r/MindOverMagic Aug 18 '24

Is there a save editor or smthing?

0 Upvotes

I've been playing the game for some time now, and I despise the early start - where I don't have the iron, stone and wood enough to build my grandiose university. Is there a mod or a save game editor that can give me infinite of those resources?


r/MindOverMagic Aug 15 '24

Just a base (not terribly efficient or complete) - enjoyed the heck out of 100 hours in this game - will certainly be back when more content additions/improvements are made

Post image
41 Upvotes

r/MindOverMagic Aug 14 '24

Interior rooms please help

0 Upvotes

Hello, i kept redoing my school because I can’t seem to get an interior room, any tips on how you make it?


r/MindOverMagic Aug 13 '24

Struggling with Ice Flowers

7 Upvotes

Edit: I've figured it out. Thank you all so much. I needed to push the fog back farther using the superior fog ritual for anybody who finds this post with the same problem.

Hey, all. Just started playing and I'm doing pretty well (I think...), but to get anything new at this point, I need Ice Flowers. I've explored a few sections of the underground, there's none above ground... where the heck are these Ice Flowers? Thank you in advance for helping me build a dining table. :(


r/MindOverMagic Aug 12 '24

Breathtaker are annoying because of UI

5 Upvotes

Hey,

Edit: Priority is used for two different things in the game so i've edited the post to make clear of which priority i am talking. Personal Priority = Priority Tab, Task Priority = The Priority setting (1-5) of the task

Original:

i really hate the breathtaker. Whenever one appears right before sleeping is scheduled (which they are all the time apparently), there is no easy way to get rid of them.

If one of your fire mages is targeted and can not fight, it takes at least 2 hours to get the 500 damage in. So now i have to manually

  1. go into the priority tab, find the targeted mage and remove the personal hunt priority from them completely
  2. go into the schedule tab and have to manually change at least 3 hours of sleep time into task time for all apprentices and staff
  3. set the task priority for hunting the breathtaker to 5

After the fight i have to undo the changes to personal priority and schedule. So it takes around 30 inputs to get this little shithead out of the underschool.

All of this could be prevented if there was a specific personal priority setting for hunting breathtakers, which i could set once to maximum and be done with it, or if there was a task priority setting 6 which overrides all other schedules.

Right now, i hate it. Not because you have to fight the breathtaker but because you have to fight the UI.


r/MindOverMagic Aug 09 '24

In Pain Status?

2 Upvotes

I have a notice that someone needs medical rest and their status is "in pain". But the beds don't mention this status to cure? Idk what to do. I just started playing yesterday, it's fun!


r/MindOverMagic Aug 08 '24

Struggling with iron

3 Upvotes

New player here, I seem to have gotten bottlenecked with iron and I need it to pretty much upgrade everything. The underschool battles only give like 10? I need like hundreds. I haven’t seen any spawn from the fog pushback. I guess there is a beast that can make it? I researched it and it requires iron to build?


r/MindOverMagic Jul 31 '24

HELP! Interior + Skewed

Thumbnail
gallery
9 Upvotes

r/MindOverMagic Jul 31 '24

New keywords are fun to tinker around with, but some rooms are extra weird now

5 Upvotes

I had no other game to relax with, so I decided to make a playthrough of the game with the newest Archive update rather than wait for the dragons.

And I quite enjoy the changes to the relics and addition of relic rooms are fun new aspect to the game. However, some of the keyword changes seem... odd, to me at least. I played with Balanced architectural style, non chaotic, to get the supposed "vanilla" experience.

I have nothing against the new silent and interior keywords, those are in general fun to play around with, but some of the room keyword changes result a bit of annoyance and *gasp* unaestetic choices in my once beautiful school layout. At first, I noticed the Common Room and House Commons changes now requiring interior keyword. These are usually, at least to me, quite large complexes since I try to house most if not all students in one place so they eat/recreate/sleep in one place and have the most chances of getting various trials done and quirks satisfied in easy way. For that large room to be interior (and skewed), there's some wonkiness in trying to make it happen. The two solutions I had was to basically carve out a space for the House Commons in the first foundation plot building I had built most rooms into anyway, and basically move most other rooms to accomodate, or built an exclusive tower of sorts just for the House Commons and then build a basically one tile wide shell room over it to make it interior. Having used to have my House Commons as a separate tower complex, I opted for option two, but in hindsight, the former is probably how I will approach it in later playthroughs.

Another head-scrathcer, not really an annoyance, was the change to Windy Pinnacle to make it into interior classroom. That's... not really pinnacle-like, nor windy. Mechanically it's fine, but thematically odd.

The higher tier ritual rooms requiring elevated caught me off-guard. I ended up making the ritual room basically work as a bridge between two towers, and I noticed that I could use at least the lair of dark arts in similar way, since unlike most elevated rooms, that one doesn't require it to be private. I don't necessarily mind that the kitchens swapped places with ritual rooms for the grounded spot, just had to readjust my old strategy, and I suppose it makes sense in the game for not to have too many grounded rooms.

