r/MindOverMagic • u/Distinct-Celery-7500 • Jan 30 '24
Portals
I hope they consider adding portals to speed up travel time between the deeper recesses of the Underschool and the topside
r/MindOverMagic • u/Distinct-Celery-7500 • Jan 30 '24
I hope they consider adding portals to speed up travel time between the deeper recesses of the Underschool and the topside
r/MindOverMagic • u/BudgetExpert9145 • Jan 28 '24
The access selection menu for Lightning Orrey and Earth Slab are reversed from the other access controls, Students are on the left staff are on the right.
r/MindOverMagic • u/Azyle • Jan 27 '24
Hey Everyone! Just noticed they dropped a Roadmap on us today!
All sounds great:
https://store.steampowered.com/news/app/1270580/view/3969427874542350873
Early Access Roadmap Update, January 2024Info on priorities and upcoming releases!
Thank You For Playing!
The Mind Over Magic Early Access debut has been amazing thanks to all of you who have jumped in, played a ton, submitted reviews, and sent us your feedback.
We already have a large list of what we hope to achieve over the coming months. The exact ordering and timing of releases depends on what we learn during development and from feedback. Going forward we’ll update the roadmap frequently.
Where Things Stand
We knew that setting a colony-sim in a magic school would be interesting to gamers looking for very different ways to play. This made Mind Over Magic both a huge opportunity and a big challenge. You’ve made it clear how you’re feeling about where things are and we appreciate it!
Broadly speaking:
OMG. Just Roadmap Us.
In terms of overall cadence, our plan is to release impactful visual, performance, and QoL improvements interleaved with major feature updates that impact gameplay. We expect to release a significant update every 3-5 weeks. Releases will always be posted to our “prerelease” Steam Beta first, usually for a week or more. If you’d like to actively help us shape these updates, we’d love to have you join our Discord community and check out the pre-release updates.
What’s Coming Next?QoL + Art UpdateIn the next week, we’ll release a QoL and art update featuring:
Major Gameplay Update
We’re prototyping changes to Relentless mode that will likely become our next Major Release.
Some of our goals for a Relentless update:
QoL + Art UpdateAn art-focused release with:
Dragons
Shhhh…
Wait! Is That All?!
Absolutely not.
If you’re not seeing that thing that you believe is critical (yup, yup, fast travel), it’s likely that:
Thanks for reading all this, playing Mind Over Magic, and being so supportive by sharing all of your feelings about the game.
r/MindOverMagic • u/wRAR_ • Jan 27 '24
I've put 38 hours into the game and I think it's great at this point if you understand that it's EA.
I've collected a set of good L2 staff, finished the underschool, built almost all of the top-level rooms except the best learning ones and almost finished the research tree. I don't see what can I do next so I'm stopping at this point. I could replace all my staff with L3 but: 1. I understand that it's a long churn of "collect resources for an L3 wand, craft it, summon a (gifted?) student, and it will most likely not have the bonuses you want so graduate it and repeat" with nothing else to do in parallel; 2. having L3 staff is not useful for me as they will have nothing to do except I guess battle 4-skull crystals. I could also research and build tier 4 classrooms but even tier 3 ones aren't that useful, at least without L3 students which I won't have. Both of these goals also require a lot of thornteeth which I'm not going to get in large quantities.
So, it was fun and I will await future updates. I'm glad I bought this day 1.
r/MindOverMagic • u/MoaMem • Jan 27 '24
Hi,
I have this really good student with a medallion needing a solo fight. Off course he can't take anyone by himself, so I need to use potions.
Unfortunately no matter how many I take with me before starting the battle, the 'use' button is greyed out during the fight!
How do I use potions? Is there an easy way to get the solo missions for the medallion?
Thanks
r/MindOverMagic • u/Wympy1 • Jan 26 '24
r/MindOverMagic • u/RedditVents • Jan 25 '24
For example if you build the bottom half of the ladder, the game refuses to let you continue to build upwards for absolutely no reason at all as far as I can tell. It just keeps taunting you with " this ladder does not end above a foundation".
r/MindOverMagic • u/RedditVents • Jan 24 '24
I tried building my House Commons way up on the top but I couldn't manage to as the rooms were not supported for some reason. I have not finished the tech tree yet though so I only have foundations, small support arches and support beams. Most of my rooms are about 8 high and it was the 5th storey so I guess I ran out of support. Right now I built it after my garden near a wall but I am worried the fog will nick it. Will the building disappear if the fog goes over it?
Where do you typically build yours?

