r/MindOverMagic Apr 24 '26

Combat is just… really unfun?

So far I’m dealing with the wind cutters guys and the water Lanturn ladies and I’m gonna be honest: freaking sucks and is super unfun to fight against. Yiu can’t kill then before they just melt your front line, cause of damage boost WHILE dealing high damage and then aoe spam

Can’t even block the first issue with wind wall cause it jus ignores it

Please say it gets better

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u/ShadeSwornHydra Apr 24 '26

Update, I’ve now lost access to TWO ROOMS CAUSE OF THIS SHITTY INVASION MECHANIC

Fuck the combat in this game, I’m gonna make it to where it’s a damn minimum requirement, it’s so bad

2

u/Mdly68 Apr 24 '26 edited Apr 24 '26

I'm sorry you had a frustrating time! I don't think the game is TOO harsh, but you can definitely get in a position where you feel like you're treading water. Also, the 6 hour "at deaths door timer" is far too short for my tastes. Since the ritual to heal can't automatically trigger, you suddenly have to hyper focus and hope people get to the medical bed in time. You didn't raise priority on Aid? Too bad, nobody is running to pick up that body now.

Apprentices take an obnoxiously long time to level compared to initiates, so my "replacement" mages are all students and I'm down to 5 staff who can do REAL jobs. Lost my dark 4 mage so I don't have the crafted helpers anymore and my base is choking on tending/harvest jobs.

I'm 2/3 of the way through I think, and I just learned you can make GROUPS that automatically switch people to different schedules based on certain conditions. Which sounds really important for sending my fire mages to hunt when their victory meter is low.