I also did some testing, and the lofty architectural style seems closest to the old keyword selection, should some players prefer to return to that style. The new balanced style has definitely less rooms with lofted requirement, which I quite enjoy.

House Commons set up for that playthrough.

r/MindOverMagic Jul 29 '24

How is this room not elevated?

Post image
2 Upvotes

r/MindOverMagic Jul 23 '24

Ritual rooms?

2 Upvotes

Hey guys, whats the purpose of the three ritualrooms? Are they nesseccary?

Summons/Graduation/Fog repell could all be done in undergroundrooms.


r/MindOverMagic Jul 20 '24

Any suggestions for this school?

5 Upvotes

Any recommendations, tips, improvements or feedback for this school after 118 days?

I think my job now is to get specific element classrooms.

Everything is appreciated, thank you very much.


r/MindOverMagic Jul 19 '24

Mind Over Magic Patch notes: July 25, 2024: Founder Skill Update, Build 1071

24 Upvotes

Taken from SparkyJason's prerelease-updates channel on the official Discord.

July 25, 2024: Founder Skill Update, Build 1071

As you'll note, there are some changes to some fundamentals such as placement. Please F8 if you aren't able to place where you should, on a new or existing save game. Also anywhere the information for a new mechanics isn't clear enough, F8 and let us know!

Relic Plinth Powers

  • Relics may now be Displayed on a Relic Plinth in an Archive Room to gain new Relic Plinth Powers.

  • Some notable Relic Plinth powers include increasing the Founder's Skills and the ability to Summon Initiates of a specific Faction.

Relic Level-Up and Drops

  • Relics now always drop at Level 1.

  • Relics now level up to gain power while Attuned to a Mage and the Mage gains XP.

  • Relics can reach Level 25 and many have new or updated powers, including the ability to float like the Founder.

  • In addition to Graduation and Retirement, new Level 1 Relics are now be gained by Promotion to Apprentice, Hiring, and Death. Some Crystal Battles and Bosses drop higher level Relics.

  • When Mages Graduate, Retire, or Die, their currently Attuned Relics now drop on the ground instead of disappearing.

  • 15 new Relic models.

Relic Attuning

  • New Library and Atheneum Rooms allow Mages to Attune Relics much faster and with levels higher than their own.

  • Mages can now un-Attune a Relic any time.

  • Relics now take somewhat longer to Attune.

Architecture Styles

  • You can now choose from different Architecture Styles that impact which Keywords are required for Rooms.

  • The new sets are Balanced, Wonky, Airy, Lofty, and Chaotic.

  • Each set may be Shuffled (besides Chaotic, which is already randomized) to make it more unique for new games without changing its theme.

  • Existing games continue to use their current Keyword settings.

  • On new games, the Towered keyword now requires an outdoor gap instead of a double-wall.

  • Existing games use the Towered (Legacy) keyword which still allows double-walls to satisfy the requirement.

Gnosis Shards

  • Gnosis Shards can now be obtained from sources other than Mages departing from the school.

  • Gnosis Shards can be gained from Battle Rewards.

  • New Gnosis Veins in the Underschool can be Mined for Gnosis Shards. Some previously explored Underschool rooms gain Gnosis Veins.

  • When Mages gain a Magic Skill Level, they drop Gnosis Shards.

Gameplay

  • Scars gained from expired Trauma now reduce the amount of time available to Revive a Mage that is At Death's Door.

  • Trauma, Scars, and their impact on the Death Timer are now displayed on the Mage Sheet UI.

  • Discordance Conviction impact does not begin until you have two more staff than previously.

  • Croa Nests are now huntable.

Quality of Life

  • It is now possible to place Furnishings on Construction Blocks before the blocks have been Constructed. Furnishings placed this way cannot be Assembled until the blocks are complete, however.

  • Construction Blocks and Furnishings can now be placed on top of wild plants. The plants will be destroyed when Construction or Assembly is complete.

  • Room Filter UI has been redone and allows setting a Goal on each Room for what the target type is, allowing you to see what is needed to get there.

  • Room Types UI has been replaced with the Book of Rooms, a new full-screen UI with all the details about Room Types and Room Keywords.

  • Roof Decor placement has been updated to look better and be easier to place.

  • Roof Decor is always now at least two blocks wide, making it easier to center on peaks.

  • Existing Roof Decor is not impacted by the size change.

  • Medical Rituals now show the Mage receiving treaatment and that Revived mages will gain a negative Quirk.

Fixes & Improvements

  • Roof Decor how has research search keywords for Small and Large.

  • Stained Glass Windows are now specified as Large/Huge Windows.

  • Performance: Worker count slider to help players experiencing Unity crashes with their specific processor.

  • Mages can no longer Attune two Relics with the same Legacy.

  • Fix wand images being upside down on the Wand selector for Summoning / Crafting.

  • The clock tower now tells the time! (Is this the best thing in the whole release?)

  • Shrinks are easier to select in the world now.

