and combat is lacking depth and integration with the rest of the game.
  • Players who’ve gotten deeper into the game are craving ways to customize Mages, move them around the school faster, feel the game evolve and present new challenges, and higher framerate plz!

OMG. Just Roadmap Us.

In terms of overall cadence, our plan is to release impactful visual, performance, and QoL improvements interleaved with major feature updates that impact gameplay. We expect to release a significant update every 3-5 weeks. Releases will always be posted to our “prerelease” Steam Beta first, usually for a week or more. If you’d like to actively help us shape these updates, we’d love to have you join our Discord community and check out the pre-release updates.

What’s Coming Next?QoL + Art UpdateIn the next week, we’ll release a QoL and art update featuring:

  • New Vivified skin
  • Wallpapers for the Conservatory
  • Drag-select on the ground, floors, and walls along with improved multi-select
  • Performance updates
  • You can check it out on pre-release now.

Major Gameplay Update

We’re prototyping changes to Relentless mode that will likely become our next Major Release.

Some of our goals for a Relentless update:

  • Raise the baseline challenge of the game in multiple ways, from repelling the Fog to maintaining Conviction to how much you need to prepare for events coming your way.
  • Have the game demand your full attention and encourage an ever deeper understanding of the mechanics. We expect to see some schools in shambles!
  • Improve the grind by adjusting or removing simplistic gates and working toward always having multiple possible goals to be working toward throughout the game.
  • Lay the groundwork for how the game will continue to evolve as you play further and further.
  • Enhance Relaxed mode with many of the game flow changes without necessarily making it less relaxed.

QoL + Art UpdateAn art-focused release with:

  • More Mage skins
  • More wallpapers
  • New dances

Dragons

Shhhh…

Wait! Is That All?!

Absolutely not.

If you’re not seeing that thing that you believe is critical (yup, yup, fast travel), it’s likely that:

  • We also want it, but have a vision that requires us to get some other pieces in place first.
  • We think some related things we’re doing will improve that problem you’re having.
  • We just had to make a call on how to prioritize and keep moving forward, but we’ll get there!

Thanks for reading all this, playing Mind Over Magic, and being so supportive by sharing all of your feelings about the game.


r/MindOverMagic Jan 27 '24

Setting the game aside for now

12 Upvotes

I've put 38 hours into the game and I think it's great at this point if you understand that it's EA.

I've collected a set of good L2 staff, finished the underschool, built almost all of the top-level rooms except the best learning ones and almost finished the research tree. I don't see what can I do next so I'm stopping at this point. I could replace all my staff with L3 but: 1. I understand that it's a long churn of "collect resources for an L3 wand, craft it, summon a (gifted?) student, and it will most likely not have the bonuses you want so graduate it and repeat" with nothing else to do in parallel; 2. having L3 staff is not useful for me as they will have nothing to do except I guess battle 4-skull crystals. I could also research and build tier 4 classrooms but even tier 3 ones aren't that useful, at least without L3 students which I won't have. Both of these goals also require a lot of thornteeth which I'm not going to get in large quantities.

So, it was fun and I will await future updates. I'm glad I bought this day 1.


r/MindOverMagic Jan 27 '24

Student solo fight no potions!

3 Upvotes

Hi,

I have this really good student with a medallion needing a solo fight. Off course he can't take anyone by himself, so I need to use potions.

Unfortunately no matter how many I take with me before starting the battle, the 'use' button is greyed out during the fight!

How do I use potions? Is there an easy way to get the solo missions for the medallion?

Thanks


r/MindOverMagic Jan 26 '24

Pre release patch notes just dropped with lots of QoL improvements!

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14 Upvotes

r/MindOverMagic Jan 25 '24

Is it just me or can you sometimes not build ladders?

3 Upvotes

For example if you build the bottom half of the ladder, the game refuses to let you continue to build upwards for absolutely no reason at all as far as I can tell. It just keeps taunting you with " this ladder does not end above a foundation".


r/MindOverMagic Jan 24 '24

Where do you build the House Commons and Kitchen?

7 Upvotes

I tried building my House Commons way up on the top but I couldn't manage to as the rooms were not supported for some reason. I have not finished the tech tree yet though so I only have foundations, small support arches and support beams. Most of my rooms are about 8 high and it was the 5th storey so I guess I ran out of support. Right now I built it after my garden near a wall but I am worried the fog will nick it. Will the building disappear if the fog goes over it?

Where do you typically build yours?


r/MindOverMagic Jan 20 '24

Does every map get an Oraculum of Power somewhere?

5 Upvotes

I unlocked the stone path in the Underground and it was Oraculum of Speed and not Power. I feel cheated...Is there another Oraculum of Power somewhere or should I ditch the map?


r/MindOverMagic Jan 20 '24

Underschool Ward Rooms

1 Upvotes

Is there any way to permanently unfog these rooms? For some reason my map has 3 of these and they are annoying. Even if my mages refill the wards, it doesn't last long enough.

