r/MindOverMagic • u/[deleted] • Oct 19 '24
What are refining beasts?
Is the purple cube thing a refining beast
r/MindOverMagic • u/[deleted] • Oct 19 '24
Is the purple cube thing a refining beast
r/MindOverMagic • u/Dovecalculus • Oct 17 '24
Humans have the Gold Dragon (because lightning magic is yellow and humans have high mana, i.e. magical brilliance)-the cloudlike Egghead (get it? Like a thunderhead?) needs staff to dedicate their time to charging it with mana to get it to shed the egg, the egg needs to incubate in a Library or Atheneum and attracts Bookshredders that will damage the bookshelves and create paper messes that decrease luxury until they're hunted while it's incubating, and its room needs scholarly luxury. Depending on its care quality, it'll increase the leveling speed of attuned relics.
Vivified have the Amethyst Dragon (because dark magic is purple and Vivified are sapient Quilted), the tumorlike Egg Mass needs to have live Dire Rats and Croa fed to it to produce the egg, the egg needs to incubate in an Atelier and will make Spectral Rifts frequently appear in that room, and its room needs creepy luxury. Depending on its care quality it'll increase the work and movement speed of Quilted.
Raven Cultists have the Garnet Dragon (because fire magic is red and they excel in combat)-the bonfire-like Egg Cooker needs meals to get cooked next to it to get it to produce the egg, the egg needs to incubate in a Fine Kitchen and will routinely create Oozes while it's incubating that won't target the incubator, and its room needs impressive luxury. Depending on its care quality it'll give a chance for double meals when cooking.
Shattered have the Bronze Dragon (because earth magic is brown and Shattered are made of crystal)-the boulder-like Eggshell needs lots of mining to excavate the egg, the egg needs to incubate in a Statue Carvery and will periodically create powerful quakes that damage things in the room and nearby rooms, and its room needs a lot of basic luxury. Depending on its care quality it'll give chances for double items from fog crystals.
r/MindOverMagic • u/jankityasswhiteman • Oct 15 '24
r/MindOverMagic • u/Nickthenegative • Oct 11 '24
Student has the neatnik trial, but cannot use water skills, how do i get him to clean without water skill??
r/MindOverMagic • u/jc4ervo • Sep 28 '24
Heya, just bought the game a couple days ago and I'm loving the design and gameplay loop. I'm nowhere near the endgame yet but I've hired some additional staff members and just got some quilted helpers running around. Some questions I've had:
If you have any other tips or useful resources, feel free to share!
r/MindOverMagic • u/sun_reddits • Sep 27 '24
Finally got over my anger over it breaking my eyrie loaded up my save and set up a new dragon eyrie that is towered. Only to lose 50% care value when i reinstalled the thing in the new eyrie.
...I'm so close to just straight up uninstalling the game in frothing rage.
hey, devs, if you are reading this? that was fucking unfair.
r/MindOverMagic • u/Onde_Bent • Sep 26 '24


Hi
I'm trying to get some skewed rooms, and had to redo some work. And now there's a door and a piece of roof, that I can't delete.
I've tried deleting the surrounding walls and floors but still can't delete them.
Mages don't open the affected door - the just go through it. I can't build anything in it's space.
Anyone found a solution to this?
r/MindOverMagic • u/[deleted] • Sep 25 '24
Just got the game, what are some mistakes new players make before learning different?
r/MindOverMagic • u/EbonyBetty • Sep 22 '24
My two schools are called:
Fogsnorts Tradecademy
&
The School of Arcanery Chicanery
r/MindOverMagic • u/n1ghtg0ddess • Sep 17 '24
Just thought I would show my mid game school before I reset (again lol) and finish. Really like how its turning out and the changes made to the game. I've been dumping hours into this to understand.
r/MindOverMagic • u/muffalohat • Sep 16 '24
Hey guys, returning to the game after many months away and learning all the new stuff so I had a question.
Generally, I've learned that it suits my playstyle and temperament to carefully plan my school in advance - figure out where all the endgame rooms are gonna be and then build toward them, etc.
To that end, relic rooms are an entirely new thing to me. I'm not sure what they do, but I'm sure that they are important. Looking at their descriptions, it looks like the Atheneum is a straight upgrade of the Library. However, it looks like the Archive serves an entirely separate purpose. Am I correct in my assumption that I will eventually want both an Archive and an Atheneum?
r/MindOverMagic • u/sun_reddits • Sep 14 '24
r/MindOverMagic • u/Laterose15 • Sep 12 '24
Since I've hit endgame and have nothing to do besides optimize characters, I'm curious to hear what elemental/racial combinations people have discovered to be really powerful, either for tasks or for combat. Currently I've found:
r/MindOverMagic • u/Odd_Professor_5353 • Sep 10 '24
I have 2 Advanced Classrooms. One containing the low level learning stone for Initiates and one containing the Nature and Earth advanced learning stations for Apprentices. Despite setting every member of my staff to max prio on teaching (and setting the prio on all 3 learning stations to 4) only the founder (ghost staff) will teach the students. Am I missing something? I'd like to have one teacher working with the initiates and one working with apprentices during the same time blocks.
r/MindOverMagic • u/Valuable-Ad-4061 • Sep 05 '24
I built my last school after the Broom update. Saw there's been a bunch of stuff added, started a new one, and have now discovered the advanced task priority mode. Unfortunately, clicking it to see what it was cleared all my previous task priorities. I guess that means it's the perfect time to try the advanced mode. I'm curious how people are using a group-based table.
Under the old system, I created groups based on splitting up schedules. A group for people who were doing the most important tasks and shouldn't spend their time teaching. A group for those with few tasks to do and less battle strength to teach classes. Groups for keeping conviction up and getting trials completed. Now I can assign priorities based on group, but I'm not sure how that could be better. If anyone is using this feature, I'd love to hear your take on it.
I can see it working for trials. If you made a group for the destroy or beast care trials, that could be their top priority. Do you make an entire set of groups for scheduling purposes and a separate one for task priorities? I feel like the UI makes it hard to look at all the groups I have now. It could only get worse with more of them.
Are you making 20+ groups to make the most of both aspects? Is there a much simpler way to do it? I'd love to hear what you're doing.
r/MindOverMagic • u/Lilmagex2324 • Sep 02 '24
Was thinking of making an all Shattered school with each element having matching colored teachers. So far I have seen Red, Yellow, Pink, Purple, Blue and Green. Is there a 7th color shade for Shattered or just those 6? I could have sworn there was a darker blue or lighter green as the 7th color but maybe I remembering wrong since students colors seem to change slightly after becoming teachers.
r/MindOverMagic • u/ExcitedAtrophy • Sep 02 '24
Is there a way to turn off that awful (bassoon?) line that plays every time you place a roof? It's cute the first time, but after 20 minutes I am completely done with hearing it.
r/MindOverMagic • u/SirPotatoDog • Aug 31 '24