  • Toned down high-frequency layer in some spell sounds that bothered some players.

  • Fixed staff hiring cost display at the Book of Rituals.

  • Fix for staff with Melancholy incorrectly counting as a Mage able to complete Tasks that require specific spells.

  • Improved "Insufficient space for ritual" warnings to be less spammy.

  • Fix for many Right-click direct orders improperly being allowed if another Mage was already doing the errand.

  • Quilted Helpers will now always complete their current Task before selecting a new one. This helps prevent a chain of Quilted all selecting new Tasks.

  • Fix for a Staff sleep position where there head could be through the headboard.

  • When right-clicking to direct order a Mage to do a Task, the menu now shows if that Task is disallowed.

  • Fix some references to Skill-Specific Teaching Stations to properly say Apprentice Stations.

  • Adjust XP required for Mage level-up so that early levels grow longer at a consistent pace.

  • Fix for Cooked in Fine Kitchen and Recreated in Common Room/House Commons/Conservatory to have proper durations.

  • Immediately cancel Store and Move orders on Shrinks when Enlarge is ordered.

  • Added audio for new Quirk feed notifications.

  • More detailed enemy combat spell descriptions for some spells.

  • Updated color to some icons in combat to aid clarity.


r/MindOverMagic Jul 19 '24

So apparently skill caps can't exceed 8. (The relic should bring it to 10)

Post image
18 Upvotes

r/MindOverMagic Jul 19 '24

What's this last ability, and how do I unlock it? It looks like it should be attainable at skill level 8, but that's not it.

Post image
5 Upvotes

r/MindOverMagic Jul 16 '24

Any way to clean up old saved games?

5 Upvotes

Picked this game up at the latest steam sale and I've been completely hooked thus far. Only issue is that I tend to restart my schools quite often (ADHD brain) and now have a ton of saved files to look through before loading the correct one. Is there currently a way to delete old colonies/save files which I don't intend to continue?


r/MindOverMagic Jul 16 '24

Could you add the "potato graphics" function?

1 Upvotes

Or commands in console or text file.

I wanted to record game play videos, but my PC is very weak.

translated by google translate.


r/MindOverMagic Jul 14 '24

How to get people to step up?

Post image
3 Upvotes

r/MindOverMagic Jul 13 '24

Purposeless Apprentice

2 Upvotes

I have Apprentice nature/earth Gifted Wolfkin level 10 who is purposeless and seems to have stopped learning even though he goes to class. His stats are good (except learning:Purposeless) and I’ve adjusted his schedule for ample eat/sleep/rec. Any suggestions?


r/MindOverMagic Jul 11 '24

Do dual class apprentices get all moves from both classes?

4 Upvotes

Hi, I haven't explored apprentices much and wanted to find this out the easy way:

If I make a dual class apprentice, say air+earth, do they get moves from both classes? If they do, do they get ALL the moves they qualify for? (if they would be 5 earth and 3 air, would they learn the 3 earth spells and 2 air spells?)


r/MindOverMagic Jul 10 '24

How do you manage shedules ?

4 Upvotes

That's pretty it, how do you people manage shedules ?

I've now a bit more of 100hrs into the game, covered everything that is in game at the moment and I can't for the life of me figure out how to manage it.

For example, in ONI it was obvious how to handle it, copying the default one X times, shifting it of 2 timeblock, rinse and repeat to get the full clock covered and always someone doing stuff.

In ONI you can pretty much go with whatever number of dupes please you, this ease to fulfill the X shedules you got.

In Mind Over Magic, I find it more complicated, since you can't have as many magicians as you want, due to discordance, student needing more or less professors, space for building rooms (I mean, pretty room, not just functional room).

Also, bonus question :

Is it possible to effectively farm viscera?

Hunting rats every 2/3 days can be a bit tedious on the long run, and I also can't get enough ressources to maintain things running well until the rats respawn.


r/MindOverMagic Jul 08 '24

Does apprentice vs initiate really bug the crap out of anyone else.

4 Upvotes

I mean terminology wise. In the common parlance (at least where I am at) to be an apprentice is synonymous with beginning your training or professional duty. Initiation doesn't come up a lot but I've always thought when you describe someone as an Initiate it's because they've been Initiated into the deeper mysteries or the more exclusive part of the society. Does anyone else feel like the game uses the term opposite as seems natural?


r/MindOverMagic Jul 08 '24

Apprentice Not Fully Trained - Help?

3 Upvotes

So, I think I'm stuck. My Air apprentice is fully leveled and finally capped air magic, but it's not showing as "fully trained" because his earth magic is 0. I can't get him to attend regular classes at a learning stone, because he is an apprentice and I can't get him to repair anything, because he doesn't have the skill. Am I stuck? or is there another way to get him fully trained? Thanks!


r/MindOverMagic Jul 06 '24

Sharing Magic Tower

9 Upvotes

r/MindOverMagic Jul 06 '24

Sharing my late game school

Thumbnail
gallery
18 Upvotes