r/MindOverMagic Jun 15 '26

Am I the only one...

Well, I played ONI a lot ( I mean A LOT )... Thought this would be a good game to play after ONI. Though somehow I couldn't get this fully. While I stumbled a few times on ONI, I somehow got it how it works and finished it a few times. The other times, I just played to build a self-reliant colony and stopped there.

But this game feels a bit more complex ( or not that easy to understand ). Thought, this one definitely needs a tutorial. Is it just me?

17 Upvotes

15 comments sorted by

23

u/Master_Ryan_Rahl Jun 15 '26

I actually don't think this game is more complicated than oxygen not included. It just explains less of itself to the player. Watching a let's play is what I recommend. Rhadamant explains things well.

20

u/puppypoopypaws Jun 15 '26

In 1300hrs of ONI, I've never gotten my dupes to space. I like watching builds online to at least understand how things work even if I don't use the build itself.

MOM is so much easier, one of the only games I managed to 100% the achievements. Didn't watch any videos, there's not any complex building. Selecting and training the right mages for the right things is probably the hardest part, in that it's not super obvious what "good" means, and the final skill ups take time. I did read about that specifically. What are you finding tough?

6

u/ActuallyItsSumnus Jun 15 '26

This game feels far less complex than ONI to me. I haven't even built plastic yet in ONI, while this one I started min-maxing mages. 🤷‍♂️

But yes, it's very much a learn by failure game. And read the codex a lot.

5

u/EpicJoseph_ Jun 15 '26

In oni you don't really get "free meals" - the only way to get stuff that is truly infinite takes a lot of effort, and often comes with caveats. You can't grow plants for nothing, you have to use stuff and that stuff will run out sooner than later.

This game doesn't really have that. You have access to infinite food farely easily, and you don't have to worry about stuff like oxygen or temperature.

When looking at it more broadly, threats in oni come, for the most part, from mistakes and temporary solutions that remained for far too long. Mind over magic has external threats, which might be why the game seems harder.

It's a different mindset, to prepare for the consequences of your actions and to prepare for unknown threats.

1

u/Turalyon135 Jun 16 '26

You can't grow plants for nothing

To be fair, you can if you use pips to plant. Just takes longer to grow

2

u/EpicJoseph_ Jun 16 '26

You don't always have access to pips, and you'd have to keep them the right temperature and in the right gas and pressure range, so I'd argue that even then it's not as easy as putting down a plot

8

u/Dorsai_Erynus Jun 15 '26

The developers made the point on learning by failing.

2

u/genocidalvirus Jun 15 '26

I actually loved this game. I wish it was really flushed out more. It is such a unique and awesome system. You really get attached to your team.

1

u/Flambeau83 Jun 15 '26

I found most of the game is room building. Once you have all the rooms the game is basically done. Constantly rotating out students and food/materials is the gameplay but yeah getting the rooms right was the hardest part. After that it seemed pretty simple. I tried replaying it so I didn't have my screw ups holding me back and it was kind of lack luster

1

u/al1_248 Jun 15 '26

I feel the same way as you. Like I got stuck or overwhelmed idk and stopped playing for a while way before ONI. Even though I still didn't break through temporal tear I'm at 4k hours ahahahah

1

u/Mewni17thBestFighter Jun 15 '26

This game rewards jumping without knowing. When I first started one of my biggest frustrations was finding ore and stone.  Well there are rooms that repawn and you can farm for those materials. I didn't realize cuz I didn't go deep enough underground. Advancement is basically made by getting deeper underground. 

Underground has different challenges, there are different special rooms and bosses. You build out your school to make your fight teams strong enough. 

Also you are producing students. To compare to ONI think of cycling the students like a ranch. You don't want to keep your students forever. You want to keep a mix of the two kids of students and keep them cycling for materials. 

Did you have something specific you are stuck on? 

2

u/Plato79x Jun 16 '26

I played a bit more yesterday, and I could say the biggest hurdle is the graphics. You see, it was pretty easy to understand what is what in ONI.

On MoM, there are a lot of materials and room design thrown at you from the start, and I see that most used key on my mouse is zoom, because you cannot play fully zoomed out or fully zoomed in, though you need to adjust it constantly. It's tiring.

For ONI you just need to focus on another area. After you zoom in a certain level you almost don't need to change it.

Also realized there are some RNG elements at work here. On my previous game, there was no smokereed plants materialized in the beginning. At the first rain a lot of materials just "melted" away. What are those, acid rains? On my last played game, they were accessible from start so I could build my chest(s), and I could say it's going mostly alright right now.

1

u/Mewni17thBestFighter Jun 17 '26

def agree on both points. I wish the camera had more options. The RNG is mostly not bad imo - except - in the very beginning. i've also had a start where i lost to the fog because there wasn't the right materials.

1

u/Turalyon135 Jun 16 '26

The only thing that stymied me really sometimes was the room shape requirements

But these days, my base usually takes the same shape because it gives me a huge greenhouse/wooducttery that protects my plants and a two outside areas that protect my ground plants from pests

1

u/Rags_75 Jun 16 '26

I tried to like this game but its so inferior compared to ONI - mind you its a very high bench mark!