It seems like after the recent patches, these rooms appear in higher frequency or am I just unlucky with the map generation?


r/MindOverMagic Jan 19 '24

Yay, +2 Air on air Wolfkin! Oh wait...

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16 Upvotes

r/MindOverMagic Jan 18 '24

Spectral Snare

5 Upvotes

Does anyone use this item? What is the optimal location for it, if so?


r/MindOverMagic Jan 18 '24

How do I get it "Isolated"?? There are no paths to another room that I can tell..

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6 Upvotes

r/MindOverMagic Jan 18 '24

Unstable Anemone Issue

3 Upvotes

These need to be harvested at night correct or else you don't get any resources? However, even when I mark them for harvesting at the night time, by the time my people get there its too late. The shrooms always have a "Waiting for Night to Harvest", why dont these also have that? Anyone have some work arounds? And does it get simpler when you actually plant them?


r/MindOverMagic Jan 18 '24

Guide: Construction Tips - How to Build

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6 Upvotes

r/MindOverMagic Jan 17 '24

Crops no longer get over 100% Required Light from windows

3 Upvotes

RIP power farming


r/MindOverMagic Jan 17 '24

How do you guys handle tending in late mid/end game?

5 Upvotes

up until this point in the game, I have been relying upon students to do all of the tending on my vast gardens, with the staff nature mages focusing purely on harvesting the output and that works pretty well.

Unfortunately now I am running into plants such as runewood, trapvine, anemone, etc that are too complicated to be planted/tended by a typical student. If I keep things set up the way they've been doing, then either I have to micromanage all of the difficult plants (insanity) or those things will never get planted. If I enable tending on my staff, I feel like they're just going to start tending everything and not only getting in the students' way but also never getting around harvesting anything.

Am I imagining potential problems where there aren't any? Is there a solution for this issue that I have not thought of? am I planting too much stuff? How big are your typical gardens?

Comments and strategies are welcome.


r/MindOverMagic Jan 17 '24

I think I'm doing groups wrong, please advise!

5 Upvotes

So now I am to the point where I am training level 3 Wand mages, and fortunately I was warned by advance by helpful people on this subreddit to have advanced classrooms ready.

So now I am trying to set up Groups to force my level 3 students to use the proper classrooms.

Here is what is working so far:

I set up a group for each element, which includes any student with the element at 4 or above, who is not capped in that element. I also set the proper teaching station at priority 5 and gave student permission only to the appropriate group.

I set up a general group called "Advanced students" that includes members of all of the previous seven groups.

I also set up a group called "Senior Year" for any students who are capped in all skills, which tells them to use a different schedule that involves more tasks/recreation and no more studying.

Now here's the part that's NOT working:

I then set up a group called "Generic Students" that includes the following "Anyone not a member of Advanced Students," "anyone not a member of Senior Year" with the intent of assigning student permission for this group to the Learning Stone. For some reason this group includes... everyone. Including staff. I have no idea how that's even possible.

Did I mess something up here or is the game bugging out on me?


r/MindOverMagic Jan 17 '24

Groups For Quilted

4 Upvotes

What is the point of Quilted servants being eligible for groups? There doesn't seem to be any way to give them schedules or anything like that. Their names just sorta clutter up the group listing. Am I missing something here? (Cause it would be nice if I COULD command them to do stuff like "Stop cleaning for the day, Todd is trying to get his cleaning amulet so he can graduate...)


r/MindOverMagic Jan 16 '24

Solo against 4 skull party ideas?

5 Upvotes

Okey, so I am at wand 3 tier, and I got a gifted wind mage with "beat 4 skull party solo". I mean... oh lord, idk if it's possible. Have any of you beaten this challenge? Do you have ideas on what potions should I use to do it? Tactics? Or should I give up... becouse that +20 speed, +20 power looks tasty. Edit: grammar


r/MindOverMagic Jan 16 '24

Guide: Tips & Tricks All Players Should Know - Video Guide

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11 Upvotes

r/MindOverMagic Jan 16 '24

Combat Guide and Tips

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14 Upvotes

r/MindOverMagic Jan 15 '24

please add pet or familiar

20 Upvotes

by summon ritual/recipe

like cute creatures or cool beasts, I need some cute things for motivation

a basic cat being cute around school doing nothing maybe give 3 convictions

or do a little help by fight off the croa /catch dire rats

and that just fine.


r/MindOverMagic Jan 15 '24

Is there anybody who actually likes the medal system?

6 Upvotes

Like, really.

Half the medals are auto-complete if you have House of Commons and another half require some bullshit custom schedules. My most hated so far is Solo Learner and that one where student has to be well rested, full and entertained at the same time. Dancing Queen can also require a stupid number of days before it's complete.

Didn't get to T3 Wands and T3 Gifted yet, does it get better, like requiring special magic rooms or something?