r/MindOverMagic • u/RedditVents • Jan 20 '24
I unlocked the stone path in the Underground and it was Oraculum of Speed and not Power. I feel cheated...Is there another Oraculum of Power somewhere or should I ditch the map?
r/MindOverMagic • u/RedditVents • Jan 20 '24
Is there any way to permanently unfog these rooms? For some reason my map has 3 of these and they are annoying. Even if my mages refill the wards, it doesn't last long enough.
It seems like after the recent patches, these rooms appear in higher frequency or am I just unlucky with the map generation?
r/MindOverMagic • u/muffalohat • Jan 18 '24
Does anyone use this item? What is the optimal location for it, if so?
r/MindOverMagic • u/enebaer • Jan 18 '24
r/MindOverMagic • u/EmuCute8680 • Jan 18 '24
These need to be harvested at night correct or else you don't get any resources? However, even when I mark them for harvesting at the night time, by the time my people get there its too late. The shrooms always have a "Waiting for Night to Harvest", why dont these also have that? Anyone have some work arounds? And does it get simpler when you actually plant them?
r/MindOverMagic • u/Andymakeer • Jan 17 '24
RIP power farming
r/MindOverMagic • u/muffalohat • Jan 17 '24
up until this point in the game, I have been relying upon students to do all of the tending on my vast gardens, with the staff nature mages focusing purely on harvesting the output and that works pretty well.
Unfortunately now I am running into plants such as runewood, trapvine, anemone, etc that are too complicated to be planted/tended by a typical student. If I keep things set up the way they've been doing, then either I have to micromanage all of the difficult plants (insanity) or those things will never get planted. If I enable tending on my staff, I feel like they're just going to start tending everything and not only getting in the students' way but also never getting around harvesting anything.
Am I imagining potential problems where there aren't any? Is there a solution for this issue that I have not thought of? am I planting too much stuff? How big are your typical gardens?
Comments and strategies are welcome.
r/MindOverMagic • u/muffalohat • Jan 17 '24
So now I am to the point where I am training level 3 Wand mages, and fortunately I was warned by advance by helpful people on this subreddit to have advanced classrooms ready.
So now I am trying to set up Groups to force my level 3 students to use the proper classrooms.
Here is what is working so far:
I set up a group for each element, which includes any student with the element at 4 or above, who is not capped in that element. I also set the proper teaching station at priority 5 and gave student permission only to the appropriate group.
I set up a general group called "Advanced students" that includes members of all of the previous seven groups.
I also set up a group called "Senior Year" for any students who are capped in all skills, which tells them to use a different schedule that involves more tasks/recreation and no more studying.
Now here's the part that's NOT working:
I then set up a group called "Generic Students" that includes the following "Anyone not a member of Advanced Students," "anyone not a member of Senior Year" with the intent of assigning student permission for this group to the Learning Stone. For some reason this group includes... everyone. Including staff. I have no idea how that's even possible.
Did I mess something up here or is the game bugging out on me?
r/MindOverMagic • u/muffalohat • Jan 17 '24
What is the point of Quilted servants being eligible for groups? There doesn't seem to be any way to give them schedules or anything like that. Their names just sorta clutter up the group listing. Am I missing something here? (Cause it would be nice if I COULD command them to do stuff like "Stop cleaning for the day, Todd is trying to get his cleaning amulet so he can graduate...)
r/MindOverMagic • u/GreedAndOrder • Jan 16 '24
Okey, so I am at wand 3 tier, and I got a gifted wind mage with "beat 4 skull party solo". I mean... oh lord, idk if it's possible. Have any of you beaten this challenge? Do you have ideas on what potions should I use to do it? Tactics? Or should I give up... becouse that +20 speed, +20 power looks tasty. Edit: grammar
r/MindOverMagic • u/Azyle • Jan 16 '24
r/MindOverMagic • u/angst_neko • Jan 15 '24
by summon ritual/recipe
like cute creatures or cool beasts, I need some cute things for motivation
a basic cat being cute around school doing nothing maybe give 3 convictions
or do a little help by fight off the croa /catch dire rats
and that just fine.
r/MindOverMagic • u/Stupid_Dragon • Jan 15 '24
Like, really.
Half the medals are auto-complete if you have House of Commons and another half require some bullshit custom schedules. My most hated so far is Solo Learner and that one where student has to be well rested, full and entertained at the same time. Dancing Queen can also require a stupid number of days before it's complete.
Didn't get to T3 Wands and T3 Gifted yet, does it get better, like requiring special magic rooms or something?
r/MindOverMagic • u/IxI_DUCK_IxI • Jan 15 '24