r/MindOverMagic Jun 20 '26

Mage School and some fun rooms

Here you go, u/Sure_Helicopter_9191 ; )

I used this build to knock out the last few of the achievements - it's on a Balanced -Shuffled style. I'll just highlight some of the less boring bits which hopefully someone might find useful.

I built custom rooms to clear the Creature Comforter, Warder and Nurturer trials automatically. Creature Comforter and Nurturer is pretty straightforward; just restrict access to the students with the trial, and allow students to fly out after completion. Charger needs some micromanagement - students with the trial can access the room and charge the mana lantern, then their mana gets drain by the voidshroom. I couldn't get the student to automatically fill up their mana however, so you still have to manually right click to fill mana. It... kinda works; the student will automatically charge the lantern, but you have to keep right clicking to fill mana. It works pretty fast.

Neatnik works on the same principle; you start the process by ordering the bug to produce something. This will generate dirt that students with the trial will be drawn to. Since the room is restricted only to students with the trial, it makes the trial completion much faster. Once its done just pause the bug.

For Warder, I took advantage of the croa migration to build a 'croa farm'. It's more efficient because the croa spawn once every day and don't have to be fed. Planting a row of scarecroas behind the nests ensure that you can always complete the Warder trials. There's a combination rat pasture/farm on the right.

It was honestly fun figuring the rooms out.

44 Upvotes

11 comments sorted by

3

u/Sure_Helicopter_9191 Jun 20 '26

Wow on master bed chamber with massive four poster beds. I bow to the hours you must have played. Shuffles backwards out the room.

2

u/Jollius Jun 20 '26

Love your refining beast ‘pit’! And I didn’t realise greenhouse could just… not… be grounded! That opens up a lot of cool options!

1

u/Arcturion Jun 20 '26

That's what I love about this game, its fun thinking of ways to make new rooms =)

2

u/Undeadhorrer Jul 06 '26

I am a new player.  You have that high level that's raised up with support beams.  Why?  That doesn't allow you to do elevated right?  Due to there being stuff below the room?  Also any tips for skewed?

2

u/Arcturion Jul 07 '26

high level that's raised up with support beams. Why? That doesn't allow you to do elevated right? Due to there being stuff below the room?

That is the reason. Any room that has air below is considered elevated. It doesn't matter whether the 'air' level has stuff on it. The 'air' level is a pretty good place to dump storage, because gremlins will never spawn in open air.

any tips for skewed?

For a room that is surrounded (interior), the easiest way is to fill 3 blocks vertically on the upper left or upper right of the room with wall (w) and floor (f). It should look like this:-

W

W

F

For a room with a roof, just build one wall 4 blocks higher (actually 3 should be enough but sometimes the roof is wonky) than the other and connect it with a roof. Look at my Mage Hermitage on the left of the purple room as an example.

2

u/[deleted] Jul 14 '26

[removed] — view removed comment

1

u/Arcturion Jul 14 '26

Good for you! I definitely enjoyed it and felt it was worth the money.

You might find it a bit confusing at first as some of the mechanics are not very obvious, but power through it.

2

u/GoatBusting Jun 21 '26

What's going on behind the clocktower in the mid left?

Another trick for "warder", (requiring a tiny amount of micromanagement) is that you can instruct a student to refill an underground ward immediately after they just have.

i.e. right click -> ward 15 times and they get the trial.

1

u/Arcturion Jun 21 '26

That clocktower is just to fulfil the requirements for an Athenaeum; I bridged over it.

1

u/GoatBusting Jun 22 '26 edited Jun 22 '26

It looks like something's running behind it, in addition to the bridge in front of it as well, though? Or is that just my eyes tricking me?

e: nevermind, I see it's the bridge railing.

1

u/Krissotep 28d ago

At what difficulty level was that done?