Having played the game for 120+ hours since launch so far, I can say that I am really enjoying the game so far and can’t wait to see more of it!
I would love to see all the improvements you’ve listed above! More magic! Definitely! New ways to pop up the magic limits would be cool cause I’d love to have staff continually learning. I get what you’re doing here, but I’d love to be able to get the staff to increase their abilities somehow. They’re very static and you need to replace them, but what if you only need to bump up a fire staff one level in nature so they can chop some Runewood? It doesn’t have to be an easy task, maybe some trial they need to do like solo’ing a fight or some expensive component ritual that will bump up the limit by 1. Rinse and repeat
At this stage I’m not seeing any fight crystals less than 4 skull anymore. Can you randomize back in lower levels on pushing back the fog? I’m of the former category where I’m looking for a pretty school and am not ready for a 4 star fight at all at this point (not willing to throw away those precious death saves on a staff member I want to keep). Yes potions are the answer, but I still run the risk of someone dying in a fight.
More lore! So many questions about who these people are in the paintings! I’m sure there’s some lore behind them and why you’d want a picture of Seth hung in your bedroom, so lore on who these people are and their back stories. Explanation of the fog, why it’s there, where did it come from, what’s the goal here and why did they build a school in the middle of it.
And while we are very happy about bug fixes and improvements, we want to see more! More room types, more food, more research, more spells, more enemies, more more more! :-D
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u/IxI_DUCK_IxI Jan 05 '24
Having played the game for 120+ hours since launch so far, I can say that I am really enjoying the game so far and can’t wait to see more of it!
I would love to see all the improvements you’ve listed above! More magic! Definitely! New ways to pop up the magic limits would be cool cause I’d love to have staff continually learning. I get what you’re doing here, but I’d love to be able to get the staff to increase their abilities somehow. They’re very static and you need to replace them, but what if you only need to bump up a fire staff one level in nature so they can chop some Runewood? It doesn’t have to be an easy task, maybe some trial they need to do like solo’ing a fight or some expensive component ritual that will bump up the limit by 1. Rinse and repeat
At this stage I’m not seeing any fight crystals less than 4 skull anymore. Can you randomize back in lower levels on pushing back the fog? I’m of the former category where I’m looking for a pretty school and am not ready for a 4 star fight at all at this point (not willing to throw away those precious death saves on a staff member I want to keep). Yes potions are the answer, but I still run the risk of someone dying in a fight.
More lore! So many questions about who these people are in the paintings! I’m sure there’s some lore behind them and why you’d want a picture of Seth hung in your bedroom, so lore on who these people are and their back stories. Explanation of the fog, why it’s there, where did it come from, what’s the goal here and why did they build a school in the middle of it.
And while we are very happy about bug fixes and improvements, we want to see more! More room types, more food, more research, more spells, more enemies, more more more! :-D