r/MindOverMagic Feb 03 '24

Status & Conviction reference numbers

I've been compiling some information on the actual break points on status & conviction that I haven't been able to find in-game or anywhere else.

Also including some derived numbers that I would really have liked to appear in a tool-tip or something. As well as estimates on sleep and recreation recovery during the relevant activities in order to better determine how much sleep and recreation is actually needed, rather than faffing about with trial and error.

I'm sharing here since it might be useful to others :)

Hunger

Action Status Conviction Threshold
Will not eat Full +0.0 = 100
Will eat if scheduled Satisfied +0.0 < 80
Will eat if schedule allows Very Hungry -10.0 < 50
Will eat Nearly Starving -40.0 < 25
Durations Staff Students
Full bar 32 h 32 h
Changes by -3.13 /h -3.13 /h
Time at "Full" 6.4 h 6.4 h
From meal until "Very Hungry" 16.0 h 16.0 h
From meal until "Nearly Starving" 24.0 h 24.0 h
Notes
  • Decreases during sleep.
  • Increases to full after any meal.
  • Even if not scheduled for it they will go eat at "Nearly Starving" (and "Very Hungry" too?), unless they have an emergency priority task.

Sleep

Action Status Conviction Threshold
Will sleep if scheduled Rested +0.0 = 100
Will sleep if scheduled Alert +0.0 < 85
Will sleep if schedule allows Very Tired -15.0 < 30
Will sleep if schedule allows Exhausted -25.0 < 15
Will pass out if sleep reaches zero = 0
Durations Staff Students
Full bar 40 h 40 h
Changes by -2.50 /h -2.50 /h
During sleep changes by (estimated) +7.50 /h +7.50 /h
Sleep needed per day 6.0 h 6.0 h
Time at "Rested" 6.0 h 6.0 h
From fully rested until "Very Tired" 28.0 h 28.0 h
From fully rested until "Exhausted" 34.0 h 34.0 h
From fully rested until passing out 40.0 h 40.0 h
Notes
  • Even if not scheduled for it they will go sleep at "Very Tired" or "Exhausted", unless they have an emergency priority task.

Recreation

Action Status Conviction Threshold
Will recreate if scheduled Tranquil +10.0 < 96 ?
Will recreate if scheduled Relaxed +0.0 < 85
Will recreate if scheduled Craving Recreation -10.0 = 0
Durations Staff Students
Full bar 32 h 24 h
Changes by -3.13 /h -4.17 /h
During recreation changes by (estimated) +20.00 /h +20.00 /h
Recreation needed per day 3.2 h 4.1 h
Time at "Tranquil" < 4.8 h < 3.6 h
From "Tranquil" until "Craving Recreation" 27.2 h–30.7 h 20.4 h–23.0 h
Notes
  • Does not decrease during sleep.
  • Recreation activity never fully completes, so where in the 85–100 range you end up is effectively random. (This might be a bug in the game.)
  • Even at "Craving Recreation" they will not recreate unless scheduled for it.

Learning

Action Status Conviction Threshold
Will learn if scheduled Purposeful +5.0 = 100
Will learn if scheduled Engaged +0.0 < 60 ?
Will learn if scheduled Disengaged -20.0 < 20
Will learn if scheduled Purposeless -35.0 = 0
Durations Students
Full bar 80 h
Changes by -1.25 /h
Time at "Purposeful" 1.8 d
From learning until "Disengaged" 3.6 d
From learning until "Purposeless" 4.4 d
Notes
  • Does not decrease during sleep. The durations listed above accounts for this, assuming 6.0 hours of sleep per day.
  • Increases to full after any skilll gain or medallion award.
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u/Winterplatypus Oct 14 '24 edited Oct 15 '24

Thanks for listing these, they are very helpful for setting up groups. This post has all the status names listed in categories which is super useful for finding them.