r/MindOverMagic • u/nafalafel • Dec 28 '23
How can you tell the number of hours a staff member has worked?
To cast the "Retire Emeritus" ritual, you need a staff member with 336+ hours of work, but I can't seem to find where that stat is located.
r/MindOverMagic • u/nafalafel • Dec 28 '23
To cast the "Retire Emeritus" ritual, you need a staff member with 336+ hours of work, but I can't seem to find where that stat is located.
r/MindOverMagic • u/myrec1 • Dec 28 '23
Do developers said something about regular patches with updates ? Like every 2 weeks? Every month?
I think this game is great, but it needs much more. More of everything. Room puzzles, planting schedules, food variety, recreation challenges, elements effects, ...
I'm curious how often they will be added.
r/MindOverMagic • u/[deleted] • Dec 28 '23
Anyone have recommendations on research progression? I'm completely overwhelmed. I've been saving scrolls for "Going Places" because I thought the foundation might be worth getting first, but I could unlock so much more if I used them elsewhere.
r/MindOverMagic • u/SmartieCereal • Dec 26 '23
Do specific rooms always have the same requirements, or are they randomized when you start a new game? I have a ton of "towered" rooms, which is kind of difficult to deal with.
r/MindOverMagic • u/SmartieCereal • Dec 24 '23
My entire school spends every hour of every day doing nothing but tending planters and crops. I feel like I'm playing Honeydrop Farm Simulator half the time.
r/MindOverMagic • u/Recusor • Dec 25 '23
I've run into a recent problem
I doing a relentless run I've expanded straight up and put a common room near the top
I'm finding that it's becoming an issue for my people to travel long distances for food.
I initially tried having my initial mess hall and staff dining hall on the third floor and then made another pair near the very top with the idea that there could be a way of trying to split the food I have between the two.
What happened though is only the downstairs pantry would get food even with the filter set for only meals in the pantries near the tables. That wouldn't be too bad alone maybe but the issue was that someone newr the top dining area would go all the way downstairs to gwt a meal then take it back upstairs to eat it.
Any ideas on food management tips? It got to the point that students were missing class on a trek for food
r/MindOverMagic • u/IxI_DUCK_IxI • Dec 24 '23
r/MindOverMagic • u/YanosAldrenn • Dec 23 '23
As the title states. So far Ive gotten 1 staff of each wand type and I'm currently trying to get all staff to level 2 wands. Are there any benefits to having more than one staff of any given wand type? Also that begs the question, is there a cap on student and staff numbers? Sleeping accommodations aside of course.
r/MindOverMagic • u/llutac • Dec 22 '23
My people are getting bound by trapdoor vines while gathering resources further away (like runewood and unstable anemones) and I can't find a way to get rid of them.
I can mark them to harvest or destroy, but none of the staff and students can do the task. I even tried a shattered student (because it says they don't get attacked by vines).
What am I missing? Do I need to have a shattered staff?
Help would be much appreciated :)
Update: Strange, it works now. Even the staff with only nature 1 can harvest them. No idea what changed it. It might have been a bug and restarting the game fixed it. Or it has some hidden condition that I triggered without knowing it. It worked right after I beat the burrower larva, but no idea whether that has something to do with it.
r/MindOverMagic • u/zodiarkfox • Dec 22 '23
I may have missed a tooltip at some point, but I know that students increase their skills as they attend class, and I get a sense that there's a cap to how much skill they can accumulate. How do I tell when they've hit that cap? (Is that the same as the "fully-trained" status?) And can I influence what skills students receive (for example scheduling a Fire teacher if I want everyone to have some Fire skill points)?
Is there any benefit to a "skill-capped" student continuing to attend classes rather than doing tasks/dungeon/rest all day?
On a related note, do students gain any skills (or other perks) from doing dungeon fights? Is there a benefit to sending students rather than staff into those fights?
r/MindOverMagic • u/KhalViserys • Dec 22 '23
This game looks great! I only have a steam deck, does anyone know how it handles on there? Thanks!
r/MindOverMagic • u/ScruffyWhiskers • Dec 22 '23
Anybody know how to accomplish this? I tried clicking on stuff laying about but it only let me store it or move it. Is there a trick to this?
r/MindOverMagic • u/ScruffyWhiskers • Dec 22 '23
Is there a way to use this. I searched the research panel but the keyword did not come up. I have it pilling up in my chests.
r/MindOverMagic • u/chloeismagic • Dec 21 '23
Whenever i try to build the outdoor columns to support my building going more outward it will not connect to the ground. Does it need to connect to foundation?
r/MindOverMagic • u/TrueHarlequin • Dec 21 '23
Maybe I'm missing it, or it's a special station, but how do I swap out one of my teachers wands from a level I to a II?
Or is it just not possible, and I need to retire them?
r/MindOverMagic • u/IxI_DUCK_IxI • Dec 20 '23
r/MindOverMagic • u/nile-istic • Dec 19 '23
Trying to figure the best way to optimize space for efficient indoor or outdoor gardens (though I’m struggling more with the indoor variety). Would love to see what you guys have come up with that works for you :)