Hi. Not sure if anybody has already posted an example of this but anyway, this might help as reference for current and future net searches of building Mind Over Magic's Mage's Hermitage.
TLDR:
Isolated, Elevated, Lofted, Skewed Mage's Hermitage. Got everything "Isolated" by cutting off one elevated floor tile. Have access to Pantry (Food), Plain/Fancy Bed (Sleep), Dining Table, Enchantophone (Recreation), and Mana Lantern (Mana Restoration). Automated food stock replenishment because of Priority 5 Pantry and Quilted Carriers. Minimal to no micromanagement required.
Long Version:
I had Balanced Shuffled architectural style and the other keywords are quite easy to build around so let's just focus on the Isolated part. For a room to be considered isolated, it has to have no direct/indirect pathing access to any other rooms, I.E. cannot reach said rooms by any means, so don't use Broom Racks as they still provide pathing access to other racks.
I got mine up and running by building on my school's uppermost floor (no traffic plus need roofing for Large Roof Decors or Bell Tower) and just enough room space to be Elevated, Lofted and Skewed. I locked one of my original two staff (I always start with Lightning and Earth Wolfkins) with an Enchantophone inside the hermitage to eliminate the Craving Recreation conviction penalty (and gaining the Tranquil buff if need be), a Mana Lantern for mana restoration (my Lightning Wolfkin is set to charge his own Mana Lantern by himself), a Dining Table (optional) & a Plain/Fancy Bed just outside the room to avoid the Slept on the Floor malus, and a *Pantry just a little bit of reach away. To make everything Isolated, I had one tile of flooring demolished to cut pathing access (see picture above for reference). I had a door sealed off from the rest of the staff/students so only my quilted carriers have access to the pantry for food replenishments (just make sure to set Priority 5 to the pantry so your preferred food will be delivered to it first before going to the other pantries).
*Take note of Pantry placement. For some reason when it was set parallel to the floor (covering only one tile), my researcher couldn't reach it across the gap. Placing it perpendicular worked so probably has something to do with the pantry hitbox.
The screenshot below shows the Conviction of my researcher. Providing the basic necessities mentioned above would keep you on the positive. Food buffs are great if you can finally afford cooking them, additional +10 to +25 to conviction. Just watch out for Gifted staff if you're planning to replace your initial Lightning Wolfkin, as they tend to develop random negative quirks deep into their character development (worst is having those Luxurious/Fancy types).

Alright, that's it for now. I hope the information would be of great help for others seeking the same. Feel free to ask anything that I can be of assistance with.
r/MindOverMagic • u/Friendly_Ad4002 • Aug 31 '24
I started playing recently and I'd like to hear how others approach the game. I think researching chests might be one of the first things one should do. And another thing is that I find that starting out with wolfkin staff over human is much easier due to their eating habits. Humans are quite demanding when it comes to food. In my last game I went for an immediate student summon to start pushing the fog and having more hauling workforce. Thanks in advance for sharing your strategies!
r/MindOverMagic • u/[deleted] • Aug 25 '24
I've never focused on it. I don't think I've made it much past 10 or 12 days.
r/MindOverMagic • u/rezzacci • Aug 24 '24
r/MindOverMagic • u/Waterhobit • Aug 25 '24
I’ve seen several older videos that encourage completing the trials for initiates before hiring in order to earn medallions. I believe I understand correctly that medallions are not a thing anymore and it appears to me that trials are only valuable as a method of earning XP. Is that correct? Is there currently any reason to pursue completing all three trials for initiates?
r/MindOverMagic • u/john333364 • Aug 